Title: AWT Widgets
1AWT Widgets Yangjun Chen Dept. Business
Computing University of Winnipeg
2Out line AWT Widgets
- Graphical components
- - Label
- - TextComponent
- - Button
- - CheckBox
- - Choice
- - List
- - Container
- - Canvas
3Graphics
AWT
AWT Widgets - components for GUIs
4AWT Widgets
- Widgets are components such as
- - buttons, text fields, menus, etc.
- These widgets are used to make up a Graphical
User Interface (GUI) - The java.awt package provides a set of classes
for - implementing a wide variety of widgets.
- These classes are platform independent, so a menu
in a Java - program will look like a Windows menu on a PC
running - Windows, a Mac menu on a Macintosh, and a Motif
menu on - a Unix machine - all with the same code.
5AWT Widgets
- We construct a GUI by placing components within a
container. - - normally, there are only two types of
containers used - Frame - creates a complete window
- Panel - a container and a component
- - Several Panels may be within a Frame, and
within each Panel may be - several components.
6The Component Class
- The Component class is an abstract class.
7The Component Class
The Component Class
- The Component class is an abstract class.
- public abstract class Component
-
- paint (Graphics g)
- repaint(int x, int, y, int width, int
height) - update(Graphics g)
-
- The Component class is an abstract class.
8The Component Class
- void paint (Graphics g)
- - this method causes something to be painted in
the component. - - in Component class, this method is empty and
does nothing, it is intended to be overridden
in a subclass as we have been doing. - - Example
-
- public void paint(Graphics g)
- g.setFont (new Font(Serif, Font.BOLD, 36))
- FontMetrics fm g.getFontMetrics( )
-
- String str counter
- Dimention d getSize()
- int x d.width/2 - fm.stringWidth(str)/2
- g.drawString(str, x, d.height/2)
9The Component Class
- When you want to update the display, you cannot
directly call the paint( ) method can. But you
can cause it to be called by calling a method
called repaint(). - void repaint ()
- void repaint (int x, int y, int width, int
height) - - These two methods are used to tell the system
to redraw the - Component as soon as possible
- - They instruct the system to schedule a call to
update() - - You cant count on repaint() to immediately
update your screen - - most of the time it will happen quickly, but if
you are running - something time sensitive like animation,
special techniques must be - used.
10The Component Class
- void update( Graphics g)
- - like the paint() method, you cant invoke this
method directly - - The system calls this method when the screen
needs to be redrawn. - For example, whenever repaint( ) is executed.
- - If this method is not overridden, this method
will clear your - component and then call the paint method
11import java.applet. import java.awt. import
java.lang. / ltapplet code"DoubleBuffer"
width30 height100gt lt/appletgt / public class
DoubleBuffer extends Applet implements Runnable
int x 5 Thread t Image buffer
null Graphics bufferg
12public void init() //Start thread t new
Thread(this) t.start() //Create
buffer Dimension d getSize() buffer
createImage(d.width, d.height) public
void run() try while(true) repaint()
//Request a repaint
13//Sleep before update Thread.sleep(100)
catch(Exception e) public void
update(Graphics g) paint(g) public
void paint(Graphics g) //Get graphics object
for buffer if (buffer ! null)
14 bufferg buffer.getGraphics() //Draw to
buffer Dimension d getSize() bufferg.setCol
or(Color.white) bufferg.fillRect(0, 0,
d.width, d.height) bufferg.setColor(Color.black
) bufferg.fillOval(x, d.height/4, 50,
50) //Update screen g.drawImage(buffer, 0,
0, this) //Increment x x 5 if (x 50
gt d.width) x 0
15Textual Widgets - Labels
- A label is a component that will display a line
of read-only text on the screen. - It has three constructors
- - Label()
- center alignment and no text
- - Label( String text)
- a center aligned Label object displaying the
text given - - Label( String text, int alignment)
- Label with the given text and alignment
specified as either - Label. LEFT, Label. CENTER, and Label. RIGHT
- After you have a Label object, you can use
methods - defined in the Label class to get and set
various attributes.
16Label Class
- String getText() returns a string containing
this labels text - void setText( String
text) sets the text for this label to the value
of the argument - int getAlignment() returns an
integer corresponding to the alignment of the
label 0. is Label. LEFT 1. is Label.
CENTER 2. is Label. RIGHT - void setAlignment(
int alignment) sets the alignment of the label
to the specified argument
17Label Class
Example import java. awt. public class
LabelExample extends java. applet.
