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EE493.15 TeamOrganization References:HvV 5.2

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The daily journal of a . Winter 04. EEE/GEF 493B. 16-3. A Dog's Diary. 8:00 am Oh Boy! ... breaks down - the quality benefits of the reviews are eventually lost ... – PowerPoint PPT presentation

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Title: EE493.15 TeamOrganization References:HvV 5.2


1
EE493.15 Team Organization ReferencesHvV 5.2
Royal Military College of Canada Electrical and
Computer Engineering
  • Professor Greg Phillips
  • Greg.Phillips_at_rmc.ca
  • 1-613-541-6000 ext. 6656

Major JW Paul Jeff.Paul_at_rmc.ca 1-613-541-6000
ext. 6091
2
The daily journal of a ..
3
A Dogs Diary
  • 800  am Oh Boy! Dog food!   My favourite!930 
    am Oh Boy! A  car ride!   My favourite940 
    am Oh Boy! A  walk!   My favourite!1030  am Oh
    Boy! A  car ride!   My favourite!1130  am Oh
    Boy! Dog food!   My favourite!1200noon Oh Boy!
    Kids!   My favourite!100  pm Oh Boy! The
    garden!   My favourite!400  pm Oh Boy! Kids!  
    My favourite!500  pm Oh Boy! Dog food!   My
    favourite!530  pm Oh Boy! Mom!   My
    favourite600  pm Oh Boy! Playing ball!   My
    favourite!630  pm Oh Boy! Sleeping in mom's
    bed!   My favourite!

4
A Cats Diary Day 183 of My Captivity
  • My captors continue to taunt me with bizarre
    little dangling objects. They dine lavishly on
    fresh meat, while I am forced to eat dry cereal.
    The only thing that keeps me going is the hope of
    escape, and the mild satisfaction I get from
    ruining the occasional piece of furniture.
    Tomorrow I may eat another houseplant.
  • Today my attempt to kill my captors by weaving
    around their feet while they were walking almost
    succeededmust try this at the top of the
    stairs.I am convinced the other captives are
    flunkies and maybe snitches. The dog is
    routinely released and seems more than happy to
    return. He is obviously a half-wit.  The bird,
    on the other hand, has got to be an
    informant and speaks with them regularly.    I am
    certain he reports my every move.Due to his
    current placement in the metal room, his safety
    is assured.But I can wait it is only a matter
    of time...

5
Review
  • The essential quality of software
  • intellectual problem
  • Currently cannot order a solution
  • analysis design implementation
  • Motivation
  • Developers
  • 1. Achievement
  • 2. Possibility for growth
  • 3. The work itself
  • 4. Personal life (15)
  • 5. Opportunity for technical supervision (13)

Managers 1. Responsibility (10) 2. Achievement 3.
The work itself 4. Recognition (8) 5. Possibility
for growth
6
Todays Class
  • More on Individuals
  • Line of Business Organizations
  • Software Team Organizational Structures
  • Selecting the Right Organizational Structure

7
Individuals
8
The Productivity Paradox
  • an often used measure of productivity is
    SLOC/month
  • this implies that to increase productivity you
    should produce as much code as possible
  • however, recall that the primary cost driver is
    SLOC, implying that writing less code is cheaper
  • this measure will therefore discourage good
    design practices and software reuse
  • a better measure is therefore based upon
    functionality produced per unit time

9
The Quality Paradox
  • software work products are frequently assessed
    for conformance or quality in group forums as
    part of verification and validation activities
  • examples peer reviews (code and documents), code
    inspections, walkthroughs
  • it is critical to all involved that what is being
    assessed is the product and not the individual
  • if the individual is also being evaluated
    formally, or otherwise, the process breaks down -
    the quality benefits of the reviews are
    eventually lost
  • therefore assessment of the individual must not
    be based upon the results of these processes

10
Morale Killers
  • Hygiene factors not being met
  • Management manipulation
  • Management fads
  • Excessive schedule pressure
  • Lack of appreciation for developers efforts
  • Inappropriate involvement of technically inept
    managers
  • No involvment in decisions that affect them
  • Productivity barriers
  • Low quality
  • Heavy-handed motivational campaigns

Ref Any Dilbert Cartoon...
11
Teamwork
12
The Importance of the Team
  • numerous studies have shown that team capability
    has a disproportionate impact upon project
    productivity
  • therefore getting the team composition and
    management right is critical
  • factors such as morale, group norms and
    management style are more influential
    productivity drivers than say the use of higher
    level languages and product complexity

The human elements outweigh the technology
elements.
13
Types of Teams
14
Line-of-Business versus Project Organizations
  • most studies of software engineering focus solely
    on the project organizational structures
  • recognizing software functions within traditional
    line-of business hierarchies, emphasizes the
    important role that corporate policy and strategy
    has with respect to the success of software
    projects
  • there is a requirement for staff / corporate
    bodies outside the selfish project office
  • a project offices timeframe is too short

