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Motor Skills: Learning and Acquisition Processes

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Title: Motor Skills: Learning and Acquisition Processes


1
Motor Skills Learning and Acquisition Processes
  • Chapter 18

2
Outline
  • Developing Movement Intelligence
  • Stages of Learning a Skill
  • Feedback for Skill Learning
  • Transfer of Motor Learning

3
Developing Movement Intelligence
4
Movement Intelligence
  • Following factors affect development of movement
    intelligence
  • Starting at young age
  • Learning time
  • Instructor
  • Equipment
  • Progression

5
Starting the Learning Process at a Young Age
  • As early as the preschool years
  • Basic skills basis for other activities
  • Walking, throwing, catching
  • Skill should be taught correctly the first time
    to avoid development of bad habits

6
Providing Sufficient Learning Time
  • Without physical experience, skills cannot be
    effectively learned and maintained
  • Sufficient time must be allotted for
    participating in PAs that enhance movement skills

7
Being Taught By Qualified Instructors
  • Instructors, physical educators, and coaches must
    be properly trained and have experience with
    teaching PA
  • This means having trained physical educators fill
    such positions, rather than math or music
    teachers who do not have the necessary background

8
The Use of Quality Equipment
  • Safe, appropriate, and well maintained
  • e.g., scaled down equipment for children
  • Lower basketball hoops
  • Smaller soccer nets
  • Lighter baseball bats
  • Effectiveness of teaching movement skills is
    directly related to the quality of equipment

9
Following the Right Progression
  • Teaching skills in an organized manner that makes
    skills easier to grasp and learn

10
Stages of Learning a Skill
11
  • Three general stages of motor learning have been
    identified
  • Each stage consists of
  • Changes that occur as motor learning takes place
  • Important features unique to each stage

12
Cognitive or Acquisition Stage
  • Begins when task first introduced
  • Learner cognitively determines
  • What the particular skill involves
  • Performance goals required to perform the skill
  • Instructions
  • Are verbally transmitted (verbal stage)
  • Serve to convey the general concept of the skill
  • Self-talk and verbal reminders facilitate
    learning
  • Performance slow, jerky, and awkward

13
Associative or Stabilization Stage
  • Focused on performing and refining the skill
  • Concentration is directed towards smaller details
    (e.g., timing)
  • Performance controlled and consistent
  • Rapid performance improvements (somewhat slower
    than fist stage)
  • Diminished self-talk

14
Autonomous or Application Stage
  • Performance automatic and very proficient
  • Attention demands
  • Performance improvements
  • Slow
  • Less obvious (e.g., reduced mental effort,
    improved style, reduced anxiety)

15
Feedback for Skill Learning
16
  • Information feedback the information that
    occurs as a result of a movement
  • Some information is received during the movement
    and some is provided as a result of the movement
  • Feedback is one of the strongest factors that
    controls the effectiveness of learning

17
Feedback Classification
Information Feedback
Intrinsic Feedback
Extrinsic Feedback
Knowledge of Performance
Knowledge of Results
Knowledge of Performance
Knowledge of Results
Vision Audition
Touch Muscle Feeling .
Basketball Golf
Tennis service ace Darts
.
Lap times Distance
jumped Height jumped Judges score
.
Instructor/Coach Parent/Friend
Video replay Photographs Radar gun Stopwatch
18
Intrinsic Feedback
  • Information that is provided as a natural
    consequence of performing an action
  • Knowledge Knowledge
  • of performance of results
  • Arm extension Watching the
  • when hitting the tennis ball land
  • tennis ball in the opponents
  • court

19
Extrinsic Feedback
  • Information that is provided
    to the learner by somebody
    else or some artificial means following a
    performance outcome
  • Provides information above and beyond what is
    naturally available to the learner (augmented
    feedback)
  • Can be controlled when, how, how often

20
Extrinsic Feedback contd
  • Knowledge of results
  • Information about the degree of success
  • Not effective when outcome is obvious
  • Important when outcome is less obvious
  • Knowledge of performance
  • Information about the execution of a completed
    movement
  • Example took your eye off the ball, swing
    was a little late, etc.

21
Motivational Properties of Feedback
  • Extrinsic feedback serves to motivate the learner
  • Error correction
  • Therefore, a skilled instructor should be able to
    reinforce correct actions as well as point out
    errors

22
Feedback Can be a Crutch
  • Providing feedback continuously for a long
    period of time can lead to dependency
  • Occasional feedback tends to enhance learning
  • Various types of feedback that minimize
    dependency have been identified

23
Faded Feedback
  • Benefit teacher can tailor feedback to respect
    individual differences

High Gradually reduced (faded) Feedback
Low Degree of skill High
24
Bandwidth Feedback
No feedback provided
Feedback provided
  • Benefits
  • Eventually faded feedback occurs
  • Lack of feedback positive reinforcement
  • Movement consistency develops because learner is
    not encouraged to change movement on each trial

Range of correctness
25
Summary Feedback
  • Benefits
  • Generates movement consistency
  • Avoids overloading the learner

Feedback
Feedback
Feedback
26
When in the Learning Process is Information
Feedback Needed Most?
Cognitive Associative Autonomous
stage
stage stage
Feedback is vital
Faded, bandwidth, or summary feedback
Feedback withdrawal
27
How Much Feedback is Necessary?
  • Novel tasks
  • Processing capacity can be easily overloaded
  • Intense but selective instruction
  • One important piece of information feedback at a
    time

