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Week 11

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a city's street system. turning pages of a book. instantly teletransporting somewhere ... Navigation systems can creatively match the style of the site or software ... – PowerPoint PPT presentation

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Title: Week 11


1
Week 11
  • Navigation
  • Heuristic evaluation

2
Objectives
  • Examine the elements of navigation
  • Explore various types of navigational systems,
    including menus, tabs, site maps, categories, and
    search
  • Compare good and bad menu and tab designs
  • Examine some simple rules

3
Metaphors for navigation
  • a citys street system
  • turning pages of a book
  • instantly teletransporting somewhere
  • switching channels on a TV set
  • dropping breadcrumbs like Hansel and Gretal
  • selecting items from a menu in a restaurant
  • travelling in a time machine

4
The elements of navigation
  • In software, button labels, links, and other
    interface elements are the signs that help us
    find our destination
  • Too many signs can be as confusing as no signs at
    all (remember Grice and Norman)

5
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6
The aim of the designer
  • Allow users to access any part of the software
    from any point with a minimum of signs or
    directions and in the fewest number of clicks or
    keystrokes as possible (efficiently)
  • But remember effectively and satisfaction

7
The essentials of navigation
  • When designing, remember that users need
  • signs that identify where they are
  • signs that tell them what is available
  • controls that initiate actions
  • Beware! The first of these is often forgotten

8
Signs that identify where we are
  • Signs help orient users, confirming that they
    have reached the proper destination or made the
    intended selection (remember Norman)
  • Examples of signs that help
  • screen titles
  • colouring/highlighting of menu item we are on
  • breadcrumbs

9
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10
Signs that tell us what is available
  • Examples
  • pushbutton labels
  • the text of hyperlinks
  • other labels, such as tooltips

11
Controls that initiate actions
  • Examples
  • pushbuttons
  • links
  • list boxes
  • drop down menus

12
Two primary methods of organisation
  • Categorisation or Search
  • Research by a group called User Interface
    Engineering showed
  • in a study of online shoppers, most preferred to
    search by category
  • some ignored the search function entirely
  • some used the search function only as a last
    resort

13
Categorisastion
  • Categories must be well thought-out, considering
    both the items and the audience
  • When a user selects a major category, the
    subcategories for that category should be
    displayed
  • Consistency will allow users to instantly select
    a different major category or subcategory without
    having to search for the appropriate menu

14
Search
  • Examples
  • text boxes (allowing simple search)
  • text boxes (allowing complex search)
  • boxes allowing selection of features

15
Helping the user with a complex search
16
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17
Positioning of navigational elements
  • Position the menus consistently on each page of
    the site
  • Left or right side menus?
  • The left side is almost a defacto standard now
  • Thus some people may tune out the right side as
    an ad
  • But
  • a recent study suggested that locating menus
    vertically along the right side was more usable
    than on the left
  • it depends on the language

18
  • http//www.cit.gu.edu.au/mf/arabia.ppt
  • http//www.bentelhalal.com

19
Using tabs
  • Use tabs to organise related items at the same
    peer level
  • Apply the tab metaphor thoroughly and
    consistently
  • Confine tabs to one row only

20
Compare this
21
with this
22
but
23
Image maps
  • A graphic that has a number of active areas that
    the user can click individually
  • Each of these links can be programmed to link to
    a separate page, display information, or play an
    audio or video file or animation
  • The cursor should change when it is rolled over
    the map

24
More creative navigation
  • Navigation systems can creatively match the style
    of the site or software
  • For some sites, fun is added by the sense of
    discovery you get when you click on any item
    within the system
  • Design firms take the risks with navigation
    design that some standard sites cannot
  • Dont let your creative tendencies overcome your
    common sense. As always, let users try your
    design at an early stage, and observe their
    reactions

25
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26
A few simple rules
  • Make it easy for users to figure out where they
    are
  • Make it clear what the options are and how to
    select them
  • Deliver the content you promise when the user
    makes a selection
  • Always provide an easy means for users to change
    their mind
  • Try to anticipate and follow your audiences
    mental model
  • Test the navigation on real users

27
Todays lab
  • Heuristic evalulation
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