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Java Programming, Second Edition

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Title: Java Programming, Second Edition


1
Java Programming, Second Edition
  • Chapter Nine
  • Applets

2
In this chapter, you will
  • Write an HTML document to host an applet
  • Understand simple applets
  • Use Labels with simple AWT applets
  • Write a simple Swing applet and use a JLabel
  • Add JTextField and JButton Components to Swing
    applets

3
  • Learn about event-driven programming
  • Add output to a Swing applet
  • Understand the Swing applet life cycle
  • Create a more sophisticated interactive Swing
    applet
  • Use the setLocation() and setEnabled() methods

4
To Write a Java Application
  • Write the application in the Java programming
    language, and then save it with a .java file
    extension
  • Compile the application into bytecode using the
    javac command. The bytecode is stored in a file
    with a .class file extension
  • Use the java command to interpret and execute the
    .class file

5
Writing an HTML Document to Host an Applet
  • Applets- Programs that are called from within
    another application
  • You run applets within
  • a page on the Internet
  • an intranet
  • or a local computer from within another program
    called Applet Viewer
  • To view an applet, it must be called from within
    another document written in HTML

6
Writing an HTML Document to Host an Applet
  • To create an applet
  • Write the applet in the Java programming
    language, and save it with a .java file extension
  • Compile the applet into bytecode using the javac
    command
  • Write an HTML document that includes a statement
    to call your compiled Java class
  • Load the HTML document into a Web browser or run
    the AppletViewer program

7
Writing an HTML Document to Host an Applet
  • Applets are popular because users can execute
    them using a Web browser
  • Web browser- A program that allows you to display
    HTML documents on your computer screen
  • Internet Explorer
  • Netscape Navigator

8
Writing an HTML Document to Host an Applet
  • Code to run an applet from within an HTML
    document
  • ltappletgt
  • lt/appletgt
  • Applet tag attributes
  • CODE is followed by the name of the compiled
    applet you are calling
  • WIDTH is followed by the width of the applet on
    the screen
  • HEIGHT is followed by the height of the applet
    on the screen

9
Applets
  • The WIDTH and HEIGHT attributes are measured in
    pixels
  • Pixels- Picture elements, or tiny dots that make
    up the image on your video monitor

10
Understanding Simple Applets
  • To write an applet you must also
  • Include import statements to ensure that
    necessary classes are available
  • Learn to use some Windows components and applet
    methods
  • Learn to use the keyword extends

11
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12
Understanding Simple Applets
  • Component- A class that defines any object that
    you want to display
  • Container- A class that is used to define a
    component that can contain other components

13
Understanding Simple Applets
  • Most AWT applets contain 2 import statements
  • import java.applet.
  • import java.awt.
  • java.applet- Contains a class named Applet
  • Every applet you create is based on Applet
  • java.awt- The Abstract Windows Toolkit, or AWT

14
Understanding Simple Applets
  • Most Swing applets contain 2 import statements
  • import javax.swing.
  • import java.awt.
  • javax.swing- A package that contains classes that
    define GUI components (Swing components)

15
Understanding Simple Applets
  • Swing classes- part of a more general set of GUI
    programming capabilities that are known as the
    Java Foundation Classes, or JFC
  • JFC includes Swing component classes and selected
    classes from the java.awt package

16
AWT and Swing Applets
  • AWT and Swing applets
  • Begin the same way as Java applications
  • Must also include
  • extends Applet
  • extends JApplet
  • The extends keyword indicates the applet will
    build upon Applet and JApplet

17
Applets
  • Four methods in every applet
  • public void init()
  • public void start()
  • public void stop()
  • public void destroy()
  • Java can create these for you

18
Using Labels with Simple AWT Applets
  • The java.awt package contains commonly used
    Windows components
  • Labels
  • Menus
  • Buttons
  • Label- Built-in class that holds text that you
    can display within an applet

19
Using Labels with Simple AWT Applets
  • Label class contains fields that indicate font
    and alignment
  • You can assign some text to a label with the
    setText() method
  • Use the add() method to add a component to an
    applet window

20
Writing a Simple Swing Applet and Using a JLabel
  • JLabel- Built-in class that holds text that you
    can display within an applet
  • The counterpart to the AWT Label

21
Writing a Simple Swing Applet and Using a JLabel
  • Available constructors include
  • JLabel() creates a JLabel instance with no image
    and an empty string for the title
  • JLabel(Icon image) creates a JLabel instance with
    the specified image
  • JLabel(Icon image, int horizontalAlignment)
    creates a JLabel instance with the specified
    image and horizontal alignment
  • JLabel(String text) creates a JLabel instance
    with the specified text
  • JLabel(String text, Icon icon, int
    horizontalAlignment) creates a JLabel instance
    with the specified text, image, and horizontal
    alignment
  • JLabel(String text, int horizontalAlignment)
    creates a JLabel instance with the specified text
    and horizontal alignment

22
Writing a Simple Swing Applet and Using a JLabel
  • AWT components are added directly to the Applet
  • Swing components must use a content pane
  • The content pane is an object of the Container
    class
  • A container can be created using the
    getContentPane() method

