Title: Linear Momentum
1Linear Momentum
- Physics
- Montwood High School
2Linear Momentum
- Linear momentum of an object is the mass of the
object multiplied by its velocity.
- Momentum p mv
- Unit kgm/s or Ns
- Both momentum and kinetic energy describe the
motion of an object and any change in mass and/or
velocity will change both the momentum and
kinetic energy of the object.
3Linear Momentum
- Momentum refers to inertia in motion.
- Momentum is a measure of how difficult it is to
stop an object a measure of how much motion an
object has.
- More force is needed to stop a baseball thrown at
95 mph than to stop a baseball thrown at 45 mph,
even though they both have the same mass.
4Linear Momentum
- More force is needed to stop a train moving at 45
mph than to stop a car moving at 45 mph, even
though they both have the same speed.
- Both mass and velocity are important factors when
considering the force needed to change the motion
of an object.
5Impulse
- Impulse (J) forcetime
- Equation J Ft Unit Ns
- The impulse of a force is equal to the change in
momentum of the body to which the force is
applied. This usually means a change in
velocity. - Ft m?v where ?v vf - vi
- The same change in momentum can be accomplished
by a small force acting for a long time or by a
large force acting for a short time.
6Impulse
- If your car runs into a brick wall and you come
to rest along with the car, there is a
significant change in momentum. If you are
wearing a seat belt or if the car has an air bag,
your change in momentum occurs over a relatively
long time interval. If you stop because you hit
the dashboard, your change in momentum occurs
over a very short time interval.
7Impulse
- If a seat belt or air bag brings you to a stop
over a time interval that is five times as long
as required to stop when you strike the
dashboard, then the forces involved are reduced
to one-fifth of the dashboard values. That is
the purpose of seat belts, air bags, and padded
dashboards. By extending the time during which
you come to rest, these safety devices help
reduce the forces exerted on you. - If you want to increase the momentum of an object
as much as possible, you apply the greatest force
you can for as long a time as possible.
8- A 1000 kg car moving at 30 m/s
- (p 30,000 kg m/s) can be stopped by 30,000 N
of force acting for 1.0 s (a crash!)
- or by 3000 N of force acting for 10.0 s (normal
stop)
9Impulse and Bouncing
- Impulses are greater when bouncing takes place.
- The impulse required to bring an object to a stop
and then throw it back again is greater than the
impulse required to bring an object to a stop.
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11Conservation of Linear Momentum
- In a closed system of objects, linear momentum is
conserved as the objects interact or collide.
The total vector momentum of the system remains
constant. - p before interaction p after interaction
12Perfectly Inelastic Collisions
- Perfectly inelastic collisions are those in which
the colliding objects stick together and move
with the same velocity.
- Kinetic energy is lost to other forms of energy
in an inelastic collision.
13Inelastic Collision Example
- Cart 1 and cart 2 collide and stick together
- Momentum equation
- Kinetic energy equation
- v1 and v2 velocities before collision
- v ? velocity after collision
14Directions for Velocity
- Momentum is a vector, so direction is important.
- Velocities are positive or negative to indicate
direction.
- Example bounce a ball off a wall
15Inelastic Collisions
- Kinetic energy is lost when the objects are
deformed during the collision.
- Momentum is conserved.
16Elastic Collisions
- Momentum and kinetic energy are conserved in an
elastic collision.
- The colliding objects rebound from each other
with NO loss of kinetic energy.
17Elastic Collision Example
- Example mass 1 and mass 2 collide and bounce
off of each other
- Momentum equation
- Kinetic energy equation
- v1 and v2 velocities before collision
- v1? and v2? velocities after collision
- Velocities are or to indicate directions.
18Elastic Collisions Involving an Angle
- Momentum is conserved in both the x-direction and
in the y-direction.
- Before
19Elastic Collisions Involving an Angle
20Elastic Collisions Involving an Angle
- Directions for the velocities before and after
the collision must include the positive or
negative sign.
- The direction of the x-components for v1 and v2
do not change and therefore remain positive.
- The directions of the y-components for v1 and v2
do change and therefore one velocity is positive
and the other velocity is negative.
