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Casual Games Association ppt Template

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Alternate Channels for Casual Games Bryan Trussel, Microsoft Dave Bell, PlayPhone Raj Singh, ToneThis Moderator: Craig Holland, Freeze Tag 11:30am June 28th – PowerPoint PPT presentation

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Title: Casual Games Association ppt Template


1
Alternate Channels for Casual Games Bryan
Trussel, Microsoft Dave Bell, PlayPhone Raj
Singh, ToneThis Moderator Craig Holland, Freeze
Tag 1130am June 28th
2
Objective
  • How to make money from your casual game IP

3
Objective
  • How to make money from your casual game IP
  • Main channel
  • Device PC
  • Technology Windows
  • Business Model Download (TBYB)
  • Revenue __ of per unit sale

4
Objective
  • How to make money from your casual game IP
  • Main channel
  • Device PC
  • Technology Windows
  • Business Model Download (TBYB)
  • Revenue __ of per unit sale
  • Questions
  • What are the other channels?
  • How do I evaluate the opportunity?
  • Do I need a partner?

5
Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low


6
Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low
Mobile Smartphone Java BREW Carrier, Off-deck Carrier, Off-deck Carrier, Off-deck Growing Huge Huge Medium High High

7
Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low
Mobile Smartphone Java BREW Carrier, Off-deck Carrier, Off-deck Carrier, Off-deck Growing Huge Huge Medium High High
Dedicated Xbox Live Arcade DS/PSP Microsoft Nintendo, Sony Growing Growing Medium Medium
8
Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low
Mobile Smartphone Java BREW Carrier, Off-deck Carrier, Off-deck Carrier, Off-deck Growing Huge Huge Medium High High
Dedicated Xbox Live Arcade DS/PSP Microsoft Nintendo, Sony Growing Growing Medium Medium
9
Instant Messaging Platforms
  • Bryan Trussel
  • Microsoft

10
MSN Messenger
11
MSN Messenger Games
  • Users
  • 180 Million MSN Messenger users worldwide
  • 16 Million Unique Users playing Messenger Games
    (monthly)
  • 60K daily peak populations
  • About 40/60 male/female distribution
  • Wide demographic, from teens to CEOs
  • (but teens spend much more time online)

12
MSN Messenger Games
  • Business Models
  • Subscriptions
  • Advertising
  • Advergaming

13
Game Design Considerations for Messenger
  • The platform provides
  • Launching
  • Matchmaking (including handshake and session
    establishment)
  • Buddy Invites
  • Stats reporting, tracking, and storage
  • Networking (including relay servers, firewalls,
    NAT traversal, and tunneling)
  • Game Window Management

14
Top Messenger Titles(Game Launches and Unique
Users)
  1. Minesweeper Flags
  2. Checkers
  3. Solitaire Showdown
  4. Bejewelled
  5. Hexic
  6. Tic-Tac-Toe
  7. Pool (Billiards)

15
Web Distributionof Mobile Games
  • Dave Bell
  • PlayPhone

16
D2C Model Dominating Mobile Content Industry
  • European numbers for Direct to Consumer are
    staggering
  • Vodafone UK reports 70 of MoCo revenue generated
    by off portal sales
  • North America beginning to follow European trend
    consumers hungry for choice
  • Carriers supporting D2C model have seen compound
    annual off portal growth of 410
  • Carriers in North America are opening up
  • Cingular, T-Mobile perennially supported D2C
  • Sprint opened to off deck channels in Q4 2005
  • Verizon Wireless coming soon

17
Mobile Games - Now, its our turn to shine!
  • The Direct to Consumer business isnt just about
    ringtones and wallpapers anymore
  • Carriers who once allowed only ringtones and
    images via D2C now have opened up to games in the
    past year
  • Mobile game downloads increased by 53 in Q1 2006
    industry wide - consumer demand is strong
  • Newer phones with desirable functionality for
    games churning into the marketplace faster

