Title: Casual Games Association ppt Template
1Dont Roll Over
Brian Robbins Director of Games, Game Trust,
Inc. Chair, IGDA Casual Games SIG
2(No Transcript)
3We Have a Problem
4The economics of casual games suck for developers
5Economics
- Consumer Pays 20
- Portal Takes 14
- Other costs 2
- Developer Gets 4
- Developer nets 20
- Retailer nets 70
6What does the portal do?
- They provide DRM
- Bandwidth
- Merchant fees / payment processing
- Other incidental costs
7What does Portal do (2)
- They bring the customer
- (this is their big value)
- But so do Brick Mortar Retailers
- (at a much greater cost!)
- BM retail margins are 1-20
- Games to retail have a wholesale price typically
around 12-15 for a 20 title - Retailer only gets 5-8 and all their costs come
out of that!
8But wait theres more
9What about
- Advertising?
- Price Clubs?
- Subscriptions?
10Advertising
- Assume
- 10 of page views download (probably high)
- 1 of downloaders purchase
- 2 ads per page
- Every purchase 2000 page views
- Typical CPM 1 CPM (much higher?)
- Portal 2
- Goes to 4 if 1 in 20 page views download
- Skyrockets if conversion rate is lower
- From yesterday ad revenue is almost equal with
download revenue
11What about web-demo?
- Its worth it to upsell the download, right?
- These areas are setup to drive ads, not upsell
downloads! - Typical ads / play 4-8
- How many plays / download?
- If 10 then every purchase 4-8000 ad views!
- Again Developer 0
12Price Clubs / Subscriptions
- Portal gets 10 / user / month
- Developer gets rev share (3) when user buys
their game (at a discount) - But what about breakage?
- Significant numbers of users do not purchase in
any given month! - Portal gets 10 (plus ad revenue)
- Developer gets 0
13Why is this?
- Most developers dont know
- They dont run the numbers
- They dont know to ask
- They just blindly accept whatever is offered
- Those that do
- Cant do anything alone
14What is Right?
- Share ad revenue just like download revenue (even
if it is very small) - Real and Microsoft have announced they will be so
start asking for this NOW! - Monetize developers for breakage
- Wholesale pricing model?
15What do we do?
- Get the word out!
- Tell new (and old) developers how everything
works - Dont take no for an answer
- Make the deal that works for your business
16What Else?
- You cant get it if you dont ask
- Demand ad share
- Demand breakage compensation
- Realize that your content provides value to the
entire chain
17Dont Roll Over
- (unless you choose to)
- www.dubane.com/cons/
- brian_at_gametrust.com