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Enabling Faculty to Develop Interactive Multimedia: The iMOD Project

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( Mayer & Sims, 1994, pp. 389-401). Southeastern Scholarship Conference on E-Learning 2005 ... Software is for the PC; published objects can be viewed with a PC or Mac ... – PowerPoint PPT presentation

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Title: Enabling Faculty to Develop Interactive Multimedia: The iMOD Project


1
Enabling Faculty to Develop Interactive
Multimedia The iMOD Project
  • Taft H. Eaker
  • taft.eaker_at_usg.edu
  • Mark Johnson
  • mark.johnson_at_usg.edu
  • Advanced Learning TechnologiesUniversity System
    of Georgia

Southeastern Scholarship Conference on E-Learning
2005 Macon State College Macon, GA
2
What is iMOD?http//alt.usg.edu/imod
  • Interactive Media Object Development (tool)
  • Easy-to-use software package of 14 templates that
    allow the user to create Flash based multimedia
    learning objects
  • Project began Spring of 2002 and was completed
    Fall of 2003
  • Software update intended to facilitate
    incorporation of math and science content
    completed in Spring 2005

3
Multimedia
  • Multimedia can be defined as involving the
    integration of more than one medium into some
    form of communication (Jonassen, 2000).
  • the integration of media such as text, sound,
    graphics, animation, video, imaging, and spatial
    modeling into a computer system (Von Wodtke,
    1993) (Jonassen, 2000, p. 207).
  • Research has indicated that multimedia enhances
    learning
  • helps students by engaging two (visual and
    auditory) learning channels (Mayer, 2001).
  • student learning is affected positively by
    presenting text and illustrations together... "
    (Mayer Sims, 1994, pp. 389-401).

4
University System of Georgia
http//www.usg.edu
  • 34 institutions
  • Over 3000 courses available via distance learning
    technologies, approximately 66 percent online.
  • 90 programs where at least 50 percent of a degree
    (associate, bachelors and masters) is available
    via distance learning technologies.
  • WebCT Vista and Campus Edition

5
Considerations and Challenges
  • Interactive educational multimedia is usually
    time consuming and costly to develop.
  • Often only a few instructional technologists are
    available on a campus to support a large number
    of faculty.
  • Most traditional authoring tools require
    considerable time and effort to master.
  • Faculty usually do not have the time to learn and
    use traditional authoring tools.

6
The Interactive Media Object Development (iMOD)
Project
  • Goal
  • Develop an easy-to-use software package that
    enables faculty to quickly develop web based
    interactive multimedia
  • Objective
  • Relieve faculty from the technical demands of
    development so they could better focus on content
    and pedagogy

7
Development
  • Foreign language faculty and technical staff
    participated in two focus groups
  • Foundations and Brainstorming
  • Advantages and disadvantages of using computers
    for instruction
  • Some tools conceptualized
  • User review
  • Vendor provided beta version
  • Formative feedback

8
The iMOD Tool
  • Software package
  • 14 templates or tools to produce different
    interactive multimedia learning objects
  • Preexisting frameworks that allow faculty to add
    their own content
  • Learning objects produced are simple educational
    activities (Varvel, 2002)
  • Only basic computer skills required
  • Published objects are Flash player (swf) format
  • Software is for the PC published objects can be
    viewed with a PC or Mac

9
Interface
  • Form fields, menus and options in each tool
  • Objects are developed by entering text and adding
    images (jpg, gif and bmp) and/or audio files
    (mp3)
  • Content from any discipline may be used
  • Many consistencies among the 14 tools

10
Overview Using iMOD
Select desired object to develop
Add content and select options
Publish and refine object
Save and publish final version
  • Upload to a CMS, link to content
  • Upload to a web site or copy to media to
    distribute to students

11
Types of Objects
  • Association Selector
  • Multiple choice with drop down boxes for
    grouping or categorizing items
  • Dialog Drag and Drop
  • Sentence fill in the blank via drag and drop, can
    add image and audio
  • Drag and Drop Basket
  • Drag and drop items to a basket, can use images
    or text as items, can add audio for grouping
    similar items,
  • Drag and Drop
  • Drag and drop matching, can use images or text as
    dragable items and targets
  • Image Map - Drag and Drop
  • Drag and drop image or text items onto correct
    areas of a larger image or multiple images
  • Image Map Hotspots
  • Click on areas of an image for additional
    information, may include images and audio
  • Image Map - Rollover
  • Rollover areas of an image for additional
    information, may include images and audio

