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1
What Do People Do Online? Implications For the
Future of Media
  • Cindy Royal
  • Assistant Professor
  • School of Journalism and Mass Communication
  • Texas State University
  • croyal_at_txstate.edu
  • www.cindyroyal.com

2
Background
  • The purpose of this study is to analyze the
    activities performed by users of social
    networking sites.
  • Social networking sites rely on content created
    by the millions of users who develop profiles,
    communicate with friends, meet people,
    participate in communities, post comments to Web
    logs, and create multimedia.
  • This project analyzes the usage of and activities
    performed within social networking sites to
    better understand their value to users.

3
Social Networks
  • Total U.S. Unique Visitors Feb. 2008 (millions)
  • MySpace 68
  • Facebook 32
  • YouTube 64
  • (comScore Press Releases, March 19, 2008)
  • MySpace purchased by Fox News Interactive for
    500 million in 2005
  • YouTube purchased by Google for 1.65 billion in
    2006
  • Social networking is a global phenomenon.
    Although Friendster has lost popularity to
    MySpace and Facebook in the U.S. (24 million U.S.
    unique visitors as of June 2007), eighty-eight
    percent of Friendsters users reside in the
    Asia/Pacific region. Sixty-three percent of
    Bebos users 18 million unique visitors reside in
    Europe (comScore Press Release, July 31, 2007).
    Bebo was acquired by America Online for 850
    million in March 2008 (AOL Buys Bebo, 2008).

4
Importance to Journalism
  • Citizen Journalism
  • Sites like USA Today allow rankings and comments
  • Digg model
  • Growing expectation of participation via
    user-generated content
  • According to a Pew Center Study, young people who
    are savvy with technology, known as digital
    natives, are frequently creating and
    contributing online content. The study reported
    that more than half of American teenagers have
    created a blog, posted an artistic or written
    creation online, helped build a website, created
    an online profile, or uploaded photos and videos
    to a website
  • Tool for journalists
  • OpenID and OpenSocial - Web becomes social
  • Implications for future business models social
    ad models

5
Relevant Theory
  • Uses and Gratifications
  • Collaboration and Community theory
  • Jenkins Participatory Culture - Driven by digital
    technologies, Jenkins described a world that is
    bound not by a particular medium or industry, but
    one in which consumer and producer are merged,
    and culture is created by means of sharing and
    participation.

6
Method
  • A survey was developed to assess users
    activities on social networking sites. In October
    2007, a survey was administered via Survey
    Monkey, an online survey service. Since the goal
    of this project was to analyze the activities of
    users of social networking sites, using an online
    survey was an efficient way to reach this group.
  • Users of social networking sites were invited to
    discuss the topic of user-created content and to
    participate in the survey.
  • Direct email correspondence was also used to
    engage the researchers friends, family,
    colleagues, professional contacts, and current
    and former students.
  • Users were asked to forward information about the
    survey to their network of friends and to
    encourage them to participate.

7
Research Questions
  • 1. What percentage of members performs specific
    activities on social networking sites?
  • 2. How do activities differ based on gender?
  • 3. How do activities differ based on age?
  • 4. How do activities differ based on login
    frequency?
  • 5. How do activities differ based on years using
    social networks?
  • 6. How do activities differ based on social
    network membership?

8
Sample
  • The survey was primarily intended for users of
    social networking, so a snowball technique was
    used to generate a wide sample of users.
  • The survey spread very quickly, with users
    forwarding messages to their network of friends,
    and encouraging others to participate.
  • Although this technique did not yield a random
    sample, the breadth of social networking users it
    engaged was, in and of itself, an interesting
    experiment in social networking.
  • 384 respondents 7 discarded due to
    incompleteness 51 indicated they were not users
    of social networks
  • Results of remaining 326 were analyzed - 64
    female 45 were students
  • Age - 18-24 38 25-34 37 35-44 14

9
Geographic Representation
10
Membership in Social Networks
  • 46.3 were members of one social network, with
    40.8 indicating membership in two, 8 with
    membership in three and 1.8 holding membership
    in four of the sites we polled.
  • 37.8 of the respondents indicated that they were
    members of both MySpace and Facebook, with 16.8
    using only MySpace, 34.7 only Facebook
  • Tribe.net, Last.fm, Flickr, Orkut, and Ning.com

11
Activities Performed
12
By Gender
Significant differences found only in Changed
Profile Layout, Uploaded Photos, and Sent
Received IM
13
By Age
Significant differences found in Changed Profile
Layout, Uploaded Photos, Sent/Received IM,
Commented/Made Wall Post, Joined
Group/Network/Channel, Played Games
14
Login Frequency
Significant differences found in all except sold
something, purchased something, created
survey/poll
15
Years
Significant differences found in all except
uploaded audio and uploaded video
16
By Social Network
17
Discussion
  • Broad range of activities engaged by users of
    social networking sites.
  • Activities reflect a strong trend in the
    frequency and variety of content created by
    online users, and the expectation of
    participation.
  • The most frequently mentioned activities across
    all demographics were uploading photos and making
    comments or wall posts.
  • Gender predicted differences in only a few
    activities, with a wider range of activities
    being driven by age of participant and
    experience, measured separately by frequency of
    login and years using a social network.
  • As users gained more experience, activities such
    as blogging, creating surveys or polls, and
    engaging with varied forms of multimedia become
    relevant.
  • New implications to business model - Dallas
    Smythe (2001) - theory of audience labor. Rather
    than selling cultural works (and their embedded
    ideologies), the culture industries sell
    audiences to advertisers.

18
Future Research
  • What are the reasons users create content?
  • What concerns do users have about user-created
    content, both their own and that of others?
  • What are user-expected rewards or outcomes of
    creating content, both financial and
    non-financial?
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