Title: Human Factors in Information Systems
1Human Factors in Information Systems
- Dr. Barbara Beccue
- ITK 467
2Agenda
- Syllabus
- Class Projects and Assignments
- Groups of three (or four)
- Getting acquainted
- Initial Reading Assignment
3Objectives of the course
- understand the importance of human factors design
- be able to evaluate an existing system with
respect to human factors - be able to apply human factor design criteria
during system development - understand the psychological principles which
are relevant to human factor design
4Objectives cont.
- be able to develop an appropriate human/computer
interface and user aids or support materials for
a proposed information system - be able to develop a new system that incorporates
human factor design elements
5Share with the class about yourself.
- Undergraduate degree
- What classes have you already completed.
- What work experiences have you had.
- Extra courses or thesis topic?
- What software package or feature drives you nuts?
6Human Factors and Computers?
- Human-Computer Interaction (HCI)
- is about designing computer systems that support
people so that they can carry out their
activities productively and safely. - software is usually designed from the point of
view of the programmer, sometimes the marketing
department, and occasionally from the users
point of view. - PUT the Users goals first.
7Users Goals
- Not looking stupid
- Not making any big mistakes
- Getting an adequate amount of work done
- Having fun (or at least not being too bored)
- Alan Cooper
8Why cant I go to NEXTgt ???
9Enter a different path name.
10Invalid Path?
11Design Needs
- Users should not have to think about the
intricacies of how to use a computer. - Donald Norman
- The Psychology of Everyday Things
- Turn Signals are the Facial Expressions of
Automobiles
12Key Principles of Design
- Visibility
- visual design.
- most humans
- process information better visually than
textually. - learn much more, much faster
- by seeing things whole and in context.
- Affordance
- a subtle design characteristic that conveys the
correct use of an object.
13Affordance
- Donald Norman
- the perceived and actual properties of the
thing, primarily those fundamental properties
that determine just how the thing could possibly
be used. - makes interfaces intuitive, because we
instinctively understand them. - takes advantage of perception.
14Affordance
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16Goals of HCI
- Produce usable and safe systems.
- To develop or improve the safety, utility,
effectiveness, efficiency and usability of
systems that include computers. - Class examples ---
17Disciplines that contribute to HCI
- Computer science
- Cognitive psychology
- Social and organization psychology
- Ergonomics
- Engineering
- Design
- Anthropology
18More Disciplines that contribute to HCI
- Sociology
- Philosophy
- Linguistics
- Artificial intelligence
19Factors in HCI
(From Travel Agency example p. 30 of
Human-Computer Interaction, by Jenny Preece,
et.al.) Category Factors User
staff Motivation, experience level
cognitive capabilities, fear of new
technology, coping strategies User
customer Faster and more efficient service
20Factors in HCI
- Category FactorsUser interfaceWork
activityOrganizationComfortProductivity