Title: Texture Classification
1Discovery of Human-Competitive Image Texture
Feature Extraction Programs Using Genetic
Programming
By Brian Lam and Vic
Ciesielski
blam,vc_at_cs.rmit.edu.au RMIT
University School of Computer Science and
Information Technology
2What is texture ? Texture can be considered to be
repeating patterns of local variation of pixel
intensities.
Brodatz Textures
Vistex Textures
3Human Invented Algorithms
- Texture feature extraction algorithms can be
grouped as follows - Statistical
- Geometrical
- Model based
- Signal Processing
Tuceryan and Jain, Texture Analysis in The
Handbook of Pattern Recognition and Computer
Vision, World Scientific, 2nd edn., 1998
4Statistical Methods
- Local features
- Autoregressive
- Galloway run length matrix
- Haralick co-occurrence matrix
- Unser
- Sun and Wee
- Amadasun
- Dapeng
- Amalung
5Local Features
- Grey level of central pixels
- Average of grey levels in window
- Median
- Standard deviation of grey levels
- Difference of maximum and minimum grey levels
- Difference between average grey level in small
and large windows - Sobel feature
- Kirsch feature
- Derivative in x window
- Derivative in y window
- Diagonal derivatives
- Combine features
6Haralick Features
- First transform pixels into a co-occurrence
matrix then calculate a (large) number of
statistical features from the matrix.
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9Geometric Methods
- Chens geometric features
- First threshold images into binary images of n
grey levels - Then calculate statistical features of connected
areas.
10Model Based Methods
- These involve building mathematical models to
describe textures. - Markov random fields
- Fractals 1
- Fractals 2
11Signal Processing Methods
- These methods involve transforming original
images using filters and calculating the energy
of the transformed images. - Laws masks
- Laines Daubechies wavelets
- Fourier transform
- Gabor filters
12Research Questions
- How do we use GP to evolve texture feature
extraction programs ? - - Inputs
- - Functions
- - Fitness evaluation
- Can GP generate human competitive feature
extraction programs ?
13Texture Classification
Our Approach
Classical Approach
Feature Extraction invented by human
Feature Extraction discovered by GP
Extract Features from Vistex
Extract Features from Vistex
Training data
Testing Data
Training data
Testing Data
Classifier
Classifier
Test on testing data
Test on testing data
14Discovering Programs Using GP
Evolve feature extraction programs
Learning Data (Brodatz)
Extract Features
Evaluate Fitness
Feature Extraction programs discovered by GP
15Data Set Definitions
- Learning set 13 Brodatz textures used to evolve
78 programs (80 of 64 x 64 images in each). - Training set 15 Vistex textures used to train
classifier (32 of 64 x 64 images in each ). - Testing set 15 Vistex textures used to test
classifier (64 of 64 x 64 images in each).
Wagner T, Texture Analysis in Handbook of
Computer Vision and Applications, Academic Press,
1999
16GP Configuration
Brodatz Texture Images
256 inputs Histogram Values Image size 64 x 64
GP System Operator plus Fitness Evaluation
Overlap between clusters
Texture Feature Extraction Programs
17Feature Space for Two Textures
18Histograms of Class 1 and Class 2 Learning Set
Textures
Evolved program X109 2X116 2X117 X126
2X132 X133 2X143 X151 X206 X238
3X242 X254
19Results
Accuracy
GP features
Wagner T, Texture Analysis in Handbook of
Computer Vision and Applications, Academic Press,
1999
20RESULTS 2
- Industrial inspection problem
- Classification of Malt Images
- Our GP features slightly more accurate than
Haralick features
21Conclusions
- GP can generate feature extraction algorithms
that are competitive with human developed
algorithms. - Evolved programs are fast compared with some of
the human derived ones.
22Inputs
Histograms
Pixels
64
16
16
64
16 x 16 256 inputs
256 grey levels 256 inputs
23Other GP Parameters
Generation 200 Mutation rate 0.28 Cross-over
rate 0.78 Elitism 0.02