Title: Collaborative Virtual Environments and Transformed Social Interaction
1Collaborative Virtual Environments
andTransformed Social Interaction
Jeremy BailensonDepartment of CommunicationStanf
ord UniversityVirtual Human Interaction
Labhttp//vhil.stanford.edu
2Overview
- VR/CVE technology
- Theory of Transformed Social Interaction
- Empirical Results
- Applications
3(No Transcript)
4(No Transcript)
5(No Transcript)
6Digital Immersive Virtual Environment Technology
7Collaborative Virtual Environment(CVE)
8CVE Advantages
- Bandwidth
- Presence/Immersion
- 3D Visualization/Stereo
- Transformed Social Interaction
9Transformed Social Interaction (TSI)
Actual Behavior
Strategic Filter
Transformed Behavior
10TSI Implicit Twins
11Example of TSI Implicit Twins
12TSI Team Face
13TSI Non-Zero-Sum Gaze
- Gaze is powerful
- Learning (Sherwood, 1987)
- Persuasion (Morton, 1980)
- Physiological Arousal (Wellens, 1987)
- Shaping the structure of a conversation (Kendon,
1987 Argyle, 1988)
14TSI Non-Zero-Sum Gaze
15TSI Nonverbal Chameleon
16TSI Multilateral Perspectives
17TSI Applications
- Distance Education
- Collaboration/Communication systems
- Training systems
- Sales
18- WorldViz
- Immersive virtual reality turnkey system
solutions - Specialized on universities researchers
Products
Vizard 2.17 software for creating real-time
interactivity in 3D worlds
PPT 1.2 optical precision position tracker
www.worldviz.com
19Thank you!Virtual Human Interaction
Labhttp//vhil.stanford.edu
Collaborators
Stanford Faculty Shanto Iyengar Cliff Nass
Stanford Undergraduates
Stanford Graduate Students/ Post Docs Nick
Yee Kayur Patel Robby Ratan Hunter Gehlbach
UCSB Faculty/ Post Docs Andy Beall Jim
Blascovich Jack Loomis Matthew Turk Rosanna
Guadagno
Megan MillerAndrew OrinNicole LundbladJulia
HuClaire CarlsonAaron SullivanBoyko
KakaradovHassan Adubu
Josh AinslieAdriean De La MoraJon ShihJaireh
TecarroSam WarburgKathryn Rickertsen Jerry Yu