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Title: The Emergence of Interactive Meaning Processes in Autonomous Systems


1
The Emergence of Interactive Meaning Processes in
AutonomousSystems
  • Argyris Arnellos, Thomas Spyrou, John Darzentas
  • University of the Aegean
  • Dept of Product Systems Design Eng
  • Syros, Greece
  • http//www.syros.aegean.gr

2
General Problem
  • Theoretical frameworks of cognition are
    differentiated by the way they handle the notions
    of intentionality, meaning, representation and
    information.
  • One could ask How is meaning generated and
    manipulated in natural and consequently in
    artificial cognitive systems?

3
MAIN APPROACHES to GOGNITION and to the DESIGN of
ARTIFICIAL AGENTS
  • Cognitivism and Computational Artificial Agents
  • All intentional content is a kind of information
    which is externally transmitted by a merely
    causal flow.
  • Meaning is externally ascribed
  • ?An Objection Searles Chinese Room Argument
  • An Answer (Harnad, 1990) Symbol Grounding is an
    Empirical Issue
  • Note A complete cognitivist grounding theory
    should consider both external and internal
    representational content, as well as, their
    transduction system and its interactive nature.
  • Main candidate for the transduction is a
    connectionist network

4
Connectionism
  • Connectionist systems as syntactically adaptive
    systems (not all of them)
  • Such machines receive (contingent) feedback from
    their outputs, which then directs the adjustment
    of their decision function (i.e.new
    percept-action mapping).
  • No semantics as the system cannot decide on its
    own which aspects of the world must be encoded
    ("feature primitives") such that the machine can
    find a successful classification rule.
  • Adding a "training" origin to correspondence
    works no better than adding lawfulness
  • Connectionistic architectures cannot account for
    internal content.

5
Dynamic Systems and Cognition
  • Time-Dependence Natural cognition happens in
    real time, hence dynamics is better suited to
    model it than the a-temporal computational
    approach.
  • Embodiment Cognition is embedded in a nervous
    system, in a body, and in an environment, whereas
    computationalism typically abstracts this
    embeddedness away, and can incorporate it in only
    an ad hoc manner.
  • Emergence Dynamics can explain the emergence and
    stability of cognition through self-organisation,
    whereas cognitivism ignores the problem of
    cognitive emergence.

6
Dynamic Systems and Cognition
  • No information processing (no symbols, no
    representations)
  • The dynamics of the cognitive substrate (matter)
    are taken to be the only thing responsible for
    its self-organization
  • Systems ability for classification is dependent
    on the richness of its attractors, which are used
    to represent events in its environment
  • Systems meaning evolving threshold cannot
    transcend its attractors landscape complexity

7
Defining Agency
  • Strong notion An agent is a system which
    exhibits
  • interactivity the ability to perceive and act
    upon its environment by taking the initiative
  • intentionality the ability to effect
    goal-oriented interaction by attributing
    purposes, beliefs and desires to its actions
  • autonomy the ability to operate intentionally
    and interactively based only on its own
    resources.
  • Collier, 1999 suggests that there is
  • no function without autonomy
  • no intentionality without function
  • no meaning without intentionality
  • Circle closes by considering meaning as a
    prerequisite for the maintenance of systems
    autonomy during its interaction.

8
The Need for a New Kind of Representations
  • As tasks become more complex the use of internal
    states that carry information about the
    environment becomes less and less avoidable.
    (Kirsh, 1991)
  • even in the very simple cases mentioned above
    we find that individual units act as very simple
    representations in mediating interactions between
    the robot and its world Brooks (1997)
  • What kind of representations do we need?
  • No representations per se, but a different type
    of representation

9
The Need for a New Kind of Representations
  • Representations that can only be understood in
    the context of activity.
  • For an adaptive system the primary problem is to
    produce action appropriate to the context, not
    referentially individuate a signal source
    (cognitivism).
  • The content should be accessible to the system
    itself.

10
Functionality and Representations
  • A behaviour is really contributing to systems
    functionality if and only if it is mediated by
    representations and
  • an information-carrier is only a representation
    if it plays an appropriate role in the systems
    functionality towards its self-maintenance
  • Where can these kind of representations be found
    and
  • What type will they be?

11
Code Duality in protein structure/sequences based
on (Hoffmeyer Emmeche, 1991)
  • Analog Information Space protein functional
    conformations
  • Digital Information Space amino-acid sequences

AIS
Ksequencestructure
H ? K
10101010110100010011001
DIS
12
Levels of Interactive Representations (Bickhard,
1998)
  • Interactivism and Function
  • Function is a forward looking concept as it tries
    to explain what is its future value to the
    system.
  • Recursively Self-Maintenant Systems
  • System has alternative ways of self-maintenance
    available and it can switch one alternative to
    another in case of failure.
  • The conditions under which the serving of a
    function succeeds constitute the dynamic
    presuppositions of those functional processes.
  • a minimal ontological representative system (S)
    has to include a subsystem, a differentiator
    (Dif), engaging in interaction with its
    environment (Env).

