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Creative Economy

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The definition the organisations works to is the DCMS definition, set out as ' ... the art and antiques market, crafts, design, designer fashion, film and video, ... – PowerPoint PPT presentation

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Title: Creative Economy


1
Creative Economy
  • Aileen McEvoy
  • October 2006

2
Definition of Creative Industries The definition
the organisations works to is the DCMS
definition, set out as those industries which
have their origin in individual creativity, skill
and talent and which have a potential for wealth
and job creation through the generation and
exploitation of intellectual property. This
includes advertising, architecture, the art and
antiques market, crafts, design, designer
fashion, film and video, interactive leisure
software, music, the performing arts, publishing,
software and computer games, television and radio
3
  • The Wider Economy
  • Stable economy
  • Favourable exchange rates
  • Legislative framework
  • Removal of unnecessary regulation
  • Range of employment related issues

4
Creative Economy Programme Education and
Skills Competition Intellectual
Property Technology Access to Finance Business
Support Diversity Infrastructure Evidence
Analysis
5
Distribution Broadcasting
Audience Research New Markets IT Digital
Education HE
Cultural Tourism
Product Development Customer Focus International M
arkets
Research Learning Knowledge Transfer Resources
Facilities CPs
Buildings Workspaces Transport IT
Infrastructure
Creative Industries
Artists Insights Own It
Intellectual Property
Routes to Training and employment
Governance Procurement Productivity
Labour market intelligence Intelligence
gathering Data analysis
21st Century
Diversity
Information Advice CPD Finance
Culturally Active Places, Communities, Individuals
Research Evidence
Business Support
Sustainable Communities
6
Creative Industries
Skills
Markets
Finance
Business Leadership Technical Diversity
Audiences Distribution National /
International Research Intelligence
RD Start-Up Growth Reserves
7
ACE Role in Creative Industries the first 10 yrs
  • Mapping and research
  • Advocacy influencing regional bodies eg,
    establishing
  • Creative Industries as priority with RDA
  • Pilot programmes
  • access to finance
  • skills development
  • market development
  • diversity

8
The Creative Economy - The Next Decade
  • Strengthen the evidence intelligence base
  • Support and grow talent
  • Manage intellectual property
  • Build productivity and leadership capacity
  • Encourage collaboration between content and
    technology
  • Raise profile of England as hub for Creative
    Industries

9
The Creative Economy - The Next Decade
  • Strengthen the evidence intelligence base
  • (key partners DCMS/RCC/HE/AHRC)
  • Support and grow talent
  • (key partners HE/CP/NESTA/RFOs)
  • Manage intellectual property
  • (key partners DCMS/DTI/OwnIt)
  • Build productivity and leadership capacity
  • (key partners HE/CSS/Cultural Leadership
    Programme/RFOs)
  • Encourage collaboration between content and
    technology
  • (key partners HE/AHRC/RDAs/BBC/Broadband
    suppliers)
  • Raise profile of England as hub for Creative
    Industries
  • (key partners UKTI Visiting Arts British
    Council broadcasters)

10
Thank you
www.artscouncil.org.uk
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