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Jrgen Dix

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A timed effect triple (TET) consists of 3 components: ... Pre cpe set of TET's. cpe determines duration. if timepoint t is designated by the TET's then ... – PowerPoint PPT presentation

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Title: Jrgen Dix


1
IMPACT Agent Extensions
  • Jürgen Dix
  • University of Maryland/University of Koblenz
  • joint work with
  • Sarit Kraus (Bar-Ilan),
  • VS Subrahmanian (Maryland)

1
2
Outline
  • Meta Agents Allow agents to reason about the
    beliefs and actions of other agents.
  • Temporal Agents Allow agents to execute actions
    that have temporal extent and to schedule actions
    for the future. Agents may reason about the past.
  • Probabilistic Agents Allow the agent to reason
    about uncertainty in the world.
  • Motivating Example (RAMP)

3
Additional Data Structures
  • Agent maintains two kinds of tables
  • a belief table specifying the beliefs the agent
    has about other agents. This table contains
    information both about agent As beliefs about
    the state of another agent B, but also the
    actions of agent B, beliefs of agent B about
    other agents, ...
  • a belief semantics table specifying what the
    agent believes another agent uses for its own
    reasoning.

4
Belief/ Belief Semantics Table
  • Belief Table of agent heli1
  • Agent Formula
  • heli2 in(pos2,heli2getPos())
  • tank1 in(pos1,tank1 getPos())
  • tank1 Beltank1(heli1, in(pos2,heli1
    getPos())),
  • Literals of the form BelA(B,?), are called Belief
    literals this says (informally) that agent A
    believes that in agent Bs state the formula ?
    holds. (? is a belief formula).
  • Belief Semantics Table of agent heli1
    heli2 acts according to Semfeas, tank1
    according to Semrat,

5
Meta Agent Programs
  • A meta-agent rule has the form
  • Op a ? L1 Ln
  • where each Li is either a
  • code call literal
  • action literal or
  • a belief literal of the form BelA(B,?).
  • A meta-agent program is a finite set of
    meta-agent rules.

6
Example Meta Agent Program
  • If an enemy located at P2 threatens a
    friendly force at P1, the enemy should be
    attacked.
  • Part of heli1s meta agent program
  • O attack(P2) ? Belheli1(heli2,in(P1, heli2
    getPos() ) ),
  • in(P1,
    trackingthreatened(P2) )
  • where trackingthreatened(P2) gives all positions
    threatened
  • by an enemy located in P2.

7
Key Results
  • Developed a formal semantics of meta-agent
    programs.
  • Key Theorem 1 Showed that when no beliefs are
    present, this semantics coincides with ordinary
    agent programs.
  • Key Theorem 2 Developed a transformation that
    takes as input, a MAP, and produces as output, an
    ordinary agent program with extended data
    structures such that the semantics of the MAP
    coincides with the semantics of the translated
    agent program (with extra data structures).
  • Above result provides a clean, efficient way of
    implementing MAPs within the AgentDE framework.

8
Temporal Agent Programs
  • Ordinary agent programs
  • Each action is assumed to be instantaneously
    executable. Not valid for many actions, e.g.
    drive_from_to(dc,ny).
  • Actions with temporal duration may have
    intermediate effects (e.g. driving a car from DC
    to NY, once started, constantly changes the
    location of the car).
  • At time t, an agent computes a new status set S,
    and immediately executes conc( a DO a in S ).
    No easy way for the agent to schedule actions
    for the future (though in fact this can be
    expressed via some additional data structures).

9
Checkpoint Expressions (cpe)
  • Specify times when an actions effects should be
    incorporated into the state.
  • Two ways to do this
  • relative checkpoints - relative time-intervals
    since the start of the action
  • absolute checkpoints - specify absolute time
    points when the effects are to be incorporated.
  • rel50 at time 50 from start
  • time
  • abs10,20,30 at times 10, 20
  • and 30
  • More complex abst
    in(t,clocktime())
  • in(0,mathremaind(t,10))
  • tgt100
    meaning
  • every 10 units from time 100 on

10
Timed Effect Triple
  • A timed effect triple (TET) consists of 3
    components
  • a checkpoint expression (cpe) (absolute or
    relative)
  • an add list
  • a delete list.
  • EXAMPLE
  • Check at time 10, 20 and 30 some specified add
    and delete lists. (abs10,20,30 ,Add,Del).
  • Check from time 100 on in time intervalls of 10
    the current altitude of the plane (cpe
    ,Add,Del).

