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Title: Synchronous Text Messaging Telepresence For Wireless Handhelds


1
Synchronous Text Messaging Telepresence For
Wireless Handhelds
Adesemowo A. Kayode
Supervise by W. D. Tucker
2
Global View
Handheld Fast-track Feedback IM
  • Text Messaging
  • SIMPLE
  • Telepresence
  • Mobile IP Data Network
  • Analysis
  • Summary

3
Abstract
  • HFFIM rubberize plastic text-messaging for
    telepresence.
  • Why? To enable text chat for online aware.
    telepresence conversation for 3G packet
    network.
  • Technical Overview Fast-track Hotkeys feedback
    IM on SIMPLE platform.
  • HOW? Deploy HFFIM SIMPLE network on 802.11b WLAN
    and analyse User satisfaction and Usability with
    Slaters PQ.

4
Introduction
Handheld Fast-track Feedback IM
  • Text messaging evolution from asynchronous near
    extinct paging to SMS and synchronous instant
    messaging has followed the trend of being
    interactive and telepresence centric. As mobile
    devices become more data-centric, text-messaging
    telepresence requires further extension for
    better interactive discussion. The SIP extension
    for Instant Messaging and Presence Leverage
    further extends IM telepresence as well as
    specialized embedded event trigger applications.
  • The paper presents a work in progress that seeks
    to overcome fundamental text chat interracial
    problems with a SIMPLE-based fast-track feedback
    approach to IM applications. The SIP client IM
    application (User Agent) running on the Handheld
    connect via mobile link to the IP based SIMPLE
    network where SIP co-ordinates clients messaging
    sessions. Slaters (UCL, UK) presence
    questionnaire for VR environment will be adapted
    for comparative analysis of user satisfaction and
    usability of the handheld fast-track feedback
    system.

5
SMS Short Messaging Services
Background
Handheld Fast-track Feedback IM
Text Messaging
  • Trend of messaging either traditional (mail ?
    carrier pigeon ? telegraph ? telex ? SWIFT),
    electronic (chat, web-board, MUD, paging, SMS,
    IM, MMS) have always been pressed into instant
    interactive service.
  • Text messaging took an overture in the early
    nineties from the alphanumeric paging texting to
    a more enriched SMS deployable on a common Global
    System Mobile GSM Network
  • SMS had a fast inroad into the upstream vertical
    market where it is being put into specialized
    trigger applications
  • Rapid adoption attributed to its fast, private,
    cost effective, low bandwidth communication yet
    lacking interactivity

6
IM Instant Messaging
Background
Handheld Fast-track Feedback IM
Text Messaging
  • Instant Messsaging IM extends SMS for
    interactive talk
  • Exchange of rich content between a set of
    participants in near real time coupled with
    presence and buddy lists
  • Support online collaboration
  • Handicapped in turn-taking conversation and
    Feedbacks
  • Facial expressions in a face-to-face conversation
    are being provided in a voice chat by expressive
    gesture for approval and presence effect. This
    are lacking in text messaging
  • Aim to enable text chat for online aware
    telepresence conversation for 3G packet network.

7
Handheld Text Messaging
Background
Handheld Fast-track Feedback IM
Text Messaging
  • Handheld suffers from restricted input output
    entry as well as limited screen space
  • IM on handheld requires facilitated text input
    for prompt gesture in an interactive talk
    session
  • Build client UA IM on handheld capable of
    supporting turn-taking conversation with feedback

8
Telepresence
Background
Handheld Fast-track Feedback IM
Telepresence
  • Voice chat responsive gesture reproduce
    face-to-face chat facial expressions. This
    interrupts are being presented in IM by
    fast-tracking gesture like messages as shown in
    fig 1 that denotes other party responsiveness.
  • In another concept as seen in native IM presence,
    other party (buddy) online-offline status are
    presented by subscribing to a presence tracking
    server which shows availability of other clients
    rather than presentivity. This related aspect
    of presence that is an integral part of SIMPLE
    provides functionality for keeping an eye on who
    is on and who is not.