15
Line-of-Business Organizational Structure
(typical)
16
Hierarchical Organization
  • distinct layers of workers versus managers
  • suitable for production of software
  • often designed according to the structure of the
    system
  • often includes functional sub-teams responsible
    for project wide areas of responsibility
  • examples CM, testing, QA
  • coordination at the project level, generally
    based upon standardization of process or
    standardization of work products
  • particular subsystems may dictate other styles

17
Hierarchical Disadvantages
  • specific knowledge and real work is at the bottom
    of the pyramid while power and decision making is
    at the top
  • translation of information from top to bottom is
    often a lossy communications channel
  • separating project evaluation form personal
    evaluation is difficult / challenging
  • the Peter Principal - a person is promoted to
    their level of incompetence
  • different skills are required at each level
  • promotion may not be a suitable reward

18
Matrix Organization
  • employees act as corporate consultants, working
    on multiple teams at the same time
  • a project team consists of a team core
    supplemented with matrix specialists
  • matrix groups are usually formed based upon some
    common specialization
  • examples GUI, databases, reliability, estimation
  • coordination coordination of the matrix tasks is
    most closely aligned with the standardization of
    worker skills paradigm

19
Matrix Disadvantages
  • requires a high degree of trust and cooperation
    between matrix managers and project managers
  • project manager goals are selfish short term
    project goals
  • matrix manager goals are longer term corporate
    positioning goals
  • workers may feel like they have multiple bosses
    and are constantly being pulled in different
    directions
  • loyalty isnt always obvious - who do they really
    work for?

20
Chief Programmer Team
  • the equivalent of surgeon teams, but in software
  • very small team sizes
  • has a kernel of three people
  • chief programmer - team leader, designer key
    programmer (competent technically and
    managerially)
  • assistant - 2 I/C
  • librarian - project administration and
    documentation, may be a junior programmer
    (trainee)
  • coordination given the small team size and the
    predominance of the chief programmer, direct
    supervision is likely to be the means of
    coordinating tasks

21
Chief Programmer Disadvantages
  • elitist
  • may lead to friction between Chief Programmer run
    teams and other styles of projects within a
    company
  • where are you going to find enough good chief
    programmers?
  • it is frequently the case that the best
    programmers make poor managers
  • what happens if other team members challenge the
    decisions / competence of the chief?

22
Skilled With Advanced Tools - SWAT Team
  • usually only employed in an evolutionary or
    iterative development setting
  • relatively small team (4-5 members- co-located)
  • build increments of software systems
  • employ whiteboarding / brainstorming techniques,
    component construction, high-level languages
    software generators
  • supported often by GroupWare / workflow tools
  • SWAT team leader more like a foreman
  • team members generally multi-skilled
  • coordination a mix of standardization of process
    (tied to tools) and mutual adjustment

23
SWAT Disadvantages
  • relies heavily upon the motivation and
    cooperation of the team
  • implies keeping everyone motivated
  • implies everyone gets along well
  • both are difficult to maintain over an extended
    period of time
  • may not scale well
  • how do you coordinate multiple SWAT teams towards
    a larger common goal
  • requires consistency of tools

24
Open Structured Team
  • combination of an open management style (to
    encourage innovation) with control structures (to
    ensure a timely execution)
  • open management
  • internal decisions are arrived by consensus
  • technical team leader responsible for external
    controls and unresolved decisions
  • all other team roles rotate among the team
  • structure
  • technical team leader ensures forward motion
  • all proceedings recorded (products, process,
    decisions)
  • coordination is by definition one of mutual
    adjustment

25
Open Structured Disadvantages
  • decision making is by majority voting
  • this can split the team into factions
  • minority groups may reject ownership of decisions
  • selection of technical leader is a sensitive
    issue
  • the style is applied in situations where the
    requirement for innovation is high selection of
    a technical leader not supported by the group
    members will likely stifle innovation

26
Selecting the right Organizational Structure
  • use fewer, better people
  • small teams are more productive
  • large groups require greater degrees of
    communication, leading to lower individual
    productivity and higher error rates
  • strive for balance and harmony
  • select a well rounded team
  • do not attempt to assemble a team of stars
  • look for good fits

27
Selecting the right Organizational Structure
  • accommodate personal growth
  • reverse Peter Principle - a person rises to a
    level where they are indispensable
  • the Paul Principle - a person rises to a level
    where their skills quickly become obsolete
  • remove those who dont fit
  • if someone clearly does not work well within the
    group, quickly remove them before they sour the
    remaining team

28
Supplemental References
  • Royce, Walker, Software Project Management - A
    Unified Framework, Addison-Wesley, 1998. ISBN
    0-201-30958-0

29
Next Class
  • Monday - Discussion From Craft to Science
  • MIDTERM (covers everything to end of discussion)
  • your choice Friday 5 Mar
    or
    Monday 8 Mar
  • Iteration 2 discussion - Tuesday 9 Mar

30
Next ClassConfiguration Management
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