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Physics of Sound

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Professional camcorders give you audio level control, consumer ones often don't ... X-Y configurations are usually built into camcorders ... – PowerPoint PPT presentation

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Title: Physics of Sound


1
Physics of Sound
  • Sound is a series of atmospheric pressure waves
    produced by a vibration
  • The height (amplitude) corresponds to loudness
    and the wavelength to frequency

2
Physics of Sound
  • Loudness is determined by the amount of pressure
    produced by a wave measured in decibels
  • An increase of 10 decibels equals twice the
    volume
  • Threshold of hearing is the softest audible
    sound, threshold of pain is 130dB. A normal
    conversation is 65 dB above the threshold of
    hearing
  • Dynamic range highest to lowest point

3
Physics of Sound
  • Frequency determines the pitch of a sound
  • The cycles of waves are measured in hertz (Hz) or
    cycles per second. Western instruments use 440
    Hz as a standard for the pitch A
  • Doubling the frequency octave
  • Ear is more sensitive to midrange frequencies
    than to low or high frequencies

4
Physics of Sound
  • Frequency response refers to how an audio system
    or microphone responds to various frequencies
  • Good audio recorders are capable of flat or equal
    response to all frequencies, consumer camera mics
    may not be
  • Using equalizers to change the frequency response
    for given ranges of any sound changes the nature
    of that sound

5
Sound Equipment
  • Camcorder mics work well for short distances, the
    inverted square rule
  • Professional camcorders give you audio level
    control, consumer ones often dont
  • Using mics outside the camcorder offers more
    flexibility in shot choice and the chance to have
    a master soundtrack

6
Sound Equipment
  • Microphone types
  • - dynamic or moving coil are quite rugged,
    resistant to hand noise, require no battery
  • - condenser mics are more sensitive and require
    a power source
  • - electret condenser mics have a permanently
    charged capacitor and may be small and require no
    power supply

7
Sound Equipment
  • Microphone directionality
  • - omni-directional mics respond equally to
    sounds from any direction
  • - cardioid mics are most sensitive to sounds
    comimg from the front, less to the sides, and
    least to the back
  • - super-cardioid mics are insensitive to sounds
    not coming from the front

8
Sound Equipment
  • Microphone directionality
  • - polar diagrams show sensitivity from above
  • - hyper/super cardiod (shotgun) mics do not
    magnify sound, but exclude it

9
Sound Equipment
  • Lavalier mics or lapel mics
  • - useful for recording individuals in noisy
    environments
  • - the resonation of sound in the chest can make
    the voice sound low and unnatural

10
Sound Equipment
  • Stereo Mics
  • - X-Y configurations are usually built into
    camcorders
  • uses two cardioid mics each pointed 45 to the
    side

11
Sound Equipment
  • Stereo mics
  • - M-S (mid-side) mics uses a cardioid mic facing
    forward and a figure 8 mike for the sides
  • - useful for mixing down if you have good
    editing equipment

12
Recording Techniques !
  • Controlling microphone noise
  • - wind across the microphone creates loud
    rumbles, crackle, and pops
  • - wind screens and blocking objects help
  • - handling of the microphone or touching of the
    camera and vibrations from the tripod can also
    create noise

13
Recording Techniques
  • Microphone distance
  • - ideally 1-3 feet, camcorder mics record speech
    accurately up to about 5 or six feet
  • - too close, breathing, s sounds, pops, bass
    tone proximity effect
  • - to far away means more ambience sound
  • - compromised sound perspective can be adjusted
    with reverb

14
Recording Technique !
  • Digital recording levels and overmodulation
  • - overmodulated (too loud) analog sounds becomes
    crackly, with digital recording, it is distorted
    and clipped off
  • - digital recordings should be concerned more
    with recording too loud, though camcorders dont
    overmodulate easily

15
Recording Technique
  • Camcorders and Automatic Level Control
  • - ALC or automatic gain control works by
    adjusting the recording level based on the signal
    it receives
  • - test the sound signal in your environment to
    see of any radical level changes take place

16
Recording Technique
  • Ambient sound
  • - the background sound in any production can be
    minimized by turning off appliances, choosing
    quiet times and spaces, or using sound blankets
  • - record about a minute of room tone at every
    location
  • - ambient sound should be consistent from one
    shot to the next

17
Recording Technique !
  • Noisy locations
  • - get the mic as close to the source as possible
  • - use lavalier mics
  • - use directional mics like shotgun mics and
    position your subject outside of a major noise
    source
  • - ideal to have two sound sources, subject and
    background

18
Recording Technique !
  • Acoustic space
  • - live spaces reflect sound and cause echos,
    such as empty rooms with hard smooth walls and
    floors
  • - dead spaces absorb the sound, such as carpeted
    rooms with lots of furniture and irregular walls.
  • - outdoor spaces can be dead because they have
    no reflecting surfaces

19
Recording Technique
  • Controlling reflected sound
  • - a live room can produce a muddled
    reverberating sound
  • - you can minimize reverberation
  • - close directional
  • - deaden walls and floor with
    curtains/blankets
  • - you may use reflected sound to your advantage

20
Recording Techniques
  • Position mics to avoid reflected sound from the
    camera

21
Recording Technique
  • Narration
  • - voice over tracks are ideally recorded in
    sound proof environments. A make shift one can
    be made out of sound blankets
  • - off screen narration gives the video a sense
    of omniscience, objectivity, and predestination

22
Recording Technique !
  • Capturing sound effects
  • - sounds directly captured from the environment
  • - sounds from a sound library or from the
    internet
  • - foley sounds

23
Sounds Impact on Image
  • High pitch tension, suspense
  • Low pitch less tension, mystery
  • Loud sounds intense, threatening
  • Quiet sounds delicate, hesitant
  • Fast tempo more tension
  • Silence highlights, isolates image, can
    represent death, sticks out if a mistake

24
Sounds Impact on Image !
  • Sound effects both atmospheric and diagetic
  • Off screen sounds can expand the film world
    beyond the frame
  • Sounds can be used like motiffs and serve
    symbolic functions
  • Sounds can be used as to aid transitions and
    foreshadow action

25
Sounds Impact on Image !
  • Music
  • - sets a mood
  • - suggest historical references, a time period
  • - can suggest locales, classes or ethnic groups
  • - used as foreshadowing and musical warnings
  • - atonal music can create anxiety
  • - can reference other settings of music
  • - music can provide ironic contrasts with image
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