9
Fast-track Layer
Background
Handheld Fast-track Feedback IM
Telepresence
  • Fig 1 Fast-track hierarchical layer

2D, 3D Emoticons 2D, 3D Emoticons User Defined HotkeyT9 Predictive Text User Defined HotkeyT9 Predictive Text On keydown typing event On keydown typing event On keydown typing event Online presence Buddy list
Fast-track feedback Fast-track feedback Fast-track feedback Fast-track feedback Fast-track feedback Fast-track feedback Presence tracking Presence tracking Presence tracking
method MESSAGE method MESSAGE method MESSAGE method MESSAGE method MESSAGE method MESSAGE method MESSAGE Package header event presence Package header event presence
INVITE ACK ACK MEDIA, messages MEDIA, messages OK OK SUBCRIBE, NOTIFY SUBCRIBE, NOTIFY
10
Presence
Background
Handheld Fast-track Feedback IM
Telepresence
  • Presence as the subjective experience of being in
    one place or environment, even when one is
    physically situated in another.
  • As applied to IM, presence refers to experiencing
    the facial expressive gestured environment rather
    than the plastic physical locale.
  • Yet, the concept of presence in a virtual
    environment VR raises the question (debate) of
    the meaning of presence with respect to real
    world experiences.
  • Rather than looking into the ontological
    questions about the nature of existence, we
    narrow down to a factor
  • The possibility of the individual being able to
    navigate through and interact in the VE,
    including interaction with other actors which may
    spontaneously react to the individual

11
Slater PQ
Background
Handheld Fast-track Feedback IM
Telepresence
  • Rather than looking into the ontological
    questions about the nature of existence, we
    narrow down to a factor
  • The possibility of the individual being able to
    navigate through and interact in the VE,
    including interaction with other actors which may
    spontaneously react to the individual
  • This factor explain our adaptation of Slaters
    reality test based Presence Questionnaire PQ.
  • The PQ in hinged on three themes the sense of
    being there (in a discussion), extent to which
    the IM VE becomes the dominant reality, and the
    extent to which the IM VE is remembered as a
    place.

12
SIMPLE
Background
Handheld Fast-track Feedback IM
SIMPLE
  • SIP IM Presence Leverage Extension provides a
    platform for supporting IM and presence
    applications on a SIP network.
  • Messages are not treated as short pager like
    messages but as a data transfer in a session
    established pipe.
  • Well look into the details of the SIP method and
    header extension later in this paper.

13
MobileIP
Background
Handheld Fast-track Feedback IM
MobileIP
  • An inescapable facet of technological progress is
    the convergence of packet-switched (Internet) and
    circuit-switched telecommunication network.
  • This continue to shift from cellular network
    (GSM) to packet switch mobile network 2.5G
    (GPRS) ? 3G (UMTS, CDMA2000) ? 3.5/4G (mobileIP).
  • Network connectivity is also following on with
    wireless connectivity seen in 802.11b WLAN, blue
    tooth hotspot centers.

14
SIP OVERVIEW
Technical Architecture
Handheld Fast-track Feedback IM
SIMPLE
  • SIP
  • Signaling protocol real-time calls
  • IETF RFC 2543, Colombia university SIP group
  • Architecture UAs, Redirect, Proxy, Location
    and Registrar
  • Textual based exposing methods for call
    properties and service information much like HTTP
  • SIP message defined payloads transport media
    (text, voice) via SDP
  • SIP by itself provides mechanisms that are useful
    for presence applications, and for
    session-oriented communication application but
    not IM

15
Visual Overview
Technical Architecture
Handheld Fast-track Feedback IM
16
Visual Brief
Technical Architecture
Handheld Fast-track Feedback IM
  • The limited 2D emoticons expressive gesture in
    instant messaging and SMS are further extended in
    this research work for fast track telepresence
    feedback.
  • Fast tracking are provide by tieing handset
    numeric keypad to user-defined gesture as done
    with speed dialing and clickable menus in event
    driven programs.
  • On_click, on_keypress events provides event
    driven progress tracker allowing other party(ies)
    to know who is composing a messaging at the
    moment much like the turn-taking effect in a
    voice conversation.
  • The SIP client IM application (User Agent)
    running on the Handheld connect via mobile link
    to the IP based SIMPLE network where SIP
    co-ordinates clients messaging sessions.

