Title: Introduction to Games in Education
1Introduction to Games in Education
- Mark Wagner
- Coordinator Educational Technology
2What is Hard Fun?
- Its hard. Its fun. Its LOGO. (1st Grader)
- I have no doubt that this kid called the work
fun because it was hard rather than in spite of
being hard. (Seymour Papert) - How do we make writing become hard fun?
(Seymour Papert) - Seymours gears
3Welcome and Introductions
- Name
- Site
- Grade / Subject
- What were your gears?
- What are your students gears?
4Overview
- Piaget, Papert, Prensky
- and more
5Purpose/Rationale
- Digital Natives Digital Immigrants (Prensky,
2001) - Incidental vs. Intentional Learning (Jonassen,
2002) - enGauge 21st Century Skills (NCREL, 2003)
- Digital Age Literacies
- Inventive Thinking
- Effective Communication
- High Productivity
- Constructivist Learning Environments
- Context, Choice, Collaboration (Wagner, 2005)
6Relevant Theorists
- Jean Piaget (1929 to 1976)
- Seymour Papert (1980, 1993, 1996)
- Marc Prensky (2001)
- James Paul Gee (2003, 2005)
- Clark Aldrich (2004, 2005)
- Graduate Students
7Jean Piaget
- Cognitive Structures Schemes
- Functional Invariants
- Adaptation
- Organization
- Adaptation
- Assimilation
- Accommodation
- Stage Theory
8Seymour Papert
- Mindstorms, 1980
- The Childrens Machine, 1993
- The Connected Family, 1996
- www.papert.org
9Marc Prensky
- Digital Game-Based Learning, 2001
- marcprensky.com
- games2train.com
10James Paul Gee
- What Video Games Have To Teach Us About Learning
and Literacy, 2003 - Why Video Games are Good For Your Soul, 2005
11Clark Aldrich
- Simulations and the Future of Learning, 2004
- Learning by Doing, 2005
- Learning Circuits
12Virtual Leader
simulearn.net
13simSchool
simSchool.org
14Graduate Students
- Nick Yee
- Kurt Squire
- Constance Steinkuehler
- Fiona Littleton
- Mark Wagner
- And more
15Share Resources
- Share new or striking ideas from your own
- Reading
- Listening
- Viewing
- Experience
16Break - 5 minutes
17Hands On
- Experience an Educational Game
- The WFPs Food Force
18Richard Halverson (2005)
Nowhere is the current generational gap in
technology greater than in game literacy, and
while asking school leaders and teachers to play
commercial video games may be a stretch,
integrating game-based learning experiences in
their professional development may help them see
the merits of gaming from the inside.
19Reflection Questions
- What was your experience like as a player?
- What relationships do you see between this game
and the theories we discussed?
20Break - 5 minutes
21Games in Your Classroom
- What can you use on Monday?
22Web-based Games
- Browser based
- Mostly FREE
- Engaging and content related
- Great for younger students
23Commercial Off The Shelf (COTS) Games
- Teachers may not be able to develop a cutting
edge game, but many games can be repurposed. - Instead of embedding a game into learning, it is
possible to embed learning into a game. (Downes,
2005)
24Civilization III
- Real Time Strategy
- Systems Content
- Social Studies Concepts
- Complexity, flexibility, replayability
- Failure and choice
- Kurt Squires Dissertation (2004)
25Kurt Squire (2005)
- 25 complained the game was too hard, complicated
and uninteresting. - 25 loved playing the game,thought it was a
perfect way to learn history, and a highlight
of their year.
- Students played the game in different ways,
leading to highly different understandings. - Playing games does not appeal to everyone, and no
one game appeals to all gamers.
26Making History
- Designed for education!
- Assessment features
- Successfully piloted
27Unreal Tournament
- First Person Shooter
- Mod-able
- Used to teach chemistry!
28Neverwinter Nights
- Role Playing Game (RPG)
- Toolset for user-made content
- Teachers can be gamemasters (GMs)
- MITs Revolution Mod
29MMORPGs
- Massively Multiplayer Online Role Playing Games
- Context, Choice, Collaboration
- Guilds!
30Teen Second Life
- 13-18 year olds
- Avatar customization
- User created content
- In game economy
31And More
- Age of Empires
- Age of Mythology
- Rise of Nations
- Morrowind
- The Sims
- SimCity etc
- Zoo Tycoon etc
32Designing a game?
- Benefits of design
- Deep understanding of the subject required and
developed - Variables identified
- Relationships between variables identified
- Inventive thinking
- Benefits of implementation
- Technical Literacy
- Effective Communication
- High Productivity
33Think, Pair, Share
- What are some possible uses for games in your
class?
34Lesson Planning
- Outline a lesson plan incorporating a game into
your class.
35What would a state of the art instructional video
game look like? (Gee, 2005)
36Just do it! (Aldrich, 2005)
- Teachers can nudge. They can implement. They
can make case studies. (2005)
37Games in Education, Part II
- Social Constructivism
- Dewey
- Vygotsky
- Bruner
- Serious Games
- Games for Change
- May 9th, 2006 - http//register.ocde.us
38Go forth and do great things!
- Mark Wagner
- mwagner_at_ocde.us
- 714-966-4153
39(No Transcript)