Title: Is this IT eLearning in PostSecondary Education
1Is this IT?e-Learning in Post-Secondary
Education
2Learning and Education are Changing
Once upon a time, not too long ago
A sign of the times
3Are you planning to keep pace?
4Innovation/Education
5Educational Technologies
6Our technology forces us to live mythically, but
we continue to think fragmentarily, and on
single, separate planes. - Marshall McLuhan
(19111980)
7In the beginning
8CD-ROMs Early and Wide Sweeping
9How to do it learning
- Benefits
- Cheaper than live instructors
- Consistent content
- Convenient access
- Self paced
- Reuse does not require trainer/teacher
participation - Less interruption
. . . magic bullet?
10From CDs to WWW
11e-Learning Media CD and the WWW Meeting
Learners Needs
- Convenient
- Self-paced
- Accurate, Consistent, and Complete
- Interactive
- Real-Life
- Engaging
- Dynamic
12Maturing of the Industry
13The Rise of Distance Education
14Developments
Podcasts
Online message boards
Student-focused blogs
Chat
15The future is already here its just not
evenly distributed. -William Gibson
16(No Transcript)
17Generation E
17
18Generation E Consumes more information than any
ever before
18
19Getting their attention
- Without motivation there is no learning
- James Paul Gee
19
20- Anyone who makes a distinction between education
and entertainment doesnt know the first thing
about either one - Attributed to Marshall
McLuhan
Games and Education
20
21(No Transcript)
22Web 2. What?
23Ascension of the Affordable Web
http//www.yourdonreport.com/
24Virtual Worlds and Virtual Classrooms
- Second Life is a 3D online digital world imagined
and created by its residents
25Second Life
26Mobile Learning Passing fad
or next big wave?
27Mobile Learning A Teaching Perspective?
- Cell phones are a distraction
- Cell phones present a potential liability in
terms of cheating on tests - Cell phones are a distraction
28Mobile Learning
Meeting the needs of today's flexible learner
29Rapid Adoption in Emerging Economies
30The illiterate of the 21st century will not be
those who cannot read and write, but those who
cannot learn, unlearn, and relearn. Alvin
Toffler
31Dare to be
32Case Studies in Mobile Learning
33Post Secondary Education and Texting
- Benefits of text messaging for university
administration - Up-to-date data
- Training
- Student support and buy-in
- Research
- Can integrate with library databases
34Mobile Learning for Students
- Provides context
- aware content
- delivery methods
35Mobile Learning
Creating Communities
36Semacode
37Business Trends that Impact Education
Business Trends that Impact Education
38Rapidly Changing Requirements
39Need for Advanced Training
Serious Games
Immersive Environments Related terms games,
multi-player gaming environments, simulations,
virtual reality
Simulations Related terms experiential
learning, games, microworlds, role-playing,
scenarios
40Corporate Social Responsibility
41Technology and Development
Rethinking is necessary
- Move away from online all the time
- To a model of DTN
- (delay tolerant networking)
- Data mules
42New Paths? New Directions?
43Collaborate
44(No Transcript)
45What is Learning?
46Questions? Comments?
Gary Stairs CEO, Red Hot Learning
Inc. Fredericton, New Brunswick gstairs_at_redhotlear
ning.com