18
Many Challenges Still Remain
  • Handset compatibility is huge issue for games in
    D2C channels
  • New devices trickle down to D2C users 12 months
    after carrier introduction
  • D2C customers typically not early adopters
  • Single download business for mobile games is a
    struggle
  • Each time a user attempts to download a game that
    isnt compatible revenue is lost
  • Users lose interest after first unsuccessful
    download attempt

19
Success in D2C Mobile Games Requires Focus
  • What works for a successful ringtone download
    business does not necessarily work for games
  • Subscription business models, good customer
    management and handset profiling are key
  • Games focused mobile portals can see game
    download ratios as high as 35 compared to other
    categories
  • PlayPhone reports 90 of game download requests
    completed successfully
  • Business is growing - Q1 - Q2 2006 game downloads
    grew 300 for one leading games portal

20
Mobile Gamers are Casual Gamers
  • Sampling of Top Downloads by Publisher
  • _at_ PlayPhone
  • Jewel Quest
  • Mah Jong Quest
  • Zuma
  • Deer Hunter
  • Solitare 4-Pack
  • Platinum Solitaire
  • Midnight Bowling
  • Collapse
  • Wild Wild Words

21
Desktop Distribution of Mobile Games
  • Raj Singh
  • ToneThis

22
Desktop Distribution
  • Mobile is an extension of the desktop (most of
    the time)
  • Distributing activity-relevant premium content on
    the desktop (Its like 1999 with ads in the apps
    but relevant)
  • Distributing content as part of desktop
    application installers (ie Toolbar Bundling)

23
Benefits of the Desktop
  • More seamless user-experience although this is
    starting to be challenged
  • Off-line doesnt matter
  • Always-on, taskbar icon can wake up and upsell!
    creates a natural stickiness
  • Credit Card details for commerce do not appear to
    leave the desktop (false sense of security)

24
Desktop Activity with Mobile Content
  • File-sharing companies seeking to distribute
    premium mobile content (extending beyond premium
    desktop content)
  • Content providers including some operators are
    seeking to create a desktop channel to unify
    their mobile and web experience
  • EA Mobile is creating a desktop app Phase 1 is
    an RSS feed of alerts and updates for the
    different online-mobile games you play
  • MSFT Live online ID SDKs allowing for seamless
    commerce between the web and the desktop

25
ToneThis
  • Enables customization and delivery of personal
    content OTA from the desktop
  • Aggregates and upsells premium content from the
    desktop including games, ringtones, wallpapers
    and videos
  • 300K users, CNET Top 10 downloaded Mobile
    Category app, retail distribution in Frys, Best
    Buy, CompUSA etc

26
Dedicated Game DevicesConsoles (Xbox)
  • Bryan Trussel
  • Microsoft

27
Xbox Live Arcade
28
Xbox Live Arcade Business Model
  • User presented with a walled garden Arcade
    experience.
  • Free Download trials
  • User can purchase with the push of a button
    (Points)
  • 3 BIG differences in Xbox 360 version
  • Embedded in ROM (Dashboard)
  • Silver Live subscription is free
  • Points as currency

29
(No Transcript)
30
Some Xbox Live Arcade Stats
  • Launched 4 months ago, 20 titles currently on
    service
  • Over 3M downloads to-date since launch (this is
    paid free trial)
  • Over 60 of connected Xbox 360 consoles
    downloading and playing Xbox Live Arcade titles
  • Over 20 average download-to-purchase conversion
    rate for titles, with the top title converting at
    39
  • Top WW Arcade Titles on Xbox 360 to-date
  • Geometry Wars
  • Marble Blast Ultra
  • Gauntlet
  • Smash TV
  • Zuma

31
Opportunities
Device Technology Distribution Market Size Difficulty
PC Download Web browser IM Portal, Retail Portal Portal Huge Huge Growing Low Low Low
Mobile Smartphone Java BREW Carrier, Off-deck Carrier, Off-deck Carrier, Off-deck Growing Huge Huge Medium High High
Dedicated Xbox Live Arcade DS/PSP Microsoft Nintendo, Sony Growing Growing Medium Medium
32
A Metaphor
33
A Metaphor
34
A Metaphor
35
A Metaphor
36
A Metaphor
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