Title: Concept Generation
1Concept Generation
2Concept Generation
The underlying goal of concept generation is to
develop as many ideas as possible, the more the
better.
The process
Understanding the primary Customer Needs and
Engineering Specifications
3Concept Generation Basic Methods
- Intuitive Method
- Focuses on idea generation from within an
individual or group of individuals. The intent
is to remove barriers to divergent thinking and
promote creative thinking (Brainstorming).
- Directed (Logical) Method
- A systematic, step-by-step approach to searching
for a solution. It relies on technical
information, guidelines and expertise.
4Information Gathering
Knowledge is Power it leads to innovation
5Brainstorming
An intuitive method of generating concepts.
- The overall goal is to obtain several concepts
that might work. - All team members are encouraged to be open and
uninhabited during the early sessions. - No need to adhere to product specifications,
focus on the functional needs of the product. - The primary advantage of brainstorming is the
ability of set of individuals to collectively
build on each other to generate new ideas that
would not arise individually.
6Brainstorming
Some guidelines for brainstorming session
- Select a group leader, to prevent judgments and
to encourage participation by all. - Form the group with 5 to 15 people.
- Do not confine the group to experts in the area.
- Individuals could come to the session with a set
of ideas. - Limit the brainstorming to 45 minutes.
- Do not include bosses, managers or supervisors in
the group.
7Brainstorming
8Brainstorming
Memory Map the group leader is responsible for
recording the brainstorming session
9Brainstorming
Summarize the results of the brainstorming.
10Brainstorming Idea Generators
- Make Analogies
- What analogies exist in nature? What analogous
products exist? How do these products solve the
same product functions?
- Wish and wonder
- What if ..?
- Sketch/use physical models
- What would an idea look like? How does this model
satisfies the function? What can we change?
11Brainstorming Idea Generators
- Eliminate or minimize
- Can we remove a feature? What can we use to
replace a feature? What if a feature were
smaller? Could we divide it into two parts? - Modify and magnify
- What can be made larger or extended? What can be
exaggerated? What can add extra value? What can
be duplicated? Convert a round section to
straight? Can motion, form, shape, color, sound,
odor be changed? - Combine
- Can we combine purposes? How about assortments?
How about blending?
12Brainstorming Idea Generators
- Reverse or rearrange
- Should we turn it around? Up instead of
down?Consider it backwards? What other
arrangements might be better? Interchange
components? Do the unexpected? - Substitute
- What can be substituted?
- Adapt
- What else is like this? What other ideas this
suggest? What could we copy?
13Sketch and 6-3-5 methodBrain-writing
The traditional brainstorming relies on verbal
communications. Idea generation may be dominated
by a small number of aggressive members.
Guideline for 6-3-5 method
- Team members are arranged around a circular table
to provide continuity. Six (6) members are ideal. - Each member sketches three (3) ideas for the
product configuration or functions. Sketches
should be the focus of this activity. The top
five product functions with respect to the
customer needs are considered.
14Sketch and 6-3-5 methodBrain-writing
- The three ideas are passed to the right. A
certain time limit is set to add additional ideas
and to modify or extend the ideas. This is done
for five (5) rounds. - No verbal communication until a round is
completed. - Traditional brainstorming may be implemented
after a few rounds of 6-5-3 sessions. - The focus of the modifications during the passing
of ideas should be on advancing the ideas, not on
negative criticism.
15Example of a 6-3-5 method
Power screw driver
16Example of a 6-3-5 method
17Concept Generation Advanced Methods
Directed-search or logical concept generation
methods are used to develop ideas in a
step-by-step comprehensive fashion.
- Generating ideas from physical principles.
- Generating ideas using classifying schemes.
- Generating concepts by implementing the Theory of
Inventive Problem Solving (TIPS).
18Generating ideas from physical principles
State possible physical principles that can
govern the product function.
If a known physical effect can be described by a
known equation with independent variables, then
these variables can be changed to generate
different concepts.
