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An Intrusive Evaluation of Peripheral Display

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Title: An Intrusive Evaluation of Peripheral Display


1
An Intrusive Evaluation of Peripheral Display
  • Xiaobin Shen, Andrew Vande Moere, Peter Eades
  • University of Sydney
  • National ICT Australia

2
Overview
  • Introduction
  • Related Work
  • Peripheral Display Systems
  • Experimental Design
  • Results
  • Discussion
  • Conclusion and Future Work

3
Peripheral Display
  • Ambitious Goal
  • Present information without distracting or
    overwhelming users
  • Limitations
  • Limitations of human understanding
  • Limitations of current technologies
  • Our Aim
  • Systematic evaluation of peripheral display

4
Two Evaluation Methods
  • Intrusive Evaluation
  • Consciously aware of the evaluation experiment
  • Focus on usability tests
  • Short-term period of time
  • Normally evaluated by questionnaires, interview
  • Non-Intrusive Evaluation
  • Not consciously aware of the evaluation
    experiment
  • Focus on actual use in general environment (in
    situ)
  • Long-term period of time
  • Few successful methods can be applied

5
Advantages
  • Present an intrusive evaluation
  • Advantages
  • Easily conducted
  • Reveals results quickly and cheaply
  • Easy to adopt existing evaluation methods and
    criteria

6
Related Work Design
  • Visual sense
  • InfoCanvas, uses a beach scene to depict multiple
    pieces of real-time information Plaue et al.
    2004

7
Related Work Design (Cont.)
  • Audio sense
  • Non-Speech audio glance represents important
    properties of a message into a concise sound
    Hudson and Smith 1996

8
Related Work Design (Cont.)
  • Tactile sense
  • VisPad, a new haptic design for visualizing data
    Weissgerber et al. 2004

9
Related Work Evaluation
  • Heuristic Evaluation
  • Adapted Nielsens heuristic to the domain of
    peripheral displays Mankoff et al. 2003
  • Wizard of OZ
  • Simulates a wide range of plausible sensors to
    build multiple models Hudson et al. 2003
  • Limitations
  • Suitability
  • Ignore the real value

10
Peripheral Display Systems
11
Experimental Design
  • Aims
  • To adapt a measurement of efficiency theory from
    cognitive science to measure the efficiency level
    in peripheral display
  • To discover the difference between large and
    small displays in the context of distraction,
    comprehension and efficiency
  • Hypotheses
  • H1 Large display performs better than small
    display in terms of comprehension
  • H2 Large display achieves higher efficiency than
    small display
  • H3 The more times subjects shift their focus to
    the peripheral screen, the more information they
    will get

12
Experimental Setup
13
Subjects and Data
  • Subjects
  • Sixteen(8 female) subjects participated
  • Average age 28.6
  • Background 5 master, 9 PhD, 2 Postdoc
  • Data
  • Two hours trading from Australian financial stock
  • Randomly pick three companies (AMP, NCPDP, VCR)
  • Data trend
  • AMP smoothly increasing
  • NCPDP smoothly decreasing
  • VCR smoothly decreasing

14
Materials
  • Software
  • Three peripheral displays (showed before)
  • OpenCV Face Detection
  • Hardware
  • Two large rear-projection screen/ two 19 inch
    monitor (with same resolution 1024768)
  • Dell Precision Workstation360
  • LogiTech QuickCam Pro 4000

15
Settings
  • Data Setting
  • Same data set for three peripheral systems
  • Stock price change rate is -10, 10
  • Image change rate is once per-minute
  • Experiment Setting
  • Within-subject experimental design
  • Fixed-ordering of tasks
  • Whole experimental time around 1hour

16
Tasks
  • Primary Task
  • Type words on the primary screen
  • Lasting two minutes
  • May keep the peripheral screen on
  • Secondary Task
  • Shift focus to the peripheral screen
  • Get information

17
Experiment Methodology
Introduction Task
Practice Task
Actual Trials
18
Introduction Task
  • Definition of peripheral display
  • Brief introduction to peripheral display
  • General information about three systems
  • Sample questions and answers

19
Practice Task
  • Subjects were exposed to what the actual trials
    would be like
  • Experiment involves two parts
  • Large display
  • Small display
  • Each part involves four sub-tests
  • Primary task without peripheral display
  • Primary task plus Digital Data
  • Primary task plus MoneyTree
  • Primary task plus Stock Chart

20
Results
  • Methods
  • A Paired students t-Test
  • Z-Score
  • Three parameters
  • Mean Comprehension Error Rate (MCER) by the
    answers in questionnaire
  • Mean Words Typed (MWT) by the number of words
    typed in the primary task.
  • Mean Focus Shift (MFS) by the number of focus
    shifts to the peripheral screen.

21
Three Analysis
  • Mean Comprehension Error Rate
  • Use of MCER to measure the comprehension in each
    test
  • Mean Focus Shift
  • Use of MFS to measure the distraction.
  • Efficiency
  • Adapted from Pass Pass et. al 1993
  • Combing consideration of the measurement of
    mental effort and performance
  • All the data is calculated in Z-Score

22
Mean Comprehension Error Rate (MCER)
  • Significant different in MCER between large and
    small displays
  • Paired student t-test on MCER (significant
    different is plt0.05)

23
MCER
  • Mean Comprehension Error Rate (MCER) increases
    from left to right on both large and small
    displays

24
Mean Word Typed
  • Significant difference in MWT between large and
    small displays

Paired student t-test on MCER (significant
different is plt0.05)
25
Other Results
  • Large display achieves lower efficiency than
    small display
  • Large display get higher Mean Focus Shift (MFS)
    than small display
  • Limitations
  • But the result is not significant
  • Needs further study

26
Discussion Comprehension
  • Results Discover
  • Comprehension affected by relative position of
    the information
  • The farther from the primary, the higher MCER
  • Theory Support
  • Agreement with the theory of human vision
  • The acuity outside of the fovea vision drops
    rapidly
  • Conclusion1 the most important information in
    the peripheral display has to be in the close
    proximity to the primary screen.

27
Discussion Distraction
  • Results Discover
  • Display distraction/Self-Interruption
  • Smooth animation can decrease display distraction
    but not affect self-interruption
  • Display distraction
  • Caused by display itself
  • Can be further divided into different levels
  • Self-interruption
  • Caused by subjects themselves
  • Affected by the characteristics of subjects
    (personality, curiosity)
  • Conclusion2 slow, smooth animation can help to
    reduce the level of display distraction but not
    affected the self-interruption

28
Discussion Efficiency
  • Purpose
  • Quantify the efficiency of peripheral display
  • Result Discover
  • Keep previous visualization history system can
    achieve higher efficiency
  • Conclusion3 Considering perviously known visual
    language and keeps previous visualization history
    can improve the efficiency of peripheral display

29
Conclusion and Future work
  • Two overall results
  • Put forward a measurement of efficiency from
    cognitive science into peripheral display
  • Propose three guidelines for peripheral display
    design
  • Future Work
  • Conduct non-intrusive evaluation
  • Further investigate in the non-intrusive
    evaluation
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