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Design

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Establishing design specs. Concept generation & selection. Thinking towards the final... 60 pts - design evaluation. 40 pts - round eliminated. Double elimination ... – PowerPoint PPT presentation

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Title: Design


1
Design Creativity
MECH 151 March 27, 2000 Eric Wang
2
Todays Outline
  • Product development cycle
  • Effective prototyping
  • Final Competition
  • Creativity
  • Creativity exercise
  • Swing Competition

3
Stages of Development
Concept Develop-ment
System-Level Design
Detail Design
Testing Refine-ment
Production Ramp-up
4
Stages of Development
  • 1. Concept Development
  • Identifying customer needs
  • Establishing design specs
  • Concept generation selection
  • 2. System-Level Design
  • Product architecture
  • Subsystems interface
  • Industrial design
  • Economics

5
Thinking towards the final
  • Risk Reduction Prototype
  • Innovate ? Generate neat concept
  • Identify a risky component and TEST it.
  • Experimentation ? improvement
  • Expect to see this in the Analysis Testing
    portion of the final report.

6
Experimentation/Innovation
  • Who ate the first egg?
  • Where it comes from
  • What it looks like
  • Whats inside
  • How did it catch on?
  • Who would try it again?
  • This is a good example of the innovation/experimen
    tation cycle

7
Final Competition Outline
  • Battle Billiards
  • 2 robots
  • Fit in a 12 x 6 x 9 in box
  • Autonomous
  • Wins based on Location and Goals
  • 60 pts - design evaluation
  • 40 pts - round eliminated
  • Double elimination
  • 2 losers circuits, 2 byes

8
Final battle arena
Score 36 - (location) (goals) x 6
interventions See the web for details
9
Lets do some simple math
  • Calculate the running total
  • 1000
  • 20
  • 1000
  • 40
  • 1000
  • 30
  • 1000
  • 10

10
Creativity is
  • The ability to modify self-imposed constraints.
  • Ackoff Vergara (1988)

11
Common Creative Blocks
  • Imposing constraints on the problem
  • Inability to isolate the problem
  • Feeling overwhelmed by the problem
  • Using rigid problem-solving strategies
  • Overemphasis on reason and logic
  • Lack of time
  • Stereotyping
  • Fear of taking risks
  • Cultural Intellectual blocks

12
Creativity Exercise
  • Get team together
  • 3 minutes to brainstorm

13
Creativity Exercise
  • List all the things you can do
  • with a Coke Bottle.

14
Attribute listing
  • 30 seconds each
  • Glass
  • Container
  • Clear
  • Hard
  • Round
  • Electrically insulating

15
Summary
  • Product development cycle
  • Risk reduction test
  • Final Competition
  • Creativity blocks
  • Brainstorm listing practice
  • Up Next
  • Swing Competition
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