11
Timed Action
  • Timed Action Name Schema
    Pre cpe set of TETs
  • cpe determines duration
  • if timepoint t is designated by the TETs then
  • update the state by executing add/delete lists at
    times t.
  • EXAMPLE climb(CurHt,ToHt,Angle,Speed
    )
  • Pre in(CurHt,heliget_alt(Xnow))
  • CPE relX in(X,mathcomp( ))
  • TET (relt formula,Add,Del)
  • Del in(Y,heliget_alt(Xnow -30))
  • Add in(Y,heliget_alt(Xnow))

12
Temporal Annotations/Conditions
  • Temporal annotation (TA) is a piece of syntax
    denoting a time interval ta1,ta2.
  • EXAMPLE Expressions in a
    language
  • 2,5
  • 3X,6Y7
  • Xnow-5,Xnow5
  • Temporal annotated state condition (TASC) is of
    the form ?TA where
  • ? is a conjunction of cccs and/or action status
    atoms,
  • TA is a temporal annotation.
  • Intuitive reading of ? TA ? is true at some
    time point that is a solution of TA.
  • EXAMPLE in(RP,
    terrgetPlan(P1,P2,Veh)) 2,5

13
Temporal agent program
  • Consists of a set of rules of the form
  • Op a TA ? F1 TA1, F2 TA2, Fn TAn,
  • where TA, TA2 , TAn are temporal
    annotations and each Fi is a conjunction of
    cccs and/or action status.
  • Says if Fi TAi are all true, the Op a should
    hold at some time point that is true in the
    interval denoted by TA.

14
Example TAP
  • If deciding at time t to adjust course, it may
    compute the current location in the next 5 time
    units.
  • P compute_Loc() t,t5
    ? Do adjust_course()
    t,t
  • If deciding at time t to adjust course, it must
    execute the corresponding flight plan in the next
    20 time units.
  • O execute_flightplan() t,t20
    ? Do adjust_course()
    t,t

15
Key Results
  • Developed a formal semantics for TAPs.
  • Every TAP restricted to a single time point
    (Xnow) has the same semantics as an ordinary
    agent program.
  • Developed an iterative fixpoint computation
    procedure that computes the temporal status set
    of a temporal agent.
  • Procedure is provably sound, complete, and
    polynomial under appropriate conditions.

16
Probabilistic Agents
  • Uncertainty is an essential part of any
    battlefield application.
  • What is true in the world?
  • What actions can/cannot be performed in the
    current state?
  • What will another agent do?
  • An agent infrastructure must support the creation
    and deployment of agents that can reason about
    uncertainty.
  • We have
  • proposed the concept of a probabilistic agent
  • defined how agents may act when the world is
    uncertain
  • developed a formal semantics for such agents

17
Probabilistic Code Calls
  • Random variable of type t Set of objects of
    type t together with a probability distribution
    on the set.
  • Probabilistic Code Call pcc Suppose cc is a code
    call. A probabilistic version of cc returns a
    set of random variables of type t where t is the
    output type of cc.
  • The probability that object a is in the answer of
    cc
  • a is not in X for all (X,d) in pcc 0 .
  • a is in X for some (X,d) in pcc d(a).
  • EXAMPLE

18
Satisfaction
  • Object state O satisfies in(a, pcc) with
    probability in l,u iff probability lies in
    the interval l,u.
  • An action can be executed in O iff the actions
    precondition is true in the state with
    probability 1.
  • EXAMPLE Code Call Find all vehicles within 6
    units of circle.
  • Answer 2 Random Variables.
  • We have to define what it means for in(answer,
    pcc) to be true!

19
Probabilistic agent program
  • Set of rules of the form
  • Op a ? cca1l1,u1 .. ccanln,un
    Op1 a1 Opn an
  • where the l,us denote intervals.
  • Rules are read if the code call atoms ccai are
    true with probabilities in the indicated ranges,
    then Op a is true.
  • The l,us can have variables in them.

20
Example of a Probabilistic Agent Program
  • If probability that plane is below 800 meters is
    low, agent is allowed to update estimate of
    current location.
  • P compute_Loc(.) ? in(Loc,autopilotgetLoc()),

  • Loc.zlt2000,0.1
  • If probability that plane is below 800 meters is
    high, agent is obliged to update estimate of
    current location.
  • O compute_Loc(.) ? in(Loc,autopilotgetLoc()),

  • Loc.zlt2000.6,1

21
Key Contributions
  • Defined the concept of an uncertain state over
    arbitrary data structures.
  • Defined probabilistic agent programs (PAPs).
  • Developed a formal semantics for PAPs.
  • Showed that the formal semantics coincides with
    ordinary agent programs when no uncertainty
    occurs.
  • Developed sound and complete fixpoint computation
    algorithms.

22
Conclusions
  • For any realistic application (battlespace),
    there is uncertainty about various things
    involved.
  • For any realistic application (battlespace),
    actions and effects evolve over time.
  • Beliefs about other agents might also play a role.

Our extended frameworks address all these needs.
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