Applet public void init() setLayout( new
GridLayout( 1, 1)) add( new Label( left,
Label. LEFT)) add( new Label( center,
Label. CENTER)) add( new Label( right,
Label. RIGHT)) //end of init //end of
LabelExample
row number
column number
18init() Method
- The init() method is somewhat like the paint()
method in - that its not called by any method in our class.
- The init() method belongs to the Applet class and
is called - when the applet is first loaded.
- - This is where we would want to do any onetime
initialization - - Very similar to the main( ) method for Java
application
19Text Component Class
- There are two textual widgets TextField and
TextArea that are very similar to each other, so
the data and methods that are common to both were
removed and placed into the TextComponent class - So TextField and TextArea are both subclasses of
Text - Component
- There are quite a few methods that are inherited
by - TextField and TextArea
- - String getText()
- returns a copy of the current contents of the
component - - void setText( String text)
- sets the current text to what is specified in
by the argument
20TextField Class
- Text fields are a box into which a single line of
text may be - placed.
- Text fields are different from labels in that
they can be - edited.
21TextField Class
- There are four constructors to TextField objects
- - TextField()
- creates an empty text field that is 0
characters wide - - TextField( int columns)
- creates an empty text field wide enough to
hold columns characters - - TextField (String Text)
- creates a text field initialized with the
given string - - TextField( String text, int columns)
- creates a text field with content and width
given by text and columns
22TextArea Class
- Text areas are like text fields except they can
handle larger - amounts of text.
- Text areas can be given any width and height and
have - scroll bars by default.
23TextArea Class
- There are five constructors for a TextArea
object - - TextArea()
- creates an empty TextArea object
- - TextArea( int rows, int columns)
- creates an empty text area with the given
number of rows and - columns( chars)
- - TextArea( String text)
- creates a default sized text area containing
the argument string - - TextArea( String text, int rows, int columns)
- creates a text area displaying the given
string with the size specified
24TextArea Class
- TextArea( String text, int rows, int columns,
int scrollbars) - Acts like the preceding
constructor, in addition it has an argument
to specify whether or not the text area will have
scrollbars. - There are 4 constant
arguments that can be used TextArea.
SCROLLBARS_ BOTH TextArea. SCROLLBARS_
NONE TextArea. SCROLLBARS_ HORIZONTAL_
ONLY TextArea. SCROLLBARS_ VERTICAL_
ONLY - The default is for both horizontal and
vertical scrollbars to be displayed.
25TextArea Class
- An example
- import java. awt.
- public class TextAreaExample extends java.
applet. Applet - public void init()
- String str This is an example for a
TextArea that \n - spans multiple lines. \n
- This is for course 91.3930/ 3 at the \n
- University of Winnipeg!\n
- add( new TextArea( str))
- //end of int
- //end of TextAreaExample
26Button Class
- Buttons are a simple UI component that triggers
some action - There are two constructors for a Button object
- - Button()
- creates an empty button with no label
- - Button( String label)
- creates a button with the given string as a
label - After creating a Button object, you can get the
value of the - Buttons label by using the getLabel() method
which - returns a String.
- Using the setLabel() method, you can set the
label of the - button by passing in a String value.
27Button Class
- An Example
- import java. awt.
- public class ButtonExample extends java.
applet. Applet - public void init()
- add( new Button( Rewind))
- add( new Button( Fast Forward))
- add( new Button( Play))
- add( new Button( Stop))
- add( new Button( Pause))
- //end of init
- //end of ButtonExample
28Checkbox Class
- Check boxes are UI components that have two
states on - and off (or checked and unchecked, or true and
false) - unlike buttons, check boxes dont trigger a
direct action, - but are used to indicate optional features of
some other - action.
- Check boxes can be used in two ways
- - Nonexclusive
- given a series of checkboxes, any of them can
be selected - can be checked or unchecked independently of
each other - - Exclusive
- given a series of checkboxes, only one can be
selected at any one time - also known as radio buttons or checkboxgroups
29Checkbox Class
- There are five constructors
- - Checkbox()
- creates a Checkbox with no label and false
- - Checkbox( String label)
- creates a Checkbox with the given label and
initialized to false - - Checkbox( String label, boolean state)
- creates a Checkbox with the given label and
state - - Checkbox( String label, boolean state,
CheckboxGroup group) - - Checkbox( String label, CheckboxGroup group,
boolean state) - The last two create a Checkbox with the label
and state specified as well as specifying a
group that this Checkbox will belong to. - There are a number of methods in this class that
allow you - to get and set the label, state and
CheckboxGroup.