21Elastic Collisions Involving an Angle
- px before px after
- py before py after
- Velocity after collision
22Elastic Collisions
- Perfectly elastic collisions do not have to be
head-on.
- Particles can divide or break apart.
- Example nuclear decay (nucleus of an element
emits an alpha particle and becomes a different
element with less mass)
23Elastic Collisions
- mn mass of nucleus
- mp mass of alpha particle
- vn velocity of nucleus before event
- vn velocity of nucleus after event
- vp velocity of particle after event
24Recoil
- Recoil is the term that describes the backward
movement of an object that has propelled another
object forward. In the nuclear decay example,
the vn would be the recoil velocity.
25Head-on and Glancing Collisions
- Head-on collisions occur when all of the motion,
before and after the collision, is along one
straight line.
- Glancing collisions involve an angle.
- A vector diagram can be used to represent the
momentum for a glancing collision.
26Vector Diagrams
- Use the three vectors and construct a triangle.
27Vector Diagrams
- Use the appropriate expression to determine the
unknown variable.
28Vector Diagrams
- Total vector momentum is conserved. You could
break each momentum vector into an x and y
component.
- px before px after
- py before py after
- You would use the x and y components to determine
the resultant momentum for the object in
question
- Resultant momentum
29Vector Diagrams
- Right triangle trigonometry can be used to solve
this type of problem
30Vector Diagrams
- Pythagorean theorem
- If the angle ? for the direction in which the
cars go in after the collision is known, you can
use sin, cos, or tan to determine the unknown
quantity. Example determine final velocity vT
if the angle is 25.
31Vector Diagrams
- To determine the angle at which the cars go off
together after the impact
32Special Condition
- When a moving ball strikes a stationary ball of
equal mass in a glancing collision, the two balls
move away from each other at right angles.
- ma mb
- va 0 m/s
33Special Condition
- Use the three vectors to construct a triangle.
34Special Condition
- Use the appropriate expression to determine the
unknown variable.
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36Rocket Propulsion (Jet Propulsion)
- As fuel burns and exhaust gases leave the rocket
or jet engine, momentum is carried with them.
- To conserve momentum, the rocket or jet must gain
the same amount of momentum in the opposite
direction.
37Rocket Propulsion (Jet Propulsion)
- Thrust the magnitude (size) of the force
exerted by an engine or rocket.
- Mass flow rate for fuel
-
- The direction of the thrust is opposite to the
direction of the exhaust gases coming from the
rocket or jet engine.
38Ballistic Pendulum
- In the ballistic pendulum lab, a ball of known
mass is shot into a pendulum arm. The arm swings
upward and stops when its kinetic energy is
exhausted. - From the measurement of the height of the swing,
one can determine the initial speed of the ball.
- This is an inelastic collision. As always, linear
momentum is conserved.
39Ballistic Pendulum
40Ballistic Pendulum
- Potential energy of ball in gun
41Ballistic Pendulum
- Pendulum rises to a maximum height
- Solving for the initial speed of the projectile
we get
42Helpful Websites
- Physics Classroom Momentum and Collisions
- ExploreScience Two Dimensional Collisions
43Elastic Collision Example
- Example mass 1 and mass 2 collide and bounce
off of each other
- Momentum equation
- Kinetic energy equation
- v1 and v2 velocities before collision
- v1? and v2? velocities after collision
- Velocities are or to indicate directions.
44Elastic Collision Example
- Working with kinetic energy
- 0.5 cancels out.
45Elastic Collision Example
- The velocity terms are perfect squares and can be
factored
- a2-b2 (a b)(a b)
- We will use this equation later.
46Elastic Collision Example
47Elastic Collision Example
- Both the kinetic energy and momentum equations
have been solved for the ratio of m1/m2.
- Set m1/m2 for kinetic energy equal to m1/m2 for
momentum
48Elastic Collision Example
- Get all the v1 terms together and all the v2
terms together
- Cancel the like terms
49Elastic Collision Example
- Rearrange to get the initial and final velocities
back together on the same side of the equation
- This equation can be solved for one of the two
unknowns, then substituted back into the
conservation of momentum equation.