28
How Precise Should Feedback Be?
  • Descriptive (general) feedback
  • Indicates something you did, right or wrong
  • e.g., there was no follow through
  • Prescriptive (precise) feedback
  • Provides you with precise correction statements
    about how to improve your movements
  • e.g., snap your wrist more on the follow through
  • Precise feedback generates far better results

29
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30
What is the Best Timing for Information Feedback?
  • Short-term memory is very
  • susceptible to loss
  • Generally, the greater the delay of information
    provision the less effect the given information
    has
  • Therefore, immediate feedback is more beneficial

31
Transfer of Motor Learning
32
  • Transfer of learning between two tasks generally
    increases as the similarity between them
    increases
  • Types of Transfer
  • Positive vs. negative
  • Near vs. far

33
Positive Transfer
  • e.g., Practicing drills and lead-up games with
    strong (positive) transfer to the actual game
  • Learning can be positively transferred from
    practice to game situation when drills are
    similar in nature to the criterion task

34
Negative Transfer
  • Not common
  • Activities that may negatively transfer to the
    criterion task need to be avoided when
    performance is critical
  • e.g., playing mini-golf before golf tournament

35
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36
Near Transfer
  • Desired when the learning goal is a task that is
    relatively similar to the training task
  • Transfer of learning is specific and closely
    approximates the ultimate situation
  • e.g., practicing various plays before a
    volleyball tournament

37
Far Transfer
  • Desired when interested in developing more
    general capabilities for a variety of skills
  • Occurs from one task to another very different
    task
  • Best applies when beginning to learn a skill
  • e.g.,
  • overhand throw ? baseball throw, football
    throw, tennis serve, volleyball spike

38
Transfer Strategies
  • Training machines and stimulators
  • Whole vs. part practice
  • Lead-up activities and drills
  • Mental rehearsal

39
Training Machines and Simulators
  • Closely mimic features of real-world task
  • Goal positive transfer of learning from
    simulator to the target skill
  • Effectiveness depends on the ability to simulate
    motor as well as perceptual, conceptual, and
    biomotor elements

40
Whole vs. part practice
  • Part practice
  • Practicing independent components of motor skill
  • Eventually, units of a task should transfer to
    the task as a whole
  • e.g., gymnastics routine
  • Whole practice
  • Practicing skill as a whole
  • e.g., golf swing

41
Part Practice
  • Effective for tasks serial in nature and
    relatively long duration
  • Effective as long as the actions of one part do
    not interact strongly with the actions of the
    next part (i.e., independent)

42
Whole Practice
  • Used with discrete tasks of short duration where
    components interact intensely
  • Practicing individual components would change the
    essence of the skill

43
Progressive Part Practice
  • Used to avoid transfer problems due to high
    levels of interaction among task components
  • Effective for any sequential action e.g., tennis
    serve

44
Lead-up Activities and Drills
  • Transfer to another target sporting activity
  • e.g., passing, shooting, dribbling, and faking
    drills for soccer
  • Improvement of basic abilities
  • Quickening, balancing, perceptual exercises, etc.
  • e.g., perceptual motor training

45
Mental Rehearsal
  • The process associated with mentally rehearsing
    the performance of a skill in the absence of any
    overt physical movement
  • Evidence has demonstrated that mental rehearsal
    generates positively transferable motor learning
  • Involves constructing model situations and going
    through the motions of what you will do later
  • Especially beneficial for injured athletes
  • It is a supplement to physical practice

46
Designing Effective Practice
  • Conditions of Practice
  • a) Blocked Practice
  • - a given task is practiced on many
    consecutive trials before setting about the next
    task
  • - enables the learners to correct specific
    problems and refine their skills one at a time
  • - important early in practice when correct
    habits should be learned
  • b) Random Practice
  • - ordering of tasks is randomized in a way
    that tasks from different classes are mixed
    throughout the practice period
  • - random practice is very effective once a
    skill has become more developed

47
Massed Versus Distributed Practice
  • a)Massed Practice
  • -a schedule in which the amount of rest
    between practice trials is short relative to the
    trial length
  • -eg. 5 sec of rest for a practice trial
    lasting 60 secs.
  • b)Distributed Practice
  • -practice that allows for more rest between
    trials relative to the trial length
  • -the rest period may last as long as the
    trial itself
  • Reducing the amount of rest between trials will
    also reduce the amount of
  • time the body and central nervous system have to
    recover from physical
  • and mental fatigue
  • There is no single optimal practice-rest ratio
    for all learning tasks

48
Grouping for Practice
  • Designed to make learning suitable for everyone
    involved
  • Should be based on the learners skill levels,
    rather than a subjective determination of their
    underlying abilities
  • Other factors, such as maturity level, previous
    experience, and level of physical fitness need to
    be considered

49
Effects of Motivation on Learning
  • Until the learner has been motivated, effective
    learning is not likely to occur
  • An instructor plays an important role in
    motivating his students (encouraging learners to
    set goals, providing excellent demonstrations, or
    using visual aids)
  • Its a Fact ! She who is motivated makes more of
    an effort during practice, can practice for
    longer periods of time, and learns more in the
    end
  • The Law of Effect Organisms tend to repeat
    responses that are rewarded and to avoid
    responses that are not rewarded or punished
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