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Karen Fraser, 16G06

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Plus stuff!! Colour. Need to talk about bits! Everything in computing is ... this method are often called RAW files. ... sites must create a reaction/response ... – PowerPoint PPT presentation

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Title: Karen Fraser, 16G06


1
Karen Fraser, 16G06
  • email, k.fraser_at_ulster.ac.uk, website,
    karenfraser.co.uk

2
Colour
  • Digital Multimedia, 2nd edition
  • Nigel Chapman Jenny Chapman
  • Chapter 6
  • Plus stuff!!

3
Need to talk about bits!
  • Everything in computing is measured in bits
  • A bit is the smallest unit of measurement
  • 8 bits make up a byte
  • 1024 bytes make up a kilobyte
  • There are 8192 bits in a kilobyte
  • How do we get 1024 bytes in a kilobyte?

4
Need to talk about binary!
  • The principle behind digital computers. All input
    to the computer is converted into binary numbers
    made up of the two digits 0 and 1 (bits).
  • For example, when you press the "A" key on your
    keyboard, the keyboard circuit generates and
    transfers the number 01000001 to the computer's
    memory as a series of pulses with different
    voltages.
  • The bits are stored as charged and uncharged
    memory cells or as microscopic magnets on disk
    and tape. Display screens and printers convert
    the binary numbers into visual characters.

5
How Binary Numbers Work
  • Everything is to the power of 2
  • 2048 1024 512 256 128 64 32 16
    8 4 2 1
  • But, for us to understand it we need to convert
    it to decimal

6
What comes after kilobyte?
  • Kilobyte x 1024 is a Megabyte
  • Megabyte x 1024 is a Gigabyte
  • Gigabyte x 1024 is a Terrabyte
  • Terrabyte x 1024 is a Pettabyte
  • Pettabyte x 1024 is a Exabyte
  • E xabyte x 1024 is a Zettabyte

7
Colour "depth"
  • Each pixel in a bitmap contains certain
    information, usually interpreted as colour
    information. The information content is always
    the same for all the pixels in a particular
    bitmap. The amount of colour information could be
    whatever the application requires but there are
    some standards, the main ones are described next.

8
Colour "depth"
  • 1 bit (black and white)
  • This is the smallest possible information content
    that can be held for each pixel.
  • The resulting bitmap is referred to as
    monochrome or black and white.
  • The pixels with a 0 are refered to as black,
    pixels with a 1 are referred to as white.
  • Note that while only two states are possible
    they could be interpreted as any two colours, 0
    is mapped to one colour, 1 is mapped to another
    colour.

9
Colour "depth"
  • 8 bit greys
  • In this case each pixel takes 1 byte (8 bits) of
    storage resulting in 256 different states.
  • If these states are mapped onto a ramp of greys
    from black to white the bitmap is referred to as
    a greyscale image.
  • By convention 0 is normally black and 255 white.
    The grey levels are the numbers in between, for
    example, in a linear scale 127 would be a 50
    grey level.

10
Colour "depth"
  • 24 bit RGB
  • This is the next step from 8 bit grey, now there
    is 8 bits allocated to each red, green, and blue
    component. In each component the value of 0
    refers to no contribution of that colour, 255
    refers to fully saturated contribution of that
    colour. Since each component has 256 different
    states there are a total of 16,777,216 possible
    colours.

11
Colour "depth"
  • 8 bit indexed colour
  • Indexed colour is a more economical way of
    storing colour bitmaps without using 3 bytes per
    pixel. As with 8 bit grey bitmaps each pixel has
    one byte associated with it only now the value in
    that byte is no longer a colour value but an
    index into a table of colours, called a palette
    or colour table.

12
Indexed Colour
  • 8-bit colour only permits 256 colours
  • Instead of storing (r, g, b) for each pixel,
    store an index into a palette or colour lookup
    table (CLUT)
  • Index can be small, usually a single byte
  • Palette stores up to 256 (for 1-byte index)
    24-bit values
  • To determine colour of a pixel, look at the
    stored value, use it to look up full 24-bit (r,
    g, b) value in palette

13
Colour "depth"
  • 4 bit indexed colour
  • This is identical to 8 bit colour except now only
    half a byte, 4 bits are used for the index. This
    supports a table of up to 16 colours.

14
Bitmap Storage
  • The most straightforward way of storing a bitmap
    is simply to list the bitmap information, byte
    after byte, row by row. Files stored by this
    method are often called RAW files. The amount of
    disk storage required for any bitmap is easy to
    calculate given the bitmap dimensions (N x M) and
    colour depth in bits (B). The formula for the
    file size in KBytes is
  • where N and M are the number of horizontal and
    vertical pixels, B is the number of bits per
    pixel. The following table shows the file sizes
    of a few bitmap types if they are stored in RAW
    format.

