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Human Factors in Information Systems

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understand the importance of human factors design ... (From Travel Agency example p. 30 of Human-Computer Interaction, by Jenny Preece, et.al. ... – PowerPoint PPT presentation

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Title: Human Factors in Information Systems


1
Human Factors in Information Systems
  • Dr. Barbara Beccue
  • ITK 467

2
Agenda
  • Syllabus
  • Class Projects and Assignments
  • Groups of three (or four)
  • Getting acquainted
  • Initial Reading Assignment

3
Objectives of the course
  • understand the importance of human factors design
  • be able to evaluate an existing system with
    respect to human factors
  • be able to apply human factor design criteria
    during system development
  • understand the psychological principles which
    are relevant to human factor design

4
Objectives cont.
  • be able to develop an appropriate human/computer
    interface and user aids or support materials for
    a proposed information system
  • be able to develop a new system that incorporates
    human factor design elements

5
Share with the class about yourself.
  • Undergraduate degree
  • What classes have you already completed.
  • What work experiences have you had.
  • Extra courses or thesis topic?
  • What software package or feature drives you nuts?

6
Human Factors and Computers?
  • Human-Computer Interaction (HCI)
  • is about designing computer systems that support
    people so that they can carry out their
    activities productively and safely.
  • software is usually designed from the point of
    view of the programmer, sometimes the marketing
    department, and occasionally from the users
    point of view.
  • PUT the Users goals first.

7
Users Goals
  • Not looking stupid
  • Not making any big mistakes
  • Getting an adequate amount of work done
  • Having fun (or at least not being too bored)

- Alan Cooper
8
Why cant I go to NEXTgt ???
9
Enter a different path name.
10
Invalid Path?
11
Design Needs
  • Users should not have to think about the
    intricacies of how to use a computer.
  • Donald Norman
  • The Psychology of Everyday Things
  • Turn Signals are the Facial Expressions of
    Automobiles

12
Key Principles of Design
  • Visibility
  • visual design.
  • most humans
  • process information better visually than
    textually.
  • learn much more, much faster
  • by seeing things whole and in context.
  • Affordance
  • a subtle design characteristic that conveys the
    correct use of an object.

13
Affordance
  • Donald Norman
  • the perceived and actual properties of the
    thing, primarily those fundamental properties
    that determine just how the thing could possibly
    be used.
  • makes interfaces intuitive, because we
    instinctively understand them.
  • takes advantage of perception.

14
Affordance
15
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16
Goals of HCI
  • Produce usable and safe systems.
  • To develop or improve the safety, utility,
    effectiveness, efficiency and usability of
    systems that include computers.
  • Class examples ---

17
Disciplines that contribute to HCI
  • Computer science
  • Cognitive psychology
  • Social and organization psychology
  • Ergonomics
  • Engineering
  • Design
  • Anthropology

18
More Disciplines that contribute to HCI
  • Sociology
  • Philosophy
  • Linguistics
  • Artificial intelligence

19
Factors in HCI
(From Travel Agency example p. 30 of
Human-Computer Interaction, by Jenny Preece,
et.al.) Category Factors User
staff Motivation, experience level
cognitive capabilities, fear of new
technology, coping strategies User
customer Faster and more efficient service
20
Factors in HCI
  • Category FactorsUser interfaceWork
    activityOrganizationComfortProductivity
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