Title: Visual Displays
1Visual Displays
Bowman, et al., pp. 29-59
2Outline
- Image Quality Issues
- Pixels
- Color
- Video Formats
- Liquid Crystal Displays
- CRT Displays
- Projection Displays
3Image Quality Issues
- Screen resolution
- Color
- Blank space between the pixels
- Intentional image degradation
- Brightness
- Contrast
- Refresh rate
- Sensitivity of display to viewing angle
4Pixels
- Pixel - The most basic addressable image element
in a screen - CRT - Color triad (RGB phosphor dots)
- LCD - Single color element
- Screen Resolution - measure of number of pixels
on a screen (m by n) - m - Horizontal screen resolution
- n - Vertical screen resolution
5Other meanings of resolution
- Pitch - Size of a pixel, distance from center to
center of individual pixels. - Cycles per degree - Addressable elements (pixels)
divided by twice the FOV measured in degrees. - The human eye can resolve 30 cycles per degree
(20/20 Snellen acuity).
6Color
- There are no commercially available small pixel
technologies that can individually change color. - Color is encoded by placing different-colored
pixels adjacent to each other. - Field sequential color uses red, blue and green
liquid crystal shutters to change color in front
of a monochrome screen.
7Video Formats
- NTSC - 525x480, 30f/s, interlaced
- PAL - 625x480, 25f/s, interlaced
- VGA - 640x480, 60f/s, noninterlaced
- SVGA 800x600, 60f/s noninterlaced
- RGB - 3 independent video signals and
synchronization signal, vary in resolution and
refresh rate - Time-multiplexed color - R,G,B one after another
on a single signal, vary in resolution and
refresh rate
8Liquid Crystal Displays
- Liquid crystal displays use small flat chips
which change their transparency properties when a
voltage is applied. - LCD elements are arranged in an n x m array call
the LCD matrix - Level of voltage controls gray levels.
- LCDs elements do not emit light, use backlights
behind the LCD matrix
9LCDs (cont.)
10LCDs (cont.)
- Color is obtained by placing filters in front of
each LCD element - Usually black space between pixels to separate
the filters. - Because of the physical nature of the LCD matrix,
it is difficult to make the individual LCD pixels
very small. - Image quality dependent on viewing angle.
11LCDs (cont.)
- LCD resolution is often quoted as number of color
elements not number of RGB triads.
Example 320 horizontal by 240 vertical elements
76,800 elements Equivalent to 76,800/3 25,500
RGB pixels "Pixel Resolution" is 185 by 139
(320/1.73, 240/1.73)
12LCDs (cont.)
- Passive LCD screens
- Cycle through each element of the LCD matrix
applying the voltage required for that element. - Once aligned with the electric field the
molecules in the LCD will hold their alignment
for a short time
- Active LCD screens
- Each element contains a small transistor that
maintains the voltage until the next refresh
cycle. - Higher contrast and much faster response than
passive LCD
13Advantages of LCDs
- Flat
- Lightweight
- Low power consumption
14Cathode Ray Tubes (CRTs)
15Color CRT
Red, Green and Blue electron guns. Screen
coated with phosphor triads. Each triad is
composed of a red, blue and green phosphor
dot. Typically 2.3 to 2.5 triads per pixel.
- FLUORESCENCE - Light emitted while the phosphor
is being struck by electrons. - PHOSPHORESCENCE - Light given off once the
electron beam is removed. - PERSISTENCE - Is the time from the removal of
excitation to the moment when phosphorescence has
decayed to 10 of the initial light output.
16CRTs (cont.)
- Strong electrical fields and high voltage
- Very good resolution
- Heavy, not flat
17Projection Displays
- Use bright CRT or LCD screens to generate an
image which is sent through an optical system to
focus on a (usually) large screen.
18Projector Technologysee http//electronics.howstu
ffworks.com/projection-tv.htm
- Two Basic Designs
- Transmittive projectors - Shine light through the
image-forming element (CRT tube, LCD panel) - Reflective projectors - Bounce light off the
image-forming element (DLP) - In both types of projectors, a lens collects the
image from the image-forming element, magnifies
the image and focuses it onto a screen
19CRT Projectors
- CRT Based
- One color CRT tube (red, blue, green phosphors)
displays an image with one projection lens. - One black-and-white CRT with a rapidly rotating
color filter wheel (red, green, blue filters) is
placed between the CRT tube and the projection
lens. - Three CRT tubes (red, green, blue) with three
lenses project the images. The lenses are aligned
so that a single color image appears on the
screen.
CRT-based projectors are usually heavy and large
compared to other technologies Usually better
range of color and brightness
20LCD Projectors
- Use a bright light to illuminate an LCD panel,
and a lens projects the image formed by the LCD
onto a screen - Compact since LCD Chip small compared to CRTs
- Less Heat, Less Power
- Screen Door effect
- One pixel can burn out
- Different colors are polarized but not in the
same orientation. Passive stereo polarization
will not work.
21DLP (Digital Light Processing) Projectors
- The Chip in a DLP Projector is a Digital
Micromirror Device. - Essentially every pixel on a DMD Chip is a
reflective mirror. - Higher resolution is possible than with LCD
technology - No screen door effect.
- Consistent Polarization
- More expensive
22Advantages/Disadvantagesof Projection Display
- Very large screens can provide large FoV and can
be seen by several people simultaneously. - Image quality can be fuzzy and somewhat dimmer
than conventional displays. - Sensitivity to ambient light.
- Delicate optical alignment.
23Displays in Virtual Reality
- Head-Mounted Displays (HMDs)
- The display and a position tracker are attached
to the users head - Head-Tracked Displays (HTDs)
- Display is stationary, tracker tracks the users
head relative to the display. - Example CAVE, Workbench, Stereo monitor
24Visually Coupled Systems
- A system that integrates the natural visual and
motor skills of an operator into the system he is
controlling. - Basic Components
- An immersive visual display (HMD, large screen
projection (CAVE), dome projection) - A means of tracking head and/or eye motion
- A source of visual information that is dependent
on the user's head/eye motion.
25Differences HMD/HTD
- HMD
- Eyes are fixed distance and location from the
display screen(s) - Line-of-sight of the user is perpendicular to the
display screen(s) or at a fixed, known angle to
the display screen(s). - Only virtual images in world
- HTD
- Distance to display screen(s) varies
- Line-of-sight to display screen(s) almost never
is perpendicular - Usually much wider FoV than HMD
- Combines virtual and real imagery