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Usability Assessment with Children

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Boys don't like instructions while girls enjoy them. Boys work solo, girls do not ... Lack of participation when asked to think aloud ... – PowerPoint PPT presentation

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Title: Usability Assessment with Children


1
Usability Assessment with Children
  • Justin Gilkey

2
Outline
  • Why should children be involved
  • Brief historical facts regarding HCI research and
    children
  • Methods for conducting results
  • Examples both throughout and at the end
  • Conclusions

3
Why do we need child testers?
4
Internet usability and children.
  • Usability issues hurt children more than they do
    adults
  • Often use dated hardware
  • Children are proficient with some adult sites
  • Children are inept with some sites designed for
    children

5
Children like adds?
  • Children use the internet for entertainment
  • Enjoy convoluted flash
  • Often cannot distinguish between advertisements
    and page content
  • Will intentionally attend to fun advertisements

6
Computers are now ubiquitous among children.
7
User Centered Design
  • The goal of Software Development is to meet
    users needs.
  • Teams require constant interaction, especially
    feedback, from users.

8
Developing for Children
  • Children cannot develop software for themselves
    yet.
  • Instead software is developed by adults.
  • Sometimes in conjunction with parents, teachers,
    and other child experts.

9
Children are NOT little Adults
  • Instead Children are almost a separate species
  • Children have their own likes, dislikes,
    curiosities, and needs that are not the same as
    their parents or teachers. (Berman, 1977)
  • homo sapiens junioris ?
  • Children are also incapable of effectively
    communicating their needs the way adults can.
  • Thus we have an unusually large chasm between the
    developer and the user.

10
Adult Users Vision
Developers interpretation
Separation
Child Users Vision
11
SolutionUser (children) centered development
Drunin (1999)
12
ExampleScaife, Rogers, Aldrich, and Davis (1997)
  • Child centered design is unique
  • Can children tell us the best way to teach them
    something they know nothing about?
  • Use the approach to develop software for
    educating children about ecology.
  • Found that child informants were helpful.
  • Children are capable of providing information
    useful in guiding development of educational
    products for children.

13
Brief Historical tidbits of HCI and Children
14
Children in HCI literature
  • The first published HCI paper was in 1982
  • 1 of 75 original papers at the finding of SIGCHI
  • 5 years later CHI received its second and third
    article.

15
25 years later
  • From the mid 1990s on articles investigating
    children and technology have exploded.
  • Two important areas are hand-held devices and web
    technologies.
  • Programming languages for children have been a
    hotbed of research since the beginning
  • Ex. LOGO.
  • Modern attempts are lexical programs.

16
Common products tested by children for children
  • Pedaogological games
  • Typical video games
  • Consumer electronics

17
Conducting usability studies with children.
We are here
18
Issues relevant to conducting usability studies
with children
  • Recruiting participants
  • Special considerations
  • Lab equipment
  • Facilitating studies with children

19
Recruiting children is more time consuming than
recruiting adults
  • All investigations often require approval.
  • The best places to recruit children often require
    special approval.
  • Children cannot legally consent to participating
    in research.

20
Where do children come from?
  • Sources
  • Schools
  • Daycare
  • Baby Sitters
  • Community Centers
  • Churches
  • Friends
  • Family
  • Tools
  • Fliers
  • Radio Advertisements
  • Word of mouth
  • Subject pools
  • Experimetrix.com/bgsu

21
Why not my Kid, or my friends/family members?
  • Children often want to please adults
  • Children of HCI researchers are likely to be over
    exposed to technology
  • Ease of use brings over use and risk of biasing
    products towards these children

22
Special characteristicsHanna, Risde, Alexander
  • Age considerations typical target age groups
  • Preschool, Elementary School, and Middle school
  • Special equipment
  • Require more attention and guidance
  • More stressful on researchers

23
Preschool children
  • Ages 2 5 years
  • Very short attention spans
  • Enjoy demonstrating mastery and pleasing adults.
  • Difficult to verbalize their thoughts and
    feelings.
  • Underdeveloped motor skills

24
Elementary School
  • Ages 6 to 10 years
  • Often have exposure to computers and technology
    through school
  • Greater attention span
  • Can be highly expressive in their critiques of
    testers product.
  • Others might be a bit more self-conscious with
    talking about computers.

