Title: Universal and inclusive design Human Computer Interaction
1Universal and inclusive design Human Computer
Interaction
- New technology and products have the potential
to improve quality of life. - However, unless technology is made available to
everyone it also has the opportunity to
alienate. - As many products are designed to appeal to
younger people, the lucrative older market sector
is being ignored and large sections of the
population are being excluded. - The global ageing population is growing
inexorably. - Hence, there is an urgent need for design
methods, based on a better understanding of age
and ability related factors, which will lead to a
minimising of the impact of impairments and
thereby extend quality life.
2Driving forces Human Computer Interaction
- A number of forces are being exerted on designers
to adopt conventions of universal or inclusive
design other phrases used include design for
all, or accessible design. - These forces are (largely)-
- Market pull e.g. Population ageing
- Technology push e.g. Mobile technology
- Legislation e.g. Disability Discrimination
legislation. - The UKs Disability Discrimination Act (DDA)
(1995)and the USs Section 508 both now require
that software be accessible. Additionally, ISO
Guide 71 gives advice to developers on addressing
the needs of older persons and persons with
disabilities whilst ISO 20282 addresses ease of
operation of everyday products.
3Inclusive design Human Computer Interaction
- All this means that we should be developing
technologies and interfaces which are, as a
matter of course, inclusive. - The British Standards Institute has a definition
for inclusive design - It has also been said many times that if you can
design products, interfaces and technologies that
are usable for, for instance, older people, then
by default your system will be usable by everyone.
An approach to the design of mainstream products
and services that are accessible and usable by
as many people as reasonably possible, without
the need for adaptation or specialist design.
BS 7000 Part 6. British Standards
Institute, 2005
4Design exclusion Human Computer Interaction
- Design exclusion arises when product demands
exceed the actual capability of targeting
users for interacting with the product. - Why does design exclusion exist? 1, 62 of
designers are under 40, 30 of designers are in
their 20s and 61 of designers are men. - In contrast if we look at consumers 2 21 of
the UK population is over 60, half of the UK
population is now over 46 and there are fewer men
than women at all ages over 21.
1. Source Design industry research 2005 2.
Source UK census 2001
5Design exclusion Human Computer Interaction
6Universal Design Human Computer Interaction
- This is a term originating in the US and
underpinned by 7 principles set out by architect
and designer Ron Mace (see next slide) in the
late 1990s. - Taken up enthusiastically in Japan and extends
the concepts of Barrier-Free Design and Universal
Access to include access to products and
services. - Barrier-free design was the original focus of
disability campaigners and architects for access
to buildings and public environments. - Universal access/access for all to information
and communications technology (ICT). Also used in
assistive technology to refer to specialist
interfaces and control devices to make ICT
products accessible to people with high levels of
impairment.
77 Universal Design Principles Human Computer
Interaction
- Equitable Use The design is useful and marketable
to people with diverse abilities. - Flexibility in Use The design accommodates a wide
range of individual preferences and abilities. - Simple and Intuitive Use Use of the design is
easy to understand, regardless of the user's
experience, knowledge, language skills, or
current concentration level. - Perceptible Information The design communicates
necessary information effectively to the user,
regardless of ambient conditions or the user's
sensory abilities. - Tolerance for Error The design minimizes hazards
and the adverse consequences of accidental or
unintended actions. - Low Physical Effort The design can be used
efficiently and comfortably and with a minimum of
fatigue. - Size and Space for Approach and Use Appropriate
size and space is provided for approach, reach,
manipulation, and use regardless of user's body
size, posture, or mobility.
These well known principles have been compiled by
the The Center for Universal Design, North
Carolina State University. See http//www.design.n
csu.edu/cud/
8The inclusive design cube Human Computer
Interaction
- This is a model developed by the idesign team
which shows how a specific design approach is
needed to accommodate the needs of the whole
population. - The idesign team consisted of people from the
Design Council, the Engineering Design Centre at
Cambridge Univ, the Design for Ability unit of
the London Institute, and the Helen Hamlyn
Research Centre at Royal College of Art.
