_professor pixel - PowerPoint PPT Presentation

About This Presentation
Title:

_professor pixel

Description:

Any domain can be viewed internally as a type of content or externally in terms ... knowledge is information in, or at least related to, intellectual domains or ... – PowerPoint PPT presentation

Number of Views:57
Avg rating:3.0/5.0
Slides: 27
Provided by: mdba
Category:
Tags: pixel | professor

less

Transcript and Presenter's Notes

Title: _professor pixel


1
_professor pixel
  • Computers and English
  • Matt Barton

2
_yes, even violent ones
  • I want to talk about video gamesyes, even
    violent video gamesand say something positive
    about them. (1)

3
_social construction
  • You cannot read or think outside of any group
    whatsoever. (2)
  • Groups work to encourage people to read and think
    in certain ways. (2)

4
_three discourses
  • Situated Cognition
  • Human learning is fully embedded in a material,
    social, and cultural world. (8)
  • New Literacy Studies
  • Reading and writing should be viewed not as
    mental achievements but as social and cultural
    practices with economic, historical, and
    political implications.
  • Connectionism
  • Humans are powerful pattern-recognizers. We think
    better with patterns than with logic or abstract
    principles.

5
_anti-social schools
  • Children are expected to read texts with little
    or no knowledge about any social practices within
    which those texts are used. (16)
  • Producers (people who can actually engage in a
    social practice) potentially make better
    consumers (people who can read or understand
    texts from or about the social practice).

6
_semiotic domains
  • By a semiotic domain I mean any set of practices
    that recruits one or more modalities to
    communicate distinctive types of meanings. (18)
  • Cellular biology, literary criticism
  • People need to be able to learn to be literate in
    new semiotic domains throughout their lives. (19)

7
_internal and external
  • Any domain can be viewed internally as a type of
    content or externally in terms of people engaged
    in a set of social practices. (26)
  • Internal Error God breathed life into the
    word.
  • External Error Oh, youre a social linguist.

8
_design grammars
  • Each domain has an internal and an external
    design grammar.
  • Internal DG The principles and patterns with
    which one can recognize what is acceptable
    content in a semiotic domain.
  • External DG The principles and patterns that
    determine what is an acceptable or typical social
    practice and identity within the affinity group
    associated with the domain.

9
_There isnt any content
  • Important knowledge is information in, or at
    least related to, intellectual domains or
    academic disciplines like physics, history, art,
    or literature. (21)
  • Work that does not involve such learning is
    meaningless.

10
_everything in particular
  • The problem with the content view is that an
    academic discipline, or any other semiotic
    domain, is not primarily content. (21)
  • It is primarily a lived and historically changing
    set of distinctive social practices.
  • There really is no such thing as learning in
    general. (22)

11
_everything in particular
  • When we learn a new semiotic domain in an active
    way
  • We learn to experience the world in new ways
  • We gain the potential to join a social group
  • We prepare for future learning and problem
    solving in the domain and related domains

12
_critical learning
  • For learning to be critical
  • We need to learn not only how to understand and
    produce meanings in a particular semiotic domain,
    but also how to think about that domain at a
    meta level.
  • We need to know how to innovate in the domain.

13
_learning to play
  • How are good video games designed to enhance
    getting themselves learned well and quickly so
    people can play and enjoy them even when they are
    long and hard? (6)
  • The theory of learning in good video games is
    close to what I believe are the best theories of
    learning in cognitive science. (7)

14
_videogames
  • Video games are potentially good places where
    people can learn to situate meanings through
    embodied experiences in a complex semiotic domain
    and meditate on the process. (26)
  • Video games situate meaning in a multimodal space
    through embodied experiences to solve problems
    and reflect on the intricacies of the design of
    imagined worlds and the design of both real and
    imagined social relationships wand identities in
    the modern world. (48)

15
_finger
  • Three types of player identity
  • Virtual Identity Your identity as a virtual
    character in a virtual world.
  • Real-world Identity Your identity as a
    non-virtual person playing the game.
  • Projective Identity Your projection of your
    values, aspirations, and directives onto the
    virtual character.
  • This tripartite play transcends identification
    with characters in novels or movies because it is
    active and reflexive.

16
_learning identities
  • People cannot learn in a deep way within a
    semiotic domain if they are not willing to commit
    themselves fully to itthey must see themselves
    as the kind of person who can learn, use, and
    value the semiotic domain. (59)
  • The learner knows she has the capacity to take on
    the virtual identity as a real world one. (66)

17
_situated meaning
  • One good way to make people look stupid is to ask
    them to learn and think in terms they cannot
    connect in any useful way to images or situations
    in their embodied experiences in the world. (76)

18
_the story in videogames
  • The story line in a video game is a mixture of
    four things
  • The game designers choices
  • How you cause these choices to unfold by the
    order in which you find things
  • The actions you carry out
  • Your own imaginative projection about the
    characters, plot, and world of the story

19
_Hamlet died! Insert coin to try again.
  • When the character you are playing dies, you may
    get sad, but you usually get pissed that you
    have failed.
  • The emotional investments you have in a
    video-game story are entirely different from
    those you get in a book or movie. (82)

20
_like I was there
  • One intriguing thing about video-game stories is
    that I am so involved at the level of that the
    larger story line often seems to float somewhat
    vaguely above me.

21
_the cycle
  • Playing a good video game requires the player to
    engage in a four-step process
  • Probe the virtual world
  • Form a hypothesis about what something might mean
    in a situated way
  • Reprobe the word with the hypothesis in mind
  • Reflect on result and rethink hypothesis

22
_learning principles p. 49
  • Active, Critical Learning Principle
  • Learning environments should zoom in and out
  • Design Principle
  • Know and appreciate design
  • Semiotic Principle
  • Learn what signs are and how they relate
  • Semiotic Domains Principle
  • Understand semiotic domains and be able to
    participate in groups
  • Metalevel Thinking about Semiotic Domains
  • Ability to make connections

23
_learning principles p. 67
  • Psychosocial Moratorium Principle
  • Low consequences encourage risk-taking
  • Committed Learning Principle
  • Practice and commitment are linked
  • Identity Principle
  • Learning through taking on identities
  • Self-Knowledge Principle
  • Translate virtual knowledge to your life
  • Amplification of Input Principle
  • Low input, high output
  • Achievement Principle
  • Learners at all levels rewarded proportionately
    for effort

24
_learning principles p. 71
  • Practice Principle
  • More fun More practice
  • Ongoing Learning Principle
  • Constant cycles of learning make roles overlap
  • Regime of Competence Principle
  • Gain skills to overcome challenges

25
_learning principles p. 107
  • Probing Principle
  • Learn as you do
  • Multiple Routes Principle
  • Situated Meaning Principle
  • Text Principle

26
_learning principles p. 111
  • Intertextual Principle
  • Multimodal Principle
  • Material Intelligence Principle
  • Intuitive Knowledge Principle
Write a Comment
User Comments (0)
About PowerShow.com