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Game Play Discussion

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Broken = 4 2 2 2 =10 points = -14 pts. Insights of Spoiler Elements. Most effectively used in end game. So opponents cannot re-appropriate them ... – PowerPoint PPT presentation

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Title: Game Play Discussion


1
Game Play Discussion
  • MVRT 115

2
Point Summaries
  • 4 inches above ground at end 15 pts / robot
  • 12 inches above ground at end 30 pts / robot
  • Row Points
  • Single Control 2
  • Two in a Row 4
  • Three in a Row 8
  • Eight in a Row 256

3
Flow of the Game
2 min Tele-operation
15 sec Final Adjustments
1 min left Mid Game
30 sec End Game
Autonomous
Keepers
Spoiler Positioning/ Robot Stacking
Initial Ringer Positioning
Final Ringer Positioning
4
Spoilers as Strategic Assets
  • Effect of a spoiler
  • If row of 4 16
  • Broken Row 6 Net Effect -10 points

5
Spoilers continued
  • Three and Four Row 8 16 24

6
Spoilers continued
  • Broken 4 2 2 2 10 points -14 pts

7
Insights of Spoiler Elements
  • Most effectively used in end game
  • So opponents cannot re-appropriate them
  • Putting a control piece on is more effective to
    start
  • You only control two
  • For most practical purposes, they will probably
    have a net effect, if used properly of between
    4-20 points. Each. Compare this to end game of
    robot lifting

8
End Game Lifting on the Margin
  • 4 inch robot lift 15 pts about 1 spoiler
    position
  • 12 inch robot lift 30 pts about 2 spoiler
    positions
  • 2 practical spoiler positions (you control)
    unless they play poorly (they open themselves up).

9
Levels of Reach and Complexity
  • Consider

10
Distribution of Robot Heights
  • Depending on what you believe others are doing
  • If there are more 4 ft robots, 6 ft robots become
    more valuable
  • If there are more 4 ft robots, 6 ft robots become
    more valuable
  • Working reliable robots always more valuable

11
Game Tree Progression
Autonomous Positions
Position Spoilers Add ringers (3 robots)
Positioning of Ringers 3 ringers? 2 ringers 1
defense 1 ringer 2 defense? 3 defense?
1 robot on spoiler 2 robots to stack
Stack Robots (3 Robots)
12
Effective Robot Attributes for 2007
  • Working and Operational
  • 100 efficient at 50 capability gt 50 efficient at
    100 capability
  • Alliances want reliable partners who do at least
    one thing very well.
  • Speed and Agility
  • Sprint speed is somewhat important, but more
    important is maneuvering speed.
  • First to position a ringer gains territory
    advantage and controls the flow of the game.
    (Makes opponents come to your side to stop you)

13
Effective Robot Attributes for 2007
  • Distinction
  • Work a lot better than others of same type
  • The system must be better! (driver and robot)
  • Work differently than others
  • Can reach where others cannot (tall robot)

14
To Consider as Always
  • Remember, the competitive team is a system

15
Question and Answer
  • Things to consider
  • What do you want to accomplish as a team?
  • Build Something Interesting?
  • Competing Effectively? (Efficient?)
  • Competing Dynamically (Fun?)
  • Open Floor Questions and Discussion
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