9Inclusive design lifecycle Human Computer
Interaction
10The accessible web Human Computer Interaction
- In 1999, the Sydney Organizing Committee for
the Olympic Games (SOCOG) were ordered by the
Australian Human Rights Commission to redesign
the Olympic website following a complaint by a
user who said that the site was inaccessible to
him as a blind person. - SOCOG refused to redesign the site, but lost the
resultant court battle, and were forced to
(partially) redesign the site and pay A20,000
damages. - A nice summary is at http//www.contenu.nu/socog.h
tml
11The accessible web Human Computer Interaction
- Making websites accessible is deemed important,
because the Web is embodies the availability of
information for all. People with disabilities
may use technologies such as speech-browsers and
braille displays. - Below are some common problems however
- No text alternatives (ALT) for images.
- Structural elements (e.g. tables) used clumsily
for aesthetic reasons. - Streamed media with no captions or text
transcript. - Poor labelling of forms and frames.
- Script and/or programming code that is not
recognised by assistive technologies (such as
speech-browsers). - Colour is also a key issue, with 1 in 12 people
suffering from colour blindness. Some colour
combinations that are clear to many of us are
totally indistinguishable to somebody who is
colour blind.
Source http//www.amber-light.co.uk/resources/pri
mer_accessibility.htm
12The accessible web Human Computer Interaction
see http//www.w3.org/WAI/
- The World Wide Web Consortium (W3C)'s Web
Accessibility Initiative (WAI) is an effort to
improve the accessibility of the World Wide Web
(WWW or Web), especially, but not only, for
people with disabilities. - This Web Content Accessibility Guideline 1.0
(known as WCAG) was developed in 1999. The WCAG
are a set of guidelines on making content
accessible, primarily for disabled users, but
also for all user agents, including highly
limited devices, such as cell phones.
13The accessible web Human Computer Interaction
- This Web Content Accessibility Guidelines can be
found online at http//www.w3.org/TR/1999/WAI-WEB
CONTENT-19990505/ - There are three levels of conformance
- Level "A" all Priority 1 checkpoints are
satisfied - Level "Double-A" all Priority 1 and 2
checkpoints are satisfied - Level "Triple-A" all Priority 1, 2, and 3
checkpoints are satisfied - However, anyone can put these logos on their site
the W3C.org will not check up on you so why
not? Will you get taken to court? Will they win?
Who is responsible anyway you your service
provider your designer?
14WCAG Human Computer Interaction
- Here are the guideline headings-
- Each of these headings has a list of prioritised
plain english descriptions of guidelines.
15WCAG Example Human Computer Interaction
- Checking all these is hard though some
automated tools exist (and are often criticized). - The guidelines are OLD (1999 for goodness sake!)
some people (eg the French!) have developed
their own .
16Ageing Human Computer Interaction
- By 2020, the new consumer will be the 50 year
old. - Demographic predictions illustrate that by 2020,
50 of the UK population will be over 50. - These people will be the wealthiest 50
generations that the UK has ever seen, commanding
a substantial disposable income and hence control
a large proportion of the countrys wealth and
savings.
17Ageing Human Computer Interaction
18Ageing Human Computer Interaction
- This wealth needs to be put back into circulation
in order to generate jobs and keep the economy
healthy. - Retired people also have time to spend more money
and also the time to shop around and compare
products. - Products that are physically inaccessible to them
will not be on their shopping lists. - In order to maximise market potential for a given
product, manufacturers should ensure that they
are accessible to the weakest person and by doing
so, make it is accessible to all people.
design for the young and you exclude the old,
design for the old and you include the
young Bernard Isaacs Founding Director of the
Birmingham Centre for Applied Gerontology
19Politics, Ageing TechnologyHuman Computer
Interaction
- Funding for research and development of
technology for older people in the UK is not
good. - The House of Lords Select Committee on the
Scientific Aspects of Ageing (2005) panned the
funding climate in the UK and, to a large extent
anyway, even the research that was going on. - Excerpt from page 63
20SPARC (see www.sparc.ac.uk)Human Computer
Interaction
- SPARC is jointly funded by EPSRC/BBSRC and is
managed by an executive of academics led by Peter
Lansley from Reading and Richard Faragher from
Brighton. - It aims to promote and foster ageing related
research in the UK research community via a
number of initiatives one of which is the
funding of small capacity building grants. - Additionally it will organise regular events
throughout the UK for the benefit of researchers,
practitioners, health care professionals and
end-users. - Above it aims to foster bottom up enthusiasm in
researchers to make a difference to the quality
of life of older people.