17
SIMPLE
Technical Architecture
Handheld Fast-track Feedback IM
SIMPLE
  • Project built on SIMPLE Network (SIP IM and
    Presence Leverage Extension)
  • SIMPLE extends Session Initiation Protocol, SIP
  • SDP media type extended with MESSAGE method to
    allow SIP messaging stream to be established
  • method MESSAGE 5060 sip sipbtucker_at_uwc5060tr
    ansporttcp
  • Enabling SIP to handle continuous session as
    against make and break data chunk transfer
  • MESSAGE requests differ from other sorts of SIP
    requests in that they carry media (text in our
    case), in the form of Ims, as payload.
    Conventional SIP payloads carry signaling
    information about media, but not media itself

18
INVITE message flow
Technical Architecture
Handheld Fast-track Feedback IM
SIMPLE
  • IM session Contact sipuser2_at_uwcmethodMESSAG
    E

19
Telepresence
Technical Architecture
Handheld Fast-track Feedback IM
  • Fast-track hierarchical layer

2D, 3D Emoticons 2D, 3D Emoticons User Defined HotkeyT9 Predictive Text User Defined HotkeyT9 Predictive Text On keydown typing event On keydown typing event On keydown typing event Online presence Buddy list
Fast-track feedback Fast-track feedback Fast-track feedback Fast-track feedback Fast-track feedback Fast-track feedback Presence tracking Presence tracking Presence tracking
method MESSAGE method MESSAGE method MESSAGE method MESSAGE method MESSAGE method MESSAGE method MESSAGE Package header event presence Package header event presence
INVITE ACK ACK MEDIA, messages MEDIA, messages OK OK SUBCRIBE, NOTIFY SUBCRIBE, NOTIFY
20
Fast-tracking
Technical Architecture
Handheld Fast-track Feedback IM
  • 2D and 3D Emoticons chat-i-tude
  • IM standard define shortcut keys in similitude to
    ANSI key codes
  • Shortcut keys input translated into 2D and 3D
    emotion/gesture icons
  • As well as slide menu selectable options
  • User Defined Hotkeys
  • User prefer gestures tied to handheld buttons,
    selectable menus
  • T9 predictive text input system enhances
    predefined word entries
  • Event Driven Online Awareness
  • On click, on keydown event method interrupt
    signals

21
Fast-tracking
Technical Architecture
Handheld Fast-track Feedback IM
  • Presence Indicator
  • Historically on-line and off-line
  • Subscriptions to and notifications of user
    presence (communication state changes)
  • Event package within SIP event notification
    framework
  • Extended with Event presence event package in
    Register SUBCRIBE request
  • Handle by SIP SUBCRIBE and NOTIFY methods in
    logical Presence Agent Client/Server, PA/PS
  • Fast-track data stream to/fro on underlining
    message SDP initiated TCP message flow

22
SUBCRIBE message flow
Technical Architecture
Handheld Fast-track Feedback IM
  • SUBCRIBE message flow

TELEPRESENCE
23
Fast-track Implementation
Technical Architecture
Handheld Fast-track Feedback IM
TELEPRESENCE
  • Each fast-track component get sent across with a
    pre-assigned higher priority index in the message
    flow as shown in the prioritised message
    structure.

24
Prioritised message flow
Technical Architecture
Handheld Fast-track Feedback IM
  • IM session Contact sipuser2_at_uwcmethodMESSAG
    E

Header Field where proxy MESSAGE
Content-Type
CSeq c r m
From c r m
Priority R ar o
To c(1) r m
Via R amr m
25
Research Question
Methodology
Handheld Fast-track Feedback IM
  • Does fast-track feedback increase text-based
    messaging presence

26
Analysis
Methodology
Handheld Fast-track Feedback IM
  • We adapts Mel Slaters PQ for VR environment to
    measure presence for our real fast-track IM
    environment against standard non fast-track IM
    environment.
  • We will run trials in an 802.11b WLAN environment
    as a proxy mobileIP network with a focus on
    Users Satisfaction and Usability.

27
Proposed Network
Methodology
Handheld Fast-track Feedback IM
  • WLAN Wireless HotSpot
  • Cisco Aironet 350 Access Point with Antennae
  • Cisco Aironet 350 Series PC Card for handheld.
  • Hand held type
  • Compaq iPAQ Pocket PC H3870
  • Compaq iPAQ PC Card Expansion Pack and WL 110
    Wireless PC Card
  • Microsofts messenger SDK running on a Pocket
    2002 OS powered iPAQ

28
Conclusion
Handheld Fast-track Feedback IM
  • A function fast-track IM on a WLAN is easily
    scalable to a cellular mobileIP network
  • An IP-based application like the SIP based
    fast-track IM provide bridging across various
    smartphones, PDAs, handsets and other
    IP-endpoints including fixed IP phones

29
Conclusion Statement
Handheld Fast-track Feedback IM
  • A fast-track feedback system could be generalised
    for other types of media (voice, video and
    virtual reality) build on a SIMPLE network.

30
Handheld Fast-track Feedback IM
  • Q A
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