25
Middle School
  • Ages 11 14 years
  • Extensive experience with computers and
    technology
  • Easiest to work
  • Usually capable of expressing themselves
  • Some can perform think aloud

26
Typical lab equipment
  • Quiet space
  • Observation room, tables, computer
  • Cameras and Microphones
  • Intercom or other communication devices.
  • Eye tracking Expensive but useful

27
Additional considerations for children
  • Non threatening environment
  • reasonable amount of pillows, toys and pictures
  • Equipment to accommodate smaller hands
  • Smaller tables and chairs
  • Video cameras are a must
  • Equipment that is not scary
  • Parents corner or location

28
Gender differences
  • Gender differences are exacerbated in children
  • Boys dont like instructions while girls enjoy
    them
  • Boys work solo, girls do not
  • Need to strive for equal representation of males
    and females in children usability studies

29
Facilitating usability studiesBefore gathering
data
  • Allow children to acclimate to the testing
    environment
  • Try to develop a rapport with the participant, as
    well as the parent
  • Avoid offering children choices
  • Plan several breaks

30
Facilitating usability studiesGeneral
considerations
  • Not surprisingly, working with children is
    difficult
  • Always provide positive and encouraging feedback
  • Children get bored.

31
Gathering Datathink aloud
  • Ask participants to verbalize their thoughts
    while performing tasks.
  • Allows researchers to collect a wealth of
    qualitative data.
  • Children often verbalize instruction and thoughts
    naturally.

32
Problems
  • Participants are often shy about speaking out
    loud
  • It can be a skill that takes time to develop
  • Not compatible with other forms of measurement.
  • Often requires tester encouragement, which can
    lead to biases.

33
Constructive InteractionAn alternative think
aloud
  • Work in pairs instead of alone
  • Leverages natural communication behavior between
    people
  • Ideal for younger children
  • Works best where large amounts of cheap
    participants can be found

34
Final Examples
  • Als, Jensen, and Skov(2005)
  • Compared constructive and think aloud with
    children in cell phones
  • Used both pre-acquainted pairs, and novel pairs.
  • Measured number of problems discovered in the
    phone.
  • Pre-acquainted pairs discovered more errors than
    individual testers.
  • Pre-acquainted pairs discovered more errors that
    non acquainted pairs

35
Final Examples
  • Afke Donker Pieter Reitsma (2004)
  • Usability assessment of education application
    (K-1st grade).
  • novice VS expert users
  • Experience is important for children as well as
    adults.
  • Lack of participation when asked to think aloud
  • Novices slightly more talkative than experts when
    asked to talk aloud.
  • Highlights importance of body language when
    testing children.

36
Conclusions
  • The growing number of products and technologies
    targeted for children demands usability testing.
  • The usability of the internet for child is far
    behind its usefulness.

37
Conclusions
  • Children can be easily integrated into the
    development process and can provide useful
    guidance.
  • Many of the skills required to test Usability
    with children can be used to integrate children
    into the development process.
  • Usability testing provides key information
    developers need to make products and information
    as useful and engaging as possible.

38
References
  • http//www1.istockphoto.com/file_thumbview_approve
    /553469/2/istockphoto_553469_angry_boy_hitting_a_n
    otebook_1.jpg
  • http//www.grins4kids.com/images/child_computer.jp
    g
  • http//csweb.cs.bgsu.edu/maner/464/syllabus.shtml
  • http//www.useit.com/alertbox/children.html
  • http//www.webcredible.co.uk/user-friendly-resourc
    es/web-usability/testing-children.shtml

39
References
  • The Role of Children in the Design of New
    Technology.
  • Strategies for Recruiting Children for Usability
    Tests.
  • Guidelines for Usability testing with children
  • Usability Engineering. Jakob Nielson 1999.
  • Usability Testing with Children Comparing
    Think-Aloud and Constructive Interaction (Als,
    Jensen, and Skov).
  • Usability Testing With Young Cilldren (Donker and
    Resisma 2004)
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