13
Levels of Interactive Representations (Bickhard,
1998)
  • Internal course of that interaction will depend
    both on the organization of the subsystem and on
    the interactive properties of the environment.
  • Each final state classifies all of the
    environments together that would yield that
    particular final state if interacted with. Each
    possible final state (FS) will serve as a
    differentiation of its class of environments

Goal System 1
Env1
Pi
FS1
Pj
Goal System 2
Env2
FS2
Dif
Env3
System
14
Emergent Levels of Interactive Representations
  • Level 3 Implicit definitions of environmental
    categories
  • Final states reached can be considered as a
    digitalisation of the analog-analog interactions
    in the internal of the system due to its contact
    with the environment.
  • Minimal information
  • There is no information concerning anything about
    that environment beyond the fact that it was just
    encountered and that it is not the same as those
    environments differentiated by any of the other
    possible final states.
  • There is no representational content involved
  • System has no information about the classes of
    environments that it implicitly defines.

15
Emergent Levels of Interactive Representations
  • Level 4 Functional Interactive Predication
  • System strives to achieve maintain
    self-maintenance and through its interactions
    builds a new level of organisation (new
    representational level) where the implicit
    environmental differentiations of Level3 are
    re-organised as quantitative variety of
    functional predications about the environment.
  • From Level3 ? Level 4 - Minimal representation
  • The whole system at this moment (FI) interprets
    the signs of Level3 as Dynamic Interpretants at
    Level4
  • Differentiators final states (FS)
    (Representamens) indicate which further
    procedures might be appropriate and the
    goal-system selects from among them.
  • Analog-driven Emergence where new predicates are
    formed

16
Levels of Interactive Representations
Systems Habit
Representamen
Dynamic Interpretant
Goal System 1
Env1
Pi
FS1
Pj
Goal System 2
Env2
FS2
Dif
Env3
System
17
Levels of Interactive Representations
  • Level 5 Implicit definitions of environmental
    properties
  • Interaction with the environment continuous and
    the AIS of Level4 are locally interacting in
    various time scales in order to reduce
    uncertainty for the environment.
  • A in a way more compressed digital record
    emerges and we have a transition from
  • implicit definitions of environmental categories
    ? implicit definitions of environmental
    interactive properties
  • From Level4 ? Level 5
  • Emergence of functional relations among systems
    organisations that involve such implicit
    definitions
  • Implicitness and presupposition is observed which
    can account for unbounded representationality.

18
Levels of Interactive Representations
  • Level 6 Emergence of organisations of
    interactive potentialities
  • Levels 5 representations are implicitly being
    selected by systems differentiating interactions
    in a statistical manner ? formation of
    aggregates of properties that are presently
    available.
  • These aggregates are ongoingly updates ?
    construction of new indications and changing old
    ones ? formation of apperceptive procedures.
  • From Explicit Situation Images ? Implicit
    Situation Images
  • Implicit definitions of environmental interactive
    properties Level5) ENGAGE in various
    apperceptive procedures driven by Level4 and
    forms organisations of interactive potentialities

19
Levels of Interactive Representations
  • Level 7 Emergence of objects and Constructive
    Memory
  • The organisations of indications of interactive
    potentialities are used in systems interaction
    and in some cases they tend to remain constant
    (invariant) as patterns.
  • The quantitative variety of the organisations of
    interactive potentialities of Level 6 is
    re-organised as certain types of organisations
    (based on their temporal coherence).
  • Such types of organisations of interactive
    potentialities constitute objects for the system
    itself.
  • Memory System is able to expand its situation
    image without explicit bound ? system represents
    such invariances in its situation image.
  • Constructive Memory
  • System is able to test past apperceptive
    processes in present and differing directions.

20
Levels of Interactive Representations
  • Level 7 Emergence of objects and Constructive
    Memory
  • At this phase, icons and indexes can emerge into
    the system but not symbols, for which genuine
    social communication is needed.
  • Symbols will need the lower levels
  • Notes
  • A useful framework for Alife and AI experiments
    (since, interactive representations need only
    simple control systems)
  • It seems that initially two non-semiotic levels
    should exist?

21
Full Semiotic and Representational Capacity
Rule-based syntactic complexity
Induction
PS
PS
FI
FI
object
action
PS
PS
Morphodynamics
sos of representational structure
pragmatics systems history
Deduction
DI
DO
DO
Testing anticipations
signs
DO
Memory-based analogy making
IO
II
II
DO
measurement
ENVIRONMENT
Abduction
COGNITIVE SYSTEM
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