Casual Games Association ppt Template

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Casual Games Association ppt Template

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It s worth it to upsell the download, right? These areas are setup to drive ads, not upsell downloads! Typical ads / play = 4-8 How many plays / download? – PowerPoint PPT presentation

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Title: Casual Games Association ppt Template


1
Dont Roll Over
Brian Robbins Director of Games, Game Trust,
Inc. Chair, IGDA Casual Games SIG
2
(No Transcript)
3
We Have a Problem
4
The economics of casual games suck for developers
5
Economics
  • Consumer Pays 20
  • Portal Takes 14
  • Other costs 2
  • Developer Gets 4
  • Developer nets 20
  • Retailer nets 70

6
What does the portal do?
  • They provide DRM
  • Bandwidth
  • Merchant fees / payment processing
  • Other incidental costs

7
What does Portal do (2)
  • They bring the customer
  • (this is their big value)
  • But so do Brick Mortar Retailers
  • (at a much greater cost!)
  • BM retail margins are 1-20
  • Games to retail have a wholesale price typically
    around 12-15 for a 20 title
  • Retailer only gets 5-8 and all their costs come
    out of that!

8
But wait theres more
9
What about
  • Advertising?
  • Price Clubs?
  • Subscriptions?

10
Advertising
  • Assume
  • 10 of page views download (probably high)
  • 1 of downloaders purchase
  • 2 ads per page
  • Every purchase 2000 page views
  • Typical CPM 1 CPM (much higher?)
  • Portal 2
  • Goes to 4 if 1 in 20 page views download
  • Skyrockets if conversion rate is lower
  • From yesterday ad revenue is almost equal with
    download revenue

11
What about web-demo?
  • Its worth it to upsell the download, right?
  • These areas are setup to drive ads, not upsell
    downloads!
  • Typical ads / play 4-8
  • How many plays / download?
  • If 10 then every purchase 4-8000 ad views!
  • Again Developer 0

12
Price Clubs / Subscriptions
  • Portal gets 10 / user / month
  • Developer gets rev share (3) when user buys
    their game (at a discount)
  • But what about breakage?
  • Significant numbers of users do not purchase in
    any given month!
  • Portal gets 10 (plus ad revenue)
  • Developer gets 0

13
Why is this?
  • Most developers dont know
  • They dont run the numbers
  • They dont know to ask
  • They just blindly accept whatever is offered
  • Those that do
  • Cant do anything alone

14
What is Right?
  • Share ad revenue just like download revenue (even
    if it is very small)
  • Real and Microsoft have announced they will be so
    start asking for this NOW!
  • Monetize developers for breakage
  • Wholesale pricing model?

15
What do we do?
  • Get the word out!
  • Tell new (and old) developers how everything
    works
  • Dont take no for an answer
  • Make the deal that works for your business

16
What Else?
  • You cant get it if you dont ask
  • Demand ad share
  • Demand breakage compensation
  • Realize that your content provides value to the
    entire chain

17
Dont Roll Over
  • (unless you choose to)
  • www.dubane.com/cons/
  • brian_at_gametrust.com
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