23
Changing a JLabels Font
  • Font object- Holds typeface and size information
  • setFont() method requires a Font object argument
  • To construct a Font object you need 3 arguments
  • Typeface
  • Style
  • Point size

24
Changing a JLabels Font
  • To construct a Font object you need 3 arguments
  • Typeface
  • String representing a font
  • Common fonts are Arial, Courier, and New Times
    Roman
  • Is only a request
  • Style- applies an attribute to displayed text
  • Font.PLAIN
  • Font.BOLD
  • Font.ITALIC
  • Point size
  • Integer that represents 1/72 of an inch
  • Printed text is usually 10- or 12 points

25
Adding JTextField Components to Swing Applets
  • JTextField- Component into which a user can type
    a single line of text data
  • JText field can be constructed from
  • public JTextField() constructs a new JTextField
  • public JTextField(int numColumns) constructs a
    new empty JTextField with a specified number of
    columns
  • public JTextField(String text) constructs a new
    JTextField initialized with the specific text
  • public JTextField(String text, int columns)
    constructs a new JTextField with the specified
    text and columns

26
Other JTextField Methods
  • setText() method- Allows you to change the text
    in a JTextField that has already been created
  • getText() method- Allows you to retrieve the
    string of text in a JTextField

27
Other JTextField Methods
  • Keyboard focus- When the user clicks within the
    JTextField, the JTextField has focus, which means
    the next entries from the keyboard will be at
    that location
  • requestFocus() method- To have the insertion
    point appear automatically within the TextField
    without requiring the user to click in it first

28

Other JTextField Methods
  • Editable- The capacity for a field to accept
    keystrokes
  • setEditable() method- Used to change the editable
    status of a JTextField

29
Adding JButton Components to Swing Applets
  • JButton- Creates a button
  • JButton can be constructed from
  • public JButton() constructs a button with no set
    text
  • public JButton(Icon icon) creates a button with
    an icon of type Icon or ImageIcon
  • public JButton(String text) creates a button with
    the specific text
  • public JButton(String text, int columns)
    constructs a new JTextField with the specified
    text and columns

30
Adding JButton Components to Swing Applets
  • setLabel() method
  • To change a JButtons label
  • readyJButton.setLabel(Dont press me again!)

31
Adding Multiple Components to a JApplet
  • To add multiple components in a container use a
    layout manager
  • To control component positioning
  • Default behavior is to use a border layout
  • Border layouts
  • Flow layouts

32
Adding Multiple Components to a JApplet
  • Border layouts
  • Created by the BorderLayout class
  • Divide a container into 5 sections
  • North, South, East, West, and center
  • Created with the BorderLayout() or
    BorderLayout(int, int) methods

33
Adding Multiple Components to a JApplet
  • Flow Layouts
  • Places components in a row, and when a row is
    filled, it automatically spills components onto
    the next row
  • Default positioning of the row of components is
    centered in the container

34
Learning about Event-Driven Programming
  • Event- Occurs when someone using your applet
    takes action on a component
  • Procedural- Programmers dictate the order in
    which events occur
  • Event-driven programs- The user can initiate any
    number of events in any order
  • Source- Component on which an event is generated
  • Listener- Object that is interested in an event

35
Preparing Your Swing Applet to Accept Event
Messages
  • Prepare your applet to accept mouse events by
  • importing the java.awt.event package
  • adding the phrase implements ActionListener to
    the class header
  • ActionListener is an interface
  • Interface- A set of specifications for methods
    that you can use with event objects

36
Telling Your Swing Applet to Expect Events to
Happen
  • addActionListener() method
  • To tell the applet to expect ActionEvents
  • aButton.addActionListener(this)

37
Telling Your Swing Applet How to Respond to Any
Events That Happen
  • actionPerformed(ActionEvent e) method
  • When a JApplet has registered as a listener with
    a JButton, and a user clicks the JButton the
    actionPerformed method executes

38
Adding Output to a Swing Applet
  • You can add components to an applet using the
    add() method
  • You can also remove components from an applet
    using the remove() method
  • Remove(answer)

39
Understanding the Swing Applet Life Cycle
  • Override- When you write a method that has the
    same method header as an automatically provided
    method

40
Understanding the Swing Applet Life Cycle
  • start() method- Executes after the init() method
  • Executes every time the applet becomes active
    after it has been inactive
  • stop() method- When a user leaves a web page
  • You do not usually write your own stop() methods

41
Understanding the Swing Applet Life Cycle
  • destroy() method- When the user closes the
    browser or AppletViewer
  • You do not usually write your own destroy()
    methods

42
Using the setLocation() and setEnabled() Methods
  • setLocation() method- Allows you to place a
    component at a specific location within the
    AppletViewer window
  • X-axis- Horizontal position in a window
  • X-coordinate- Value increases as you travel from
    left to right across the window
  • Y-axis- Vertical position in the window
  • Y-coordinate- Value increases as you travel from
    top to bottom in the window

43
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44
The setEnabled() Method
  • setEnabled() method- To make a component
    unavailable and, in turn, to make it available
    again
  • True if you want to enable a component
  • False if you want to disable a component
  • If (yLoc280) pressButton.setEnabled(false)
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