15
Colour "depth"
  • image dimensions colour depth file
    size
  • 128 x 128 1 bit
    2 KB
  • 8 bits
    16 KB
  • 24 bits 48 KB
  • 256 x 256 1 bit
    8 KB
  • 8 bits
    64 KB
  • 24 bits
    192 KB
  • 1K x 1K 1 bit
    128 KB
  • 8 bits
    1 MB
  • 24 bits
    3 MB
  • 128 X 128
  • 16384 X 1 16384
  • 16384 / 8 X 1024
  • 16384 / 8192
  • 2

16
A typical exam question
  • A certain raster image is 256 pixels in each of
    the x and y dimensions. Each pixel is one of 16
    colours. Calculate the total amount of storage
    required for this image. Candidates are advised
    to explain their reasoning and show intermediate
    calculations
  • 256 x 256 65,536 pixels
  • 16 colours requires 4 bits per pixel
  • 65,536 x 4 262,144 bits
  • divide by 8 to get bytes
  • 32,768 bytes
  • divide by 1024 to get kb
  • 32kb

17
Typical exam questions
  • You can be told the numbers of bits needed for
    colour
  • Or
  • You can be told how many colours there are and
    you have to work out how many bits you need
  • Or
  • You can be asked how many colours there are based
    on the total storage size

18
A typical exam question
Compare and contrast the RGB and CMYK colour
models, including an illustration of the RGB
colour model. Give an example of a situation in
which you would use each model.
19
Differences between rgb cmyk
Inked paper absorbs or reflects specific
wavelengths. Cyan, magenta and yellow pigments
serve as filters, subtracting varying degrees of
red, green and blue from white light to produce a
selective gamut of spectral colors. CMYK is
subtractive
Computer monitors emit color as RGB (red, green,
blue) light. Although all colors of the visible
spectrum can be produced by merging red, green
and blue light, monitors are capable of
displaying only a limited gamut (i.e., range) of
the visible spectrum. RGB is additive.
20
Colour Palettes
  • Ideally choose 256 most important colours in an
    image to store in its palette
  • When 24-bit image is reduced to indexed colour,
    some colours may be missing from the palette
  • Replace missing colour by nearest, may lead to
    posterization
  • Dither use pattern of dots and optical mixing
  • Web-safe palette 216 colours guaranteed to
    reproduce accurately on all platforms and browsers

21
Complementary Colours
  • Subtract additive primary from white gives its
    complement
  • Equivalently, add other two additive primaries
  • C GB W-R
  • M RB W-G
  • Y RG W-B
  • Cyan, magenta and yellow are subtractive primary
    colours (mixing ink/paint)

22
CMYK Colour
  • Real inks do not correspond to ideal subtractive
    primaries
  • Combining three inks for black is undesirable
  • Printers use four process colours, cyan, magenta,
    yellow and black
  • CMYK gamut is not the same as RGB
  • Implications for using images prepared for print
    (CMYK) on the Web (RGB)

23
HSV
  • Alternative way of specifing colour
  • Hue (roughly, dominant wavelength)
  • Saturation (purity)
  • Value (brightness)
  • Model HSV as a cylinder H angle, S distance from
    axis, V distance along axis
  • Basis of popular style of colour picker

24
Why is colour so important?
  • Colour COMMUNICATES
  • Transfers a message
  • Does not need a verbal explanation
  • Traffic lights
  • Red stop
  • Green go
  • Road signs
  • Red Danger

25
Why is colour so important?
  • Your sites must create a reaction/response from
    the viewer
  • Colour can be used to achieve this as well as ...
  • Typography
  • Layout
  • Hierarchy
  • Navigation
  • Visuals
  • Content and so on

26
Why do I need to know about colour?
  • Good designers use the principles of colour to
    make sure they have the correct colour
    combination for their designs
  • You are able to judge which colours
    complement/contrast
  • You know which colours create a cold or warm
    effect
  • You will be able to judge which colours create an
    ordered/chaotic affect
  • You will have started to think as a designer and
    made decisions for a reason
  • You will understand more about how important
    colour is to almost everything
  • You will be able to justify your decisions when
    questioned further

27
Warm colours and cold colours?
http//www.johndcampbell.com/colour_schemes_wheel.
htm
The colour wheel can be divided into 2 sections
The warm colours positioned on the right hand
side of the wheel The cool colours positioned
on the left
28
Why would you use the colour grey?
  • As a background colour because it is neutral
  • What kind of visual impact would this colour
    create?
  • When combined with other colours it can create a
    strong visual appearance which reflects
    professionalism and possibly order!
  • What kind of websites use the cool colours?
  • Formal
  • Business
  • What type of websites would use the primary
    colours?
  • Childrens

29
Places to think about your choice of colour
  • The colour scheme used within charts and visuals,
    buttons and navigational menus
  • Can improve the visual consistency of your design
    or presentation
  • No more than three colours should ever be used
    within one design unless you intend to break the
    rules of conformity
  • An overuse of colour will cause distraction

30
Typography
  • Type choice will be vital to the development of
    your designs (everything you use or create within
    the sites communicate)
  • Communicate the information effectively
  • Be legible from the desired viewing distance
  • Be the most suitable typeface for the design
    situation i.e. (how it will be viewed i.e.
    computer screen)
  • Be representative of your sites/presentations'
    theme or content
  • Be simple to read (if thats your sites
    intention)

31
To read type takes a longer period of time to
interpret than visuals
32
Typography what needs to be considered?
  • These factors include
  • Alignment
  • Type size and style
  • Kerning the adjustment of space between type
  • Leading Spaces of lead inserted between the
    lines of type to fix line spacing
  • Placement
  • Proximity
  • Amount of type
  • Words per line
  • Colour - should be used where possible to speed
    up the interpretation process

33
Next week
  • Introduction to Flash
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