Designing Task Progressions to Achieve Learning Outcomes - PowerPoint PPT Presentation

1 / 7
About This Presentation
Title:

Designing Task Progressions to Achieve Learning Outcomes

Description:

Tactical Game Approach teaches students how to play the game. Play the game; Learn what skills need refinement; Play the game again. ... – PowerPoint PPT presentation

Number of Views:56
Avg rating:3.0/5.0
Slides: 8
Provided by: informatio51
Category:

less

Transcript and Presenter's Notes

Title: Designing Task Progressions to Achieve Learning Outcomes


1
Designing Task Progressions to Achieve Learning
Outcomes
  • Teach what we assess.
  • Assess what we teach.
  • What is worth teaching?
  • What is worth assessing?

2
Reasons for Choosing Content
  • Know the goals of the Physical Education
    Program.
  • The content should contribute to the goals of the
    program. It is relevant.
  • Know the content well in order to develop
    appropriate progressions for instruction.

3
Development of Progressions
  • Progressions- learning tasks that move students
    from less complex to more difficult and
    sophisticated tasks.
  • Knowledge of content and knowledge of teaching
    come together.

4
Rinks Model Developing Skill Progressions
  • Informing the Task Inform the students about a
    new skill or strategy.
  • Refining the Performance of the Task
  • Technical Quality of the Skill
  • Extending the Task
  • Change the complexity of the performance of the
    task.
  • Apply the Task
  • Use the task or skill in an authentic setting,
    such as playing a mini-game.

5
Tactical Awareness of Games
  • Tactical Game Approach teaches students how to
    play the game.
  • Play the game Learn what skills need refinement
    Play the game again.
  • Begin with a modified version of the game and
    present a tactical problem to the students
  • Tactical Awareness Students must learn what to
    do to be successful in the situation.
  • Students realize what skills need practice.
    Teaching cues and skill practice is designed.
  • Teacher reintroduces the game to see if the
    students used the skills they have practiced.

6
Modifying Task Complexity
  • Space
  • Equipment
  • Number of Participants
  • Rules
  • Conditions/Tactics/Problems

7
Closed and Open Skills
  • Closed Skills-
  • Fixed Environment conditions do not change
    during the performance.
  • Open skills
  • Ever-changing environment with conditions that
    are variable.
  • Do Not Teach Open Skills As If The Skills Were
    Closed!!!
Write a Comment
User Comments (0)
About PowerShow.com