30Checkbox Class
- An Example
- import java. awt.
- public class CheckboxExample extends java.
applet. Applet - public void init()
- setLayout( new FlowLayout( FlowLayout. LEFT))
- add( new Checkbox( Red))
- add( new Checkbox( Orange))
- add( new Checkbox( Yellow))
- add( new Checkbox( Green))
- add( new Checkbox( Blue))
- add( new Checkbox( Indigo))
- add( new Checkbox( Violet))
- //end of init
- //end of CheckboxExample
31CheckBoxGroups
- A CheckboxGroup is a collection of Checkboxes in
which - only one of them can be selected at one time -
also known - as radio buttons
- To create a series of radio buttons, first create
an instance - of CheckboxGroup
- - ChecboxGroup cbg new CheckboxGroup()
- Then create and add the radio buttons into the
group - - use either of the following two methods
- Checkbox( String label, boolean state,
CheckboxGroup group) - Checkbox( String label, CheckboxGroup group,
boolean state)
32CheckBoxGroups
- An Example
- import java. awt.
- public class CheckboxGroupExample extends java.
applet. Applet - public void init()
- setLayout( new FlowLayout( FlowLayout. LEFT))
- CheckboxGroup cbg new CheckboxGroup()
- add( new Checkbox( One, false, cbg))
- add( new Checkbox( Two, false, cbg))
- add( new Checkbox( Three, true, cbg))
- add( new Checkbox( Four, false, cbg))
- //end of init
- //end of CheckboxGroupExample
33CheckBoxGroups
- Since CheckboxGroups only allow one button to be
selected - at one time, the last Checkbox to be added to
the group with - the state being true will be the one selected by
default. - So in the previous example, radio button with the
label three would be selected.
34Choice Class
- Choice menus are more complex than labels,
buttons, or - checkboxes
- Choice menus are pop-up or pull-down lists in
which an - item can be selected.
- To create a Choice menu, we first need an
instance of the - Choice class and then add items to it.
- The items added are enumerated from top to bottom
- starting with the index 0.
- One of the methods in this class to make note of
is - - String getSelectedItem()
- returns the text of the current selection
35Choice Class
- An Example
- import java. awt.
- public class ChoiceExample extends java. applet.
Applet - public void init()
- Choice c new Choice()
- c. add( Red)
- c. add( Orange)
- c. add( Yellow)
- c. add( Green)
- c. add( Blue)
- c. add( Indigo)
- c. add( Violet)
- add( c)
- //end of init
- //end of ChoiceExample
36List Class
- A List is functionally similar to a Choice menu
in that it - lets you choose from a list, but Lists do not
pop-up, they - are permanently displayed on the screen.
- You can choose more than one item on the List if
that - capability is enabled.
- List items are enumerated from top to bottom
starting at - index 0 just like a Choice menu.
37List Class
- There are three constructors for a List object
- - List()
- creates a default sized List object in single
selection mode - - List( int rows)
- creates a List object in single selection mode
with the number of rows given - - List( int rows, boolean multipleselection)
- creates a List object with the specified
number of rows. The List is in multiple
selection mode if the boolean argument is true
and single selection otherwise.
38List Class
- An Example
- import java. awt.
- public class ListExample extends java. applet.
Applet - public void init()
- List mylist new List( 7, true)
- mylist. add( Red)
- mylist. add( Orange)
- mylist. add( Yellow)
- mylist. add( Green)
- mylist. add( Blue)
- mylist. add( Indigo)
- mylist. add( Violet)
- add( mylist)
- //end of init
- //end of ListExample
39List Class
- There are many methods in this class, we will
look at a few - of them
- - String getItem( int index)
- returns the item string at the given index
- - int getItemCount()
- returns the number of items in the list
- - int getSelectedIndex()
- returns the index of the current selection
- returns -1 if no item is selected or more than
1 item is selected - - int getSelectedIndexes()
- returns an array of index positions (for
multiple selection lists)
40List Class
- String getSelectedItem() returns the
selected item as a string - String
getSelectedItems() returns an array of strings
containing all selected items - void select( int
index) selects the item at the specified index