Design Realization lecture 27 - PowerPoint PPT Presentation

1 / 31
About This Presentation
Title:

Design Realization lecture 27

Description:

By interleaving images from views of a scene spaced by 0.5 , you can achieve a good 3D image. ... Using in shower glass, anti-glare plastic coatings. ... – PowerPoint PPT presentation

Number of Views:44
Avg rating:3.0/5.0
Slides: 32
Provided by: csBer
Category:

less

Transcript and Presenter's Notes

Title: Design Realization lecture 27


1
Design Realization lecture 27
  • John Canny
  • 12/2/03

2
Last time
  • Lenses reviewed convex spherical lenses.
  • Ray diagrams. Real and virtual images.
  • More on lenses. Concave and aspheric lenses.
  • Fresnel optics
  • Lenses

3
This time
  • More Fresnel optics
  • Lenticular arrays/diffusers
  • Prisms
  • Diffusers
  • Holograms
  • Polarization

4
Fresnel lenses
  • Remove the thick-ness, but preservepower.
  • Some artifacts areintroduced, but are invisible
    for large viewing areas(e.g. diplays).

5
Lenticular arrays
  • Many lenses printed on one sheet.
  • Simplest version array of cylindrical lenses.
  • Used for budget 3D vision

6
Lenticular arrays
  • Simplest version array of cylindrical lenses.

7
Lenticular arrays
  • Lenticular screens are rated in LPI for lines per
    inch. Typical range is 40-60 LPI, at about 10
    per square foot.
  • Budget color printers can achieve 4800 dpi.
  • At 40 LPI that gives 120 images in approx 60?
    viewing range, or 0.5? per image.

8
Lenticular stereograms
  • By interleaving images from views of a scene
    spaced by 0.5?, you can achieve a good 3D image.
  • At 1m viewing distance, 0.5? translates to 1cm
    spacing between images.
  • Eye spacing is about 6 cm.

9
Diffusers
  • Diffusers spread collimated (parallel) light over
    a specified range of angles.
  • Can control viewing angle for a display.
  • Gives sense of presence in partitioned spaces.

10
Geometric diffusers
  • Arrays of tiny lenses (lenticular arrays).
  • Can be cylindrical (diffusion in one direction
    only), used in rear-projection screens.
  • Surface etching. Using in shower glass,
    anti-glare plastic coatings.
  • Holographic surface etching provides
    tightly-controlled diffusion envelope.
  • Low-quality surface finish(!) on plastics gives
    diffusion effect.

11
Lenticular arrays
  • Cylindrical arrays
  • Diffusion in one direction only, same as the
    arrays in lenticular stereograms.
  • Used in rear-projection screens.
  • Large angle 30-90?

12
Lenticular arrays
  • Spherical arrays diffuse in both directions
  • Large angle 30-90?
  • Homogeneous in all directions.

13
Rough surfaces
  • Diffusion depends on the range of angles on the
    surface. Surface should be irregular but not too
    sharp.
  • Arbitrary range of diffusion angles. 2-4? typical
    for anti-glare plastic coatings.

14
Material diffusers
  • Tiny spheres embedded in clear polymer with
    different refractive index.
  • Can achieve wide range of diffusion angles.
  • Simpler to manufacture than most surface
    diffusers.

15
Example Rear projection screens
  • Combination of
  • Rear fresnel lens - concentrates light toward
    central viewers
  • Front lenticular screen spreads light
    horizontally
  • Diffusing material spreads light vertically
    (by a smaller angle).

16
Fresnel prisms
  • Similar idea to lenses. Remove the thickness of
    the prism and stagger the surface facets.
  • Useful for bending light over a large area, e.g.
    for deflecting daylight.
  • Also used for vision correction.

17
An improvisation with Fresnel prisms
  • Opposing prism arrays create an array of TIR
    mirrors

18
An improvisation with Fresnel prisms
  • The array creates images of any point on the
    opposite side but only in cross-section. Two
    crossed arrays create images in 3D.

19
An improvisation with Fresnel prisms
  • Inverted images are formed in front of the array,
    without the distortion effects of lenses.

20
An improvisation with Fresnel prisms
  • Two such pairs invert the image twice, producing
    a right-sided, displaced image.

21
Holography
  • Holograms are based on interference patterns
    caused by the fine structure of the hologram.
  • Production methods are generally complicated and
    require
  • A coherent laser light source
  • Collimating optics
  • Careful film processing
  • Lots of trial and error

22
Holography
  • E.g. white-light transmission hologram setup from
    www.3dimagery.com

23
Computer-Generated Holography
  • Interestingly, there are many software packages
    that can compute CGH holograms (most standard
    optical CAD packages can do this).
  • One of the simplest and most robust types of
    hologram is the Fraunhofer hologram. The
    hologram is a kind of Fourier transform of the
    object. It can be accelerated using efficient FFT
    software.

24
Computer-Generated Holography
  • Current printers are at 4800 dpi, or about 5
    microns, and produce binary images.
  • Turning a printed image into a hologram requires
    reduction down to optical wavelengths (lt 1
    micron).
  • e.g. Photograph with SLR camera with Fuji
    minicopy film. The negative is the hologram.

25
Computer-Generated Holography
  • Some commercial vendors will print holograms from
    an image sequence (movie or pan-around a fixed
    object) e.g. www.litiholographics.com

26
Polarization
  • Remember that light is an electro-magnetic wave
    with both electric and magnetic components normal
    to its motion.
  • Normal light has E (electric) components in all
    directions, but it can be polarized under certain
    conditions.

27
Polarization by reflection
28
Polarization by reflection
  • This reflection profile is typical for other
    materials like water or metals.
  • Reflected glare is typically mostly
    horizontally polarized.
  • Vertical polarized sunglasses eliminate much of
    it.

29
Polarization by absorption
  • Dichroic materials exhibit different absorption
    for transverse and parallel light polarizations.
    The (artificial) polaroid material typically
    transmits 80 of parallel light, but only 1 of
    transverse light.

30
Circular Polarization
  • Birefringent materials exhibit different
    refractive indices (hence velocity) for the two
    light polarizations.
  • If a birefringent material is the right
    thickness, the slower wave can be delayed exactly
    ΒΌ wavelength.
  • Sending linearly polarized light into this layer
    leads to elliptic polarization.
  • If the polarizer axis is at 45 to the
    birefrengent axis, the light will be circularly
    polarized.

31
Summary
  • More Fresnel optics
  • Lenticular arrays/diffusers
  • Prisms
  • Diffusers
  • Holograms
  • Polarization
Write a Comment
User Comments (0)
About PowerShow.com