Title: Game Theory
1Game Theory
- Only the Paranoid Survive
- - Andy Grove, Intel Co-founder
- Mike Shor
- Lecture 1
2What is Game Theory?
- No man is an island
- Study of rational behavior
- in interactive or interdependent situations
- Bad news
- Knowing game theory does not guarantee winning
- Good news
- Framework for thinking about strategic
interaction
3Games We Play
- Group projects free-riding, reputation
- Flat tire coordination
- GPA trap prisoners dilemma
- Tennis / Baseball mixed strategies
- Mean professors commitment
- Traffic congestion
- Dating information manipulation
4Games Businesses Play
- Patent races game of chicken
- Drug testing mixed strategies
- FCC spectrum auctions
- Market entry commitment
- OPEC output choice collusion / enforcement
- Stock options compensation schemes
- Internet pricing market design
5Why Study Game Theory?
- FCC Spectrum Auction
- As for the firms that want to get their hands on
a sliver of the airwaves, their best bet is to go
out first and hire themselves a good game
theorist. - The Economist, July 23,1994 p. 70
- Game Theory, long an intellectual pastime, came
into its own as a business tool.
- Forbes, July 3, 1995, p. 62.
- Â
- Game theory is hot.
- The Wall Street Journal, 13 February 1995,
p. A14
6Why Study Game Theory?
- Strategy
- Commitment vs. flexibility
- Decision-making under uncertainty
- Looking forward reasoning back
- Market Design
- Auctions
- National Resident Matching Program
- Electric Power Exchanges
- Internet
7Interactive Decision Theory
- Decision theory
- You are self-interested and selfish
- Game theory
- So is everyone else
- If its true that we are here to help others,
- then what exactly are the others here for?
- - George Carlin
8The Golden Rule
COMMANDMENT Never assume that your opponents beh
avior is fixed. Predict their reaction to your be
havior.
9Toys R Us
- Market share 20 nationally
- Levels of toy stores
- Toy department stores
- Specialized discounter (only TRU)
- General discounter (Wal-Mart,Target)
- Warehouse clubs (Costco,Pace)
- Mark-ups 9 to 50
- High product differentiation
10History
- TRU had a lot of market power
- Toy stores did not compete on price
- Discounters couldnt match variety
- Advent of warehouse clubs
- By 1989 ?200 items in competition
- TRU reaction
- Statement to manufacturers
- Cannot sell to warehouses without losing TRU as
a customer
11The Game
- Toys R Us
- analyzed market potential for warehouse clubs
- concluded that they will do well
- Manufacturers
- unaware of the future of warehouse clubs
- enthusiastic about the new market
- concerned that rivals who broke ranks and sold to
the clubs might gain sales at their expense
- Warehouse clubs
- Consider not carrying a line of toys if few of
the toys have any value
12Issues
- Are the threats by the parties credible?
- Can cooperation be sustained?
- Are there informational advantages?
13Resolution
- Major manufacturers agreed to TRU deal
- Costco toy sales decreased
- Pre-agreement growth of 51 per year
- TRU brokered a cooperative agreement among the
manufacturers
- Served as the central clearinghouse for
complaints about breaches in the agreement
14Definition of a Game
- Must consider the strategic environment
- Who are the PLAYERS? (Decision makers)
- What STRATEGIES are available? (Feasible
actions)
- What are the PAYOFFS? (Objectives)
- Rules of the game
- What is the time-frame for decisions?
- What is the nature of the conflict?
- What is the nature of interaction?
- What information is available?