Title: Usability Assessment with Children
1Usability Assessment with Children
2Outline
- Why should children be involved
- Brief historical facts regarding HCI research and
children - Methods for conducting results
- Examples both throughout and at the end
- Conclusions
3Why do we need child testers?
4Internet usability and children.
- Usability issues hurt children more than they do
adults - Often use dated hardware
- Children are proficient with some adult sites
- Children are inept with some sites designed for
children
5Children like adds?
- Children use the internet for entertainment
- Enjoy convoluted flash
- Often cannot distinguish between advertisements
and page content - Will intentionally attend to fun advertisements
6Computers are now ubiquitous among children.
7User Centered Design
- The goal of Software Development is to meet
users needs. - Teams require constant interaction, especially
feedback, from users.
8Developing for Children
- Children cannot develop software for themselves
yet. - Instead software is developed by adults.
- Sometimes in conjunction with parents, teachers,
and other child experts.
9Children are NOT little Adults
- Instead Children are almost a separate species
- Children have their own likes, dislikes,
curiosities, and needs that are not the same as
their parents or teachers. (Berman, 1977) - homo sapiens junioris ?
- Children are also incapable of effectively
communicating their needs the way adults can. - Thus we have an unusually large chasm between the
developer and the user.
10Adult Users Vision
Developers interpretation
Separation
Child Users Vision
11SolutionUser (children) centered development
Drunin (1999)
12ExampleScaife, Rogers, Aldrich, and Davis (1997)
- Child centered design is unique
- Can children tell us the best way to teach them
something they know nothing about? - Use the approach to develop software for
educating children about ecology. - Found that child informants were helpful.
- Children are capable of providing information
useful in guiding development of educational
products for children.
13Brief Historical tidbits of HCI and Children
14Children in HCI literature
- The first published HCI paper was in 1982
- 1 of 75 original papers at the finding of SIGCHI
- 5 years later CHI received its second and third
article.
1525 years later
- From the mid 1990s on articles investigating
children and technology have exploded. - Two important areas are hand-held devices and web
technologies. - Programming languages for children have been a
hotbed of research since the beginning - Ex. LOGO.
- Modern attempts are lexical programs.
16Common products tested by children for children
- Pedaogological games
- Typical video games
- Consumer electronics
17Conducting usability studies with children.
We are here
18Issues relevant to conducting usability studies
with children
- Recruiting participants
- Special considerations
- Lab equipment
- Facilitating studies with children
19Recruiting children is more time consuming than
recruiting adults
- All investigations often require approval.
- The best places to recruit children often require
special approval. - Children cannot legally consent to participating
in research.
20Where do children come from?
- Sources
- Schools
- Daycare
- Baby Sitters
- Community Centers
- Churches
- Friends
- Family
- Tools
- Fliers
- Radio Advertisements
- Word of mouth
- Subject pools
- Experimetrix.com/bgsu
21Why not my Kid, or my friends/family members?
- Children often want to please adults
- Children of HCI researchers are likely to be over
exposed to technology - Ease of use brings over use and risk of biasing
products towards these children
22Special characteristicsHanna, Risde, Alexander
- Age considerations typical target age groups
- Preschool, Elementary School, and Middle school
- Special equipment
- Require more attention and guidance
- More stressful on researchers
23Preschool children
- Ages 2 5 years
- Very short attention spans
- Enjoy demonstrating mastery and pleasing adults.
- Difficult to verbalize their thoughts and
feelings. - Underdeveloped motor skills
24Elementary School
- Ages 6 to 10 years
- Often have exposure to computers and technology
through school - Greater attention span
- Can be highly expressive in their critiques of
testers product. - Others might be a bit more self-conscious with
talking about computers.
25Middle School
- Ages 11 14 years
- Extensive experience with computers and
technology - Easiest to work
- Usually capable of expressing themselves
- Some can perform think aloud
26Typical lab equipment
- Quiet space
- Observation room, tables, computer
- Cameras and Microphones
- Intercom or other communication devices.
- Eye tracking Expensive but useful
27Additional considerations for children
- Non threatening environment
- reasonable amount of pillows, toys and pictures
- Equipment to accommodate smaller hands
- Smaller tables and chairs
- Video cameras are a must
- Equipment that is not scary
- Parents corner or location
28Gender differences
- Gender differences are exacerbated in children
- Boys dont like instructions while girls enjoy
them - Boys work solo, girls do not
- Need to strive for equal representation of males
and females in children usability studies
29Facilitating usability studiesBefore gathering
data
- Allow children to acclimate to the testing
environment - Try to develop a rapport with the participant, as
well as the parent - Avoid offering children choices
- Plan several breaks
30Facilitating usability studiesGeneral
considerations
- Not surprisingly, working with children is
difficult - Always provide positive and encouraging feedback
- Children get bored.
31Gathering Datathink aloud
- Ask participants to verbalize their thoughts
while performing tasks. - Allows researchers to collect a wealth of
qualitative data. - Children often verbalize instruction and thoughts
naturally.
32Problems
- Participants are often shy about speaking out
loud - It can be a skill that takes time to develop
- Not compatible with other forms of measurement.
- Often requires tester encouragement, which can
lead to biases.
33Constructive InteractionAn alternative think
aloud
- Work in pairs instead of alone
- Leverages natural communication behavior between
people - Ideal for younger children
- Works best where large amounts of cheap
participants can be found
34Final Examples
- Als, Jensen, and Skov(2005)
- Compared constructive and think aloud with
children in cell phones - Used both pre-acquainted pairs, and novel pairs.
- Measured number of problems discovered in the
phone. - Pre-acquainted pairs discovered more errors than
individual testers. - Pre-acquainted pairs discovered more errors that
non acquainted pairs
35Final Examples
- Afke Donker Pieter Reitsma (2004)
- Usability assessment of education application
(K-1st grade). - novice VS expert users
- Experience is important for children as well as
adults. - Lack of participation when asked to think aloud
- Novices slightly more talkative than experts when
asked to talk aloud. - Highlights importance of body language when
testing children.
36Conclusions
- The growing number of products and technologies
targeted for children demands usability testing. - The usability of the internet for child is far
behind its usefulness.
37Conclusions
- Children can be easily integrated into the
development process and can provide useful
guidance. - Many of the skills required to test Usability
with children can be used to integrate children
into the development process. - Usability testing provides key information
developers need to make products and information
as useful and engaging as possible.
38References
- http//www1.istockphoto.com/file_thumbview_approve
/553469/2/istockphoto_553469_angry_boy_hitting_a_n
otebook_1.jpg - http//www.grins4kids.com/images/child_computer.jp
g - http//csweb.cs.bgsu.edu/maner/464/syllabus.shtml
- http//www.useit.com/alertbox/children.html
- http//www.webcredible.co.uk/user-friendly-resourc
es/web-usability/testing-children.shtml
39References
- The Role of Children in the Design of New
Technology. - Strategies for Recruiting Children for Usability
Tests. - Guidelines for Usability testing with children
- Usability Engineering. Jakob Nielson 1999.
- Usability Testing with Children Comparing
Think-Aloud and Constructive Interaction (Als,
Jensen, and Skov). - Usability Testing With Young Cilldren (Donker and
Resisma 2004)