Title: Casual Games Association ppt Template
1Alternate Channels for Casual Games Bryan
Trussel, Microsoft Dave Bell, PlayPhone Raj
Singh, ToneThis Moderator Craig Holland, Freeze
Tag 1130am June 28th
2Objective
- How to make money from your casual game IP
3Objective
- How to make money from your casual game IP
- Main channel
- Device PC
- Technology Windows
- Business Model Download (TBYB)
- Revenue __ of per unit sale
4Objective
- How to make money from your casual game IP
- Main channel
- Device PC
- Technology Windows
- Business Model Download (TBYB)
- Revenue __ of per unit sale
- Questions
- What are the other channels?
- How do I evaluate the opportunity?
- Do I need a partner?
5Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low
6Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low
Mobile Smartphone Java BREW Carrier, Off-deck Carrier, Off-deck Carrier, Off-deck Growing Huge Huge Medium High High
7Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low
Mobile Smartphone Java BREW Carrier, Off-deck Carrier, Off-deck Carrier, Off-deck Growing Huge Huge Medium High High
Dedicated Xbox Live Arcade DS/PSP Microsoft Nintendo, Sony Growing Growing Medium Medium
8Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low
Mobile Smartphone Java BREW Carrier, Off-deck Carrier, Off-deck Carrier, Off-deck Growing Huge Huge Medium High High
Dedicated Xbox Live Arcade DS/PSP Microsoft Nintendo, Sony Growing Growing Medium Medium
9Instant Messaging Platforms
10MSN Messenger
11MSN Messenger Games
- Users
- 180 Million MSN Messenger users worldwide
- 16 Million Unique Users playing Messenger Games
(monthly) - 60K daily peak populations
- About 40/60 male/female distribution
- Wide demographic, from teens to CEOs
- (but teens spend much more time online)
12MSN Messenger Games
- Business Models
- Subscriptions
- Advertising
- Advergaming
13Game Design Considerations for Messenger
- The platform provides
- Launching
- Matchmaking (including handshake and session
establishment) - Buddy Invites
- Stats reporting, tracking, and storage
- Networking (including relay servers, firewalls,
NAT traversal, and tunneling) - Game Window Management
14Top Messenger Titles(Game Launches and Unique
Users)
- Minesweeper Flags
- Checkers
- Solitaire Showdown
- Bejewelled
- Hexic
- Tic-Tac-Toe
- Pool (Billiards)
15Web Distributionof Mobile Games
16D2C Model Dominating Mobile Content Industry
- European numbers for Direct to Consumer are
staggering - Vodafone UK reports 70 of MoCo revenue generated
by off portal sales - North America beginning to follow European trend
consumers hungry for choice - Carriers supporting D2C model have seen compound
annual off portal growth of 410 - Carriers in North America are opening up
- Cingular, T-Mobile perennially supported D2C
- Sprint opened to off deck channels in Q4 2005
- Verizon Wireless coming soon
17Mobile Games - Now, its our turn to shine!
- The Direct to Consumer business isnt just about
ringtones and wallpapers anymore - Carriers who once allowed only ringtones and
images via D2C now have opened up to games in the
past year - Mobile game downloads increased by 53 in Q1 2006
industry wide - consumer demand is strong - Newer phones with desirable functionality for
games churning into the marketplace faster
18Many Challenges Still Remain
- Handset compatibility is huge issue for games in
D2C channels - New devices trickle down to D2C users 12 months
after carrier introduction - D2C customers typically not early adopters
- Single download business for mobile games is a
struggle - Each time a user attempts to download a game that
isnt compatible revenue is lost - Users lose interest after first unsuccessful
download attempt
19Success in D2C Mobile Games Requires Focus
- What works for a successful ringtone download
business does not necessarily work for games - Subscription business models, good customer
management and handset profiling are key - Games focused mobile portals can see game
download ratios as high as 35 compared to other
categories - PlayPhone reports 90 of game download requests
completed successfully - Business is growing - Q1 - Q2 2006 game downloads
grew 300 for one leading games portal
20Mobile Gamers are Casual Gamers
- Sampling of Top Downloads by Publisher
- _at_ PlayPhone
- Jewel Quest
- Mah Jong Quest
- Zuma
- Deer Hunter
- Solitare 4-Pack
- Platinum Solitaire
- Midnight Bowling
- Collapse
- Wild Wild Words
21Desktop Distribution of Mobile Games
22Desktop Distribution
- Mobile is an extension of the desktop (most of
the time) - Distributing activity-relevant premium content on
the desktop (Its like 1999 with ads in the apps
but relevant) - Distributing content as part of desktop
application installers (ie Toolbar Bundling)
23Benefits of the Desktop
- More seamless user-experience although this is
starting to be challenged - Off-line doesnt matter
- Always-on, taskbar icon can wake up and upsell!
creates a natural stickiness - Credit Card details for commerce do not appear to
leave the desktop (false sense of security)
24Desktop Activity with Mobile Content
- File-sharing companies seeking to distribute
premium mobile content (extending beyond premium
desktop content) - Content providers including some operators are
seeking to create a desktop channel to unify
their mobile and web experience - EA Mobile is creating a desktop app Phase 1 is
an RSS feed of alerts and updates for the
different online-mobile games you play - MSFT Live online ID SDKs allowing for seamless
commerce between the web and the desktop
25ToneThis
- Enables customization and delivery of personal
content OTA from the desktop - Aggregates and upsells premium content from the
desktop including games, ringtones, wallpapers
and videos - 300K users, CNET Top 10 downloaded Mobile
Category app, retail distribution in Frys, Best
Buy, CompUSA etc
26Dedicated Game DevicesConsoles (Xbox)
27Xbox Live Arcade
28Xbox Live Arcade Business Model
- User presented with a walled garden Arcade
experience. - Free Download trials
- User can purchase with the push of a button
(Points) - 3 BIG differences in Xbox 360 version
- Embedded in ROM (Dashboard)
- Silver Live subscription is free
- Points as currency
29(No Transcript)
30Some Xbox Live Arcade Stats
- Launched 4 months ago, 20 titles currently on
service - Over 3M downloads to-date since launch (this is
paid free trial) - Over 60 of connected Xbox 360 consoles
downloading and playing Xbox Live Arcade titles - Over 20 average download-to-purchase conversion
rate for titles, with the top title converting at
39 - Top WW Arcade Titles on Xbox 360 to-date
- Geometry Wars
- Marble Blast Ultra
- Gauntlet
- Smash TV
- Zuma
31Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low
Mobile Smartphone Java BREW Carrier, Off-deck Carrier, Off-deck Carrier, Off-deck Growing Huge Huge Medium High High
Dedicated Xbox Live Arcade DS/PSP Microsoft Nintendo, Sony Growing Growing Medium Medium
32A Metaphor
33A Metaphor
34A Metaphor
35A Metaphor
36A Metaphor