19Generating ideas from physical principles
Example Capacitive Parallel-plate system for
sensing. C A e / d
20Generating ideas using classifying schemes
Classifying schemes are categories of high-level
physical principles or geometry. They help in
developing concepts that may not have been
considered in a purely intuitive approach.
- Motion
- Type Stationary, translational, rotational
- Nature Uniform, non-uniform, oscillating
- Planar, three dimensional
- Number one, several, composite motion
- Basic material properties
- State Solid, liquid, gaseous
- Behavior Rigid, elastic, viscous
- Form Solid bodies, powder, grains
21Generating ideas using classifying schemes
- Basic structural properties
- Joints rigid, rotational, sliding
- Alignment horizontal, vertical, angled, truss
- Loading conditions tension, compression,
bending, torsion - Geometry
- Size small, large, narrow, tall, low
- Shape cylindrical, cone, cube, sphere
- Position Axial, radial, tangential, vertical
22Generating ideas using classifying schemes
To use a classification scheme, the design team
should focus on the primary product functions.
Example Storing Energy
23Generating concepts by implementing the Theory of
Inventive Problem Solving (TIPS).
The theory was developed by discovering that
patterns exist in patents. Originally by
Altshuller in late 1940s and revised by Domb and
Slocum, 1998.
After studying millions of patents, it was
discovered that patents fall into five categories.
24Generating concepts by implementing the Theory of
Inventive Problem Solving (TIPS)
- Basic parametric advancement.
- Change or rearrangement in configuration.
The first two are considered routine design,
they do not exhibit significant innovations.
- Identifying conflicts and solving them with
known physical principles. - Identifying new principles.
- Identifying new product functions and solving
them with known or new principles. - The last three categories represent designs that
include inventive solutions.
25Generalized Engineering Parameters for Describing
Product Matrices
26TIPS Design Principles
There are 40 design principles
Principle of segmentation Divide the object
into independent parts that are easy to
disassemble, increase the degree of segmentation
as much as possible
Principle of removal Remove the necessary or
disturbing part from the object.
Principle of local quality Change the objects
or environments structure from homogeneous to
non-homogenous. Let different parts of the object
carry different functions.
27TIPS Design Principles
28TIPS Design Principles
29Relationship Matrix
The tables relate generalized engr. parameters to
generalized solution principles. Each column and
row represents generalized engr. Parameters, and
the cell contents represents the suggested
generalized solution principles.
30Relationship Matrix
31Example using TIPS
Consider the evolution of the iron product for
smoothing wrinkles from clothing.
An important function of an iron is to transfer
force to the clothing to remove wrinkles. It is
equally important that it should reduce the force
on the user (comfortable use).
The conflict is that we want a heavy iron to
remove wrinkles but we do not want a heavy iron
due to the impact on ergonomics.
32Example using TIPS
Using the relationship matrix table, TIPS
principles 8, 1, 18, and 37 apply to the
problem.
8 1
18 37
33Example using TIPS
Principle 8 consider adding a
counterweight Principle 1 divide the design
into independent parts Principle 37 consider
thermal expansion Principle 18 consider
adding vibration to the concept
8 suggests a levered counter weight. 1 suggests
a foot-operated sandwich iron 37 suggests adding
water spray 18 - mechanical vibration may be
added with an eccentric weight that would
increase the force into the clothing, while
reducing the carrying weight of he iron.
34Summary of the TIPS Approach
- Determine the conflict(s) in the design problem.
- Determine the generalized engineering parameters.
- Determine the intersection in the TIPS table for
the numbers of the engineering parameters. - Read the principles that apply to help solve the
problem. - Use the design principles to develop creative
solutions to the conflict.
35Functional Decomposition
Design an easily removable device that can keep
water and mud off the rider of a mountain bike
without interfering with the bikes operation.
36Functional Decomposition
37Developing Concept for each Function
38Combine Solutions for each Function into Concept
Variants
39Combine Solutions for each Function into Concept
Variants
40Combine Solutions for each Function into Concept
Variants
Standard fender All variations are about
attaching the fender to the bike