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Introduction to Modelling

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... in a timely fashion. Monitoring Contributions. Distribute ... Need to support design work at the level of user's objects & their interactions. How OVID Works ... – PowerPoint PPT presentation

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Title: Introduction to Modelling


1
Introduction to Modelling
  • Studio Design in HCI
  • Cheryl Geisler
  • Lecture 7

2
Agenda
  • Teaming Intro to Modelling
  • Modelling Problem
  • Wide World of Modelling

3
Teaming
4
Role of Teaming
  • Major area for individual assessment
  • Critical to design success
  • General area of weakness

5
Timing
  • Doing 1st major assignment
  • Two major assignments coming up
  • Stress strains

6
Opportunity
  • Reflect
  • Address

7
Importance of Addressing Teaming
  • Team time
  • 10 teaming
  • 90 designing
  • Team failure
  • 90 teaming
  • 10 designing

8
The Teaming Cycle
9
Frequency of Meetings
Decide
  • Not meeting enough
  • Meeting too much

Disseminate
Discuss
Work
Propose
Distribute
10
Organization of Team Meetings
Decide
  • Issues not raised and discussed in appropriate
    order

Disseminate
Discuss
Work
Propose
Distribute
11
Team Schedule
Decide
  • Cycle not timed correctly to meet deadlines

Disseminate
Discuss
Work
Propose
Distribute
12
Team Work Plans
Decide
  • Work not divided up as needed

Disseminate
Discuss
Work
Propose
Distribute
13
Coordination
  • Communication not adequate

Decide
Disseminate
Discuss
Work
Propose
Distribute
14
Listening
Decide
  • Proposals not listened to
  • Discussion not frank

Disseminate
Discuss
Work
Propose
Distribute
15
Completing Individual Work
Decide
  • Work not completed in a timely fashion

Disseminate
Discuss
Work
Propose
Distribute
16
Monitoring Contributions
Decide
  • Concerns not expressed and dealt with

Disseminate
Discuss
Work
Propose
Distribute
17
Division of Work
Decide
  • Work load not equitable

Disseminate
Discuss
Work
Propose
Distribute
18
Principles Addressing Teaming
  • Review the areas
  • Avoid blame
  • Favor praise
  • Be helpful and productive
  • Consider your role and responsibility
  • Put it on the agenda!

19
Conceptual Design
20
The Phases
  • Requirements
  • What is Needed
  • Conceptual Design
  • What will Work
  • Implementation
  • Making it Work

21
The Methods
  • Requirements
  • Activity Analysis
  • Conceptual Design
  • Object Modelling
  • Implementation
  • Prototyping

22
The Deliverables
  • Requirements
  • Transformed Narrative
  • Conceptual Design
  • Model of the HCI
  • Implementation
  • Prototype of the HCI

23
The System
Transformed Narrative
24
Benefits to the HCI
  • built upon analysis of cultural practices
  • built upon an underlying conceptual model
  • more than haphazard prototype

25
Intro to OVID
26
OVID Methodology
  • OVID
  • Object
  • View
  • Interaction Design

27
OVID Defined
  • the underlying objects in an HCI
  • seen through the Views of the user
  • In their Interactions among one another
  • Represented in an abstract Diagram

28
OVID Origins
  • 1998
  • Designing for the User with OVID
  • Extending OOM to HCI

29
OOM Origins
  • 1997
  • Object-Oriented Modeling and Design
  • GE / Rational

30
OVID References
  • http//www-3.ibm.com/ibm/easy/eou_ext.nsf/Publish/
    589
  • Designing for the User with OVID Bridging User
    Interface Design and Software Engineering. Dave
    Roberts, Dick Berry, Scott Isensee and John
    Mullaly. Esp Chapter 5.

31
Problem of Multidisciplinarity
  • Multiple Disciplines
  • Programmer
  • Graphics designer
  • Usability
  • HCI designer
  • Each with their own methods

32
Problem of Abstraction
  • User Interface 10
  • User Interactions 30
  • User Objects Interactions 60
  • ERGO
  • Need to support design work at the level of
    users objects their interactions

33
How OVID Works
  • An abstract model of
  • The objects the user interacts with
  • The ways they interact
  • The views through which the user works
  • A model that is multidisciplinary

34
Objects in OVID Things
35
Views in OVID Actions
36
Interactions in OVID Operations
37
Key to Success Using OVID
  • Model the User Objects
  • Built on Your Transformed Narrative
  • Model the User Actions
  • Not just the interface but the users interaction
    with the interface
  • Dont model the system
  • cookbook, not the database

38
Conceptual Design Schedule
  • Week 4 Lec 7-8
  • Week 7 Lec 11/12
  • Week 8 Modelling homework
  • Lec 13/14
  • Week 9 Spring Break
  • Week 10 Lec 15/16
  • Week 11 Presentations

39
Conceptual Design Deliverables
  • model of the activity transformed by the HCI
    Design

40
Questions
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