Title: Telepresence
1Telepresence
- Allowing widely distributed individuals or groups
to communicate as if they were together in one
room
Andy Quay Associate Director Digital Worlds
Institute University of Florida
2How do we communicate?
3Common forms of electronic interaction
- Phone
- Email
- Fax
- Chat rooms
- Web pages
- Internet cams
- Computer documents
- Shared whiteboards
- Media (tape)
4Telepresence Requirements
- Technology should not be a limiting factor
- Interact naturally without being encumbered by
equipment limitations or distractions - Visual and audio interactions should include the
entire setting - Realism and detail
5SENSORAMA by Morton Heilig (1965)
6Viewpoint Dependent Imaging (1981)
7VIEWlab, NASA Ames Research Center (1985-1990)
8Commercial
9Video Needs
- Larger images engender a greater sense of
presence - Greater frame rates smoother motion
- Larger image resolution for greater detail and
realism
10Audio Needs
- Fidelity improves believability
- 3D spatialization provides position
- Correct environmental modeling increases
believability
11The Access Grid
- Supports large-scale distributed meetings,
collaborative work sessions, seminars, lectures,
tutorials, and training - Enables both formal and informal group
interactions - Group to group communication
12Examples Spaces Argonne National Laboratory
13Examples Nodes University of Kentucky
14Examples Nodes Ohio Supercomputing Center
15Examples Nodes San Diego Supercomputer Center
16Examples Nodes NCSA
17AG Example Screen
18AG Diagram
19AG Visual Components
- Camera(s)
- Video display(s)
20AG - Audio Components
- Microphone(s)
- Speaker(s)
- Audio Processor
- Echo Control
- Feedback Control
- Noise Reduction
- Automatic Gain Control
21AG - Computer Components
- Video Server
- Display Server
- Audio Machine
- Control Machine
- Networking Equipment
22AG Current Capabilities
- Display ? 3 commodity Projectors
- Video ? QCIF (½ NTSC) x 20 streams
- Audio ? 16 bit mono/stereo ? multichannel
- Network ? multicast enabled 20 Mbit/s
23Digital Worlds Access Grid(Media Monolith)
24Digital Worlds Access Grid(Fine Arts Conference
Room)
25Digital Worlds Access Grid(Portable System)
26Digital Worlds Improvements?
- Video
- quality
- multiple cameras for higher resolution (tile or
progressive) - subject recognition
- Stereo (with Motion parallax)
- Local and remote camera control
- Audio
- Quality
- Channels
- Spatial
- Environmental modeling
27Digital Worlds Improvements?
- GUI
- Better document sharing and annotation
- Integration with smaller spaces
- Tools for the artist
- Cost
- Portability
28Dancing Beyond Boundaries
- Distributed real-time collaboration for November
conference in Denver - Can internationally distributed dancers,
musicians, graphic artists, videographers, and
choreographers create, rehearse, and perform a
collaborative work? - Can we use just the Access Grid?
29DanceTechVery short history
- Seven performances while at Georgia Tech
- Integrating technology and dance
30Dancing Beyond Boundaries - Locations
31Dancing Beyond Boundaries
32Dancing Beyond Boundaries
33Dancing Beyond Boundaries
34Dancing Beyond Boundaries
35Dancing Beyond Boundaries