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Is this IT eLearning in PostSecondary Education

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Title: Is this IT eLearning in PostSecondary Education


1
Is this IT?e-Learning in Post-Secondary
Education
  • Gary Stairs
  • CEO

2
Learning and Education are Changing
Once upon a time, not too long ago
A sign of the times
3
Are you planning to keep pace?
4
Innovation/Education
5
Educational Technologies
6
  • This
  • was
  • IT

Our technology forces us to live mythically, but
we continue to think fragmentarily, and on
single, separate planes. - Marshall McLuhan
(19111980)
7
In the beginning
8
CD-ROMs Early and Wide Sweeping
9
How to do it learning
  • Benefits
  • Cheaper than live instructors
  • Consistent content
  • Convenient access
  • Self paced
  • Reuse does not require trainer/teacher
    participation
  • Less interruption

. . . magic bullet?
10
From CDs to WWW
11
e-Learning Media CD and the WWW Meeting
Learners Needs
  • Convenient
  • Self-paced
  • Accurate, Consistent, and Complete
  • Interactive
  • Real-Life
  • Engaging
  • Dynamic

12
Maturing of the Industry
13
The Rise of Distance Education
14
Developments
Podcasts
Online message boards
Student-focused blogs
Chat
15
  • Will this be IT?

The future is already here its just not
evenly distributed. -William Gibson
16
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17
Generation E
17
18
Generation E Consumes more information than any
ever before
18
19
Getting their attention
  • Without motivation there is no learning
  • James Paul Gee

19
20
  • Anyone who makes a distinction between education
    and entertainment doesnt know the first thing
    about either one
  • Attributed to Marshall
    McLuhan

Games and Education
20
21
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22
Web 2. What?

23
Ascension of the Affordable Web
http//www.yourdonreport.com/
24
Virtual Worlds and Virtual Classrooms
  • Second Life is a 3D online digital world imagined
    and created by its residents

25
Second Life
26
Mobile Learning Passing fad
or next big wave?
27
Mobile Learning A Teaching Perspective?
  • Cell phones are a distraction
  • Cell phones present a potential liability in
    terms of cheating on tests
  • Cell phones are a distraction

28
Mobile Learning
Meeting the needs of today's flexible learner
29
Rapid Adoption in Emerging Economies
30
  • Or is this IT?

The illiterate of the 21st century will not be
those who cannot read and write, but those who
cannot learn, unlearn, and relearn.  Alvin
Toffler
31
Dare to be
32
Case Studies in Mobile Learning
33
Post Secondary Education and Texting
  • Benefits of text messaging for university
    administration
  • Up-to-date data
  • Training
  • Student support and buy-in
  • Research
  • Can integrate with library databases

34
Mobile Learning for Students
  • Provides context
  • aware content
  • delivery methods

35
Mobile Learning
Creating Communities
36
Semacode
37
Business Trends that Impact Education
Business Trends that Impact Education
38
Rapidly Changing Requirements
39
Need for Advanced Training
Serious Games
Immersive Environments Related terms games,
multi-player gaming environments, simulations,
virtual reality
Simulations Related terms experiential
learning, games, microworlds, role-playing,
scenarios
40
Corporate Social Responsibility
41
Technology and Development
Rethinking is necessary
  • Move away from online all the time
  • To a model of DTN
  • (delay tolerant networking)
  • Data mules

42
New Paths? New Directions?
43
Collaborate
44
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45
What is Learning?
46
Questions? Comments?
Gary Stairs CEO, Red Hot Learning
Inc. Fredericton, New Brunswick gstairs_at_redhotlear
ning.com
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