21AR for ageing in place Human Computer Interaction
- One of the aims of the SPARC initiative is to
re-apply strong area of existing research to
ageing related problems. - The grant I am involved with is to build on my
own, and other, existing work in augmented
reality (AR). - The work is somewhat inspired by a position
statement made by Stephen Intille at MIT
Ubiquitous computing and context aware
algorithms offer a new healthcare opportunity and
a new set of research challenges exploiting
emerging consumer electronic devices to motivate
healthy behavior as people age by presenting
just-in-time information at points of decision
and behavior.
S. S. Intille, "A new research challenge
persuasive technology to motivate healthy aging,"
IEEE Trans on Information Technology in
Biomedicine, vol. 8(3), pp. 235-237, 2004.Â
22Persuasive technology SHAUNS LUNCHTIME TALK,
FEB 2006
- Intille also goes on to say that
- In the context of ageing this might be to affect
decisions relating to a healthier lifestyle,
decisions related to diet, exercise, dental-care,
stress management, and maintaining social
relationships.
there are four components to an effective
strategy to motivate behavior change using
just-in-time information 1) present a simple,
tailored message that is easy to understand, 2)
at an appropriate time, 3) at an appropriate
place, 4) using a non irritating strategy (even
after possibly hundreds of presentations).
S. S. Intille, "A new research challenge
persuasive technology to motivate healthy aging,"
IEEE Trans on Information Technology in
Biomedicine, vol. 8(3), pp. 235-237, 2004.Â
23Our project SHAUNS LUNCHTIME TALK, FEB 2006
- Our project, entitled Multimodal augmented
reality to support ageing-in-place a pilot study
started on 1st Feb 2006 and will run for a year
it has the following stated aim - The reality will be a good deal of consultation
with end-users (individuals and groups) and the
short evaluations of some mock-up systems,
employing visual and aural displays, using some
form of WoZ methodology.
The proposed research in particular will
generate the capacity to develop flexible systems
which are affordable, tunable to individual
needs, discreet or attention-grabbing when
required, and are respectful of peoples social
interactions and activities
24Why AR? SHAUNS LUNCHTIME TALK, FEB 2006
- AR can make use of the home medium itself (walls,
floors, ceilings, cookers, doors and etc) to
provide a rich messaging service to users as they
conduct their everyday, including social,
activities throughout the home environment. - A few researchers are already looking at visual
AR displays, for instance in the kitchen (see
pic). - Essentially, we dont want to use ARQuake-style
AR instead we areinterested in projectors and
audio speakers, and in ambient and distributed
displays, - Personally Im also interested in studying AR in
social settings will spectators increase or
decrease the effect?
Bonanni, L., Lee, C.H., Selker, T. "Counter
Intelligence Augmented Reality Kitchen." Long
paper in Extended Abstracts of ACM CHI 2005.Â
25Assistive technologyHuman Computer Interaction
- Assistive technology (also called rehabilitation
design) is similar in many ways to the stuff we
have looked at today. - However AT is primarily focused on enabling
social participation of people with severe
impairments. - Much work in this area has been concerned with
developing one-off solutions and specialist
equipment for small numbers of people.
Is this assistive technology?
26Extra Reading for this lecture Human Computer
Interaction
- None of the main HCI texts are much use for
this!! - Read one of the articles on the Inclusive Design
Cube from Cambridge e.g. http//web.mit.edu/16.459
/Keates.pdf. - Read the article (from April 2006) From margins
to mainstream why inclusive design is better
design by Roger Coleman, from Helen Hamlyn
Research Centre, at the Royal College of Art.
Online at http//www.hhrc.rca.ac.uk/resources/pub
lications/ErgSocLecture06.pdf - Finally you must browse the Content
Accessibility Guidelines can be found online at
http//www.w3.org/TR/1999/WAI-WEBCONTENT-19990505
/ and then take a look at the University site
does it conform? How about the Depts pages?
Mine?