12
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15
Types of Objects (cont.)
  • Flip Card
  • Electronic flash card, can add audio and image
  • Hotwords
  • Clickable word or group of words in a sentence,
    can add image and two audio files, area for
    translation or noting parts of grammar/parts of
    speech
  • Paragraph Sequence
  • Ordering text or sentences in proper order, can
    add audio for each text or sentence
  • Sentence Formation
  • Drag words of a sentence in the proper order, can
    add audio
  • Situation-Based Sentence
  • Display changes in sentence that reflect
    different voices or tenses
  • Timeline
  • Nodes can be created similar to a actual
    timeline, with sub nodes within for user to
    explore, images and audio can be added at and
    within each node
  • Vocabulary
  • Provides three areas to display text or sentence
    with audio for each, can add image, shows
    translation or inflection

16
Application
  • Ideal for foreign languages with the audio
    component
  • Many of the objects are also applicable to any
    discipline
  • Self assessment and/or drill and practice in
    online courses and supplementary materials
  • Faculty with existing repositories of images
    and/or audio files
  • Instructional, extractable, and reusable

17
Math iMOD/iMOD 2004
  • Initially conceptualized as separate project
  • Equation editor added and improvements made
  • Released Spring 2005

18
Status Report
  • Since software was first distributed in Fall of
    2003 usage has been fairly low
  • eCore Spanish I and II course development
  • a few foreign language faculty
  • Challenges
  • Marketing and distribution
  • Technical aspects and training
  • In some cases duplicates features of WebCT Vista
    Assessment tool
  • The iMOD software is now downloadable (USG
    Faculty and Staff only)
  • http//www.alt.usg.edu/learn/softwaredownload.phtm
    l

19
Templates for Multimedia Learning Object
Development Tools
  • StudyMate
  • http//www.respondus.com/studymate/
  • SoftChalk LessonBuilder
  • http//www.softchalk.com/
  • Hot Potatoes
  • http//hotpot.uvic.ca/
  • AliveTek Interactive Assessments
  • http//www.alivetek.com/ia.php
  • Wisc-Online Resource Center (registration
    required)
  • http//www.wisc-online.com/buildyourown.asp
  • SMILE (registration required)
  • http//clear.msu.edu/teaching/online/mimea/smile
  • RLO Flash templates developed by Jeremy Dunning,
    Indiana University
  • http//www.arjunamultimedia.com/
  • Flash Learning Interactions templates (included
    with the software)

20
Taft H. Eaker
  • taft.eaker_at_usg.edu
  • For more information
  • http//www.alt.usg.edu/learn/imod.phtml
    http//alt.usg.edu/imod

21
References and Resources
  • Alessi, S. M. Trollip, S. R. (2001). Multimedia
    for learning methods and development. Needham
    Heights, MA Allyn and Bacon.
  • Ensminger, D. C. Surry, D. W. (2002). Faculty
    perceptions of factors that facilitate the
    implementation of online programs. Paper
    presented at the Mid-South Instructional
    Technology Conference, April 2002, Murfreesboro,
    TN.
  • Feist, L. (2003). Removing Barriers to
    Professional Development. T.H.E. Journal. 30(11)
    30-35.
  • Hawkes, M. Coldeway, D. O. (2002). An analysis
    of team vs. faculty-based online course
    development Implications for instructional
    design. The Quarterly Review of Distance
    Education. 3(4) 431-44.
  • Jonassen, D. (2000). Computers as mindtools for
    schools. Upper Saddle River, NJ Merrill.

22
  • Mayer, R. E. (2001). Multimedia learning.
    Cambridge, UK Cambridge University Press
  • Mayer, R. E., Sims, V. K. (1994). For whom is a
    picture worth a thousand words? Extensions of a
    dual coding theory of multimedia learning.
    Journal of Educational Psychology, 86, 389-401.
  • Multimedia course design Instructor preparation
    increases satisfaction. (2005, February). Online
    Classroom. Retrieved from http//www.magnapubs.com
    /pub/magnapubs_oc/5_2/news/597163-1.html
  • Smith, P. L. Ragan, T. J. (1999). Instructional
    design. New York John Wiley Sons, Inc.

23
  • Varvel, V. E. (2002, March/April). Review of
    educational uses of Macromedia Flash. Pointers
    Clickers. Retrieved from http//www.ion.uillinois.
    edu/resources/pointersclickers/20025F03/
  • Von Wodtke, M. (1993). Mind over media Creative
    thinking skills for electronic media. New York
    McGraw-Hill.
  • Wiley, D. A. (2000). Connecting learning objects
    to instructional design theory A definition, a
    metaphor, and a taxonomy. In D. A. Wiley (Ed.),
    The Instructional Use of Learning Objects Online
    Version. http//reusability.org/read/chapters/wile
    y.doc
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