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Akureyri Tourism Virtual World

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... to see a growth in tourism and an extension of the holiday season. Building a virtual world of Akureyri and key attractions might persuade more people to come. ... – PowerPoint PPT presentation

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Title: Akureyri Tourism Virtual World


1
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2
Tourism Virtual World of Akureyri
  • Group 3 members
  • Einar Máni Friðriksson
  • Ellen Ellertsdóttir
  • Hallur Gunnarsson
  • Jónas Friðrik Steinsson
  • Sigurbjörg Gróa Vilbergsdóttir

3
Problem Specification
  • A town called Akureyri in northern Iceland is
    very keen to see a growth in tourism and an
    extension of the holiday season. Building a
    virtual world of Akureyri and key attractions
    might persuade more people to come. Perhaps this
    virtual world could be delivered over the web or
    on CD-ROM.

4
Project description
  • The aim of the project was to make a Tourism
    Virtual World of Akureyri
  • The purpose of the application is to attract more
    tourists to Akureyri
  • The application will display a small part of
    Akureyri in detail i.e. the Akureyri Church

5
Selecting a Software Tool
  • Find possible three dimensional Open Source
    Software (OSS) to create the TVW
  • Evaluate the tools available
  • Choose best tool available
  • Chose Art of Illusion (AOI) which is a OSS three
    dimensional modelling tool

6
Problems with AOI
  • AOI has an import facility only for Wavefront
    object (OBJ) files
  • Focus on finding a way to import the data in
    other graphical formats
  • No systematic documentation about the structure
    of the source code of AOI available

7
The Project Split in Two Parts
  • 3 members of the group tackled the graphical
    format conversion issues
  • 2 members of the group tackled the matter of
    constructing the user interface of the TVW

8
Geographical Data
  • Get geographical data from Fasteignamat Ríkisins
  • Study the fifteen different graphical formats
    available from Fasteignamat Ríkisins
  • We concluded that Drawing Exchange Format (DXF)
    would be most suitable

9
The Search for a Converter
  • Many promising converters on the Internet
  • Narrowed the choice down to three OSS converters
    which were SPD converter and dxf2obj both written
    in C, a converter written in Perl, and a
    freeware converter called Crossroads
  • None of them worked efficiently

10
The DXFtoOBJ Converter
  • Started to create a converter that would work on
    basic shapes
  • The converter is very limited and only works on
    specific DXF files
  • Further development would concentrate on
    increasing it functionality by studying the two
    formats more

11
Description of the User Interface
  • It is run as a HTML document and all other
    elements of the TVW are implemented or embedded
    within it
  • The user interface can be opened in any web
    browser which supports the Java Virtual Machine
  • Several JavaScript function are used

12
Problems and Obstacles
  • Searching on the Internet is the story of our
    project
  • Bad alt tags in search engines
  • Lack of information about Virtual Reality
  • Lack of documentation in the OSS community
  • Lack of standards for graphical formats
  • Dependent on Fasteignamat Ríkisins for data

13
Final Outcome
  • The overall goal was to create a virtual world of
    Akureyri
  • That goal has not been completed
  • The TVW is in fact composed of a limited
    graphical format converter and a user interface
    which contains information about Akureyri

14
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