Title: Teaching, Learning, and Technology
1Teaching, Learning, and Technology
- Changes in roles of teachers, students, and
technology in facilitating learning
2Goal of Education
- Engage learners in meaningful learning.
- Primary goal is to help students learn to
recognize and solve problems, comprehend new
phenomena, construct mental models of those
phenomena, and given a new situation, set goals
and regulate their own learning. - Educators should use technology to engage
students in active, constructive, intentional,
authentic, and cooperative learning environments.
3Synergy of Learning
4Learning with Technology
- Move from technology-as-teacher to
technology-as-partner. - Students do not learn from technology, they learn
from thinking. Technology can engage and support
thinking when students learn with technology.
5Roles of Technology in Learning
- Technology as tools to support knowledge
construction - For representing learners ideas, understandings,
and beliefs - For producing organized, multimedia knowledge
bases by learners - Technology as information vehicle for exploring
knowledge to support learning for constructing - For accessing needed information
- For comparing perspectives, beliefs, and
worldviews
6Roles of Technology (cont.)
- Technology as context to support learning by
doing - For representing and simulating meaningful
real-world problems, situations, and contexts - For representing beliefs, perspectives,
arguments, and stories of others - For defining a safe, controllable problem space
for student thinking
7Roles of Technology (cont.)
- Technology as social medium to support learning
by conversing - For collaborating with pothers
- For discussing, arguing, and building consensus
among members of a community - For supporting discourse among knowledge-building
communities
8Roles of Technology (cont.)
- Technology as intellectual partner to support
learning by reflecting - For helping learners to articulate and represent
what they know - For reflecting on what they have learned and how
they came to know it - For supporting learners internal negotiations
and meaning making - For constructing personal representations of
meaning - For supporting mindful thinking
9Problem-Solving
- Technologies can best support problem solving by
helping learners - to access information
- model the problems
- make decisions.
10Types of Software
- Drill-and-skills software (1970s and 1980s)
- mimicked flash cards
- present a math problem or foreign word
- the student would select an answer
- computer would provide a response/feedback with
some visuals/animations - not used to teach new information
- programmed instruction
11Drill-and-skill Examples
- http//www.aplusmath.com/Flashcards/index.html
- http//www.aplusmath.com/games/matho/AddMatho.html
- http//www.cityu.edu.hk/elc/quiz/pronoun.htm
12Types of Software (cont.)
- Tutorials
- teaches students new information
- used for remediation, but it does not provide a
sophisticated context for exploration and
experimentation. - follow the programmed instruction format
- more branching and adaptation features
- some personalization like asking students their
names
13Tutorial Examples
- http//users.dragnet.com.au/donovan/mb/win.html
- http//www.mathshareware.com/
- http//www.candybyte.com/shockinf.html
14Types of Software (cont.)
- Educational games
- similar to the drill-and-skill programs
- provide an interesting theme such as solving a
math problem to stop ants invading the picnic
basket - Sometimes have a time variable in which students
must solve. - reward features would be more sophisticated
- students can also achieve various levels of
proficiency (e.g., lieutenant, caption, colonel)
to reflect their performance
15Educational Game Examples
- http//www.coolmath.com/
- http//www.funbrain.com/
- http//www.funschool.com/
16Types of Software (cont.)
- Simulations
- used to reinforce instruction provided by the
teache - works well in student-centered environments
- provide a realistic situation in which students
practice to solve problems - presents facts and rules of a situation in a
realistic manner without the limiting factors
such as time, distance, cost, and danger. - High-level of cognitive skills can take place
with simulations
17Simulation Examples
- http//www-itg.lbl.gov/vfrog/dissect.html
- http//www.innerbody.com/htm/body.html
- http//www.cise.ufl.edu/fishwick/websim.html
18Traditional View
- Planning, implementation, and evaluation are in
the control of the teacher. - Little diversity in instruction with different
students. - For rote learning, this structure has been
effective. - Based upon a factory model create competent and
obedient workers
19The Changing Learner
- Require high-order thinking skills to solve
problems - In the workplace, ALL employees need the ability
to problem-solve and not just a few - Learners can no longer be seen as empty vessels
but active learners
20The Changing Learner (cont.)
- Student population was homogeneous
- Today, diversity is great, and thus, the
challenge to meet different learning styles - Classrooms are much more diversified
- Leads to complex teaching and learning problems
21Learner-centered Instruction
- People can obtain, assemble, analyze, and
communicate information in more detail and in
greater speed. - Need to teach students to have higher-level
thinking skills to sift through the information - Shift from rote learning of factual information
to think critically and creatively - Use of simulations, discovery problem-solving,
and cooperative groups for students to experience
22Learner-centered (cont.)
- This indicates a shift in the way that learning
is planned, implemented and evaluated - Learners today engage in learning-centered
instruction by proactively engaging with various
sources of information - Teachers role is a guide on the side and
facilitator of learning
23Key Changes
24Collaborative Learning
- Push toward collaboration for teachers
- Teacher is no longer an isolated decision-maker
- Need citizens with special skills, be able to
work with a team, support a larger vision, and
communicate and work effectively - Teachers must model this new trend by using
instructional processes that foster social skills
of their students
25Cooperation v. Traditional Groupwork
- Teachers have to focus on active listening
skills, taking turns, and accepting
responsibility for oneself and for the group. - Without proper teacher support a collaborative
group is doomed - If teachers divide responsibilities among the
group members this is less likely to occur - Sometimes it is best to divide responsibilities
by what students do not know
26Cooperative v. Traditional (cont.)
27Changes in Teaching, Learning, and Technology
- From Linear to Hypermedia learning. Traditional
approaches are linear and reflect the structure
of textbooks. Todays learners are more
interactive and nonsequential - From Instruction to Construction and Discovery.
Shift away from teaching to forming learning
partnerships and learning cultures
28Changes in TLC (cont.)
- From Teacher-Centered to Learner-Centered. The
new media support shifting learning to the
learner. Students are challenged by the
teachers who engage students in discussing,
debating, researching, and collaborating on
projects. - From Absorbing Material to Learning How to
Navigate and How to Learn. Students today
assess, analyze, and synthesize. They involve
information sources and people to help build
their understanding.
29Changes in TLC (cont.)
- From School to Lifelong Learning. No longer
motivated of finishing school. More motivated
by a challenge to master or solve a problem. - From One-size Fits All to Customized Learning.
Mass education is out. Students expect learning
to be individualized
30Changes in TLC (cont.)
- From Learning to Torture to Learning as Fun.
Entertainment builds enjoyment, motivation, and
responsibility for learning. - From Teacher as Transmitter to Teacher as
Facilitator. As students begin to assume
responsibility of their own learning, they need
teachers who can act as a resource and
consultant.
31Limitations
- Cutbacks
- Lack of time with increased workload
- Reduced training budgets
- Access to resources
- Still a need for teachers to learn new tools, new
approaches, and new skills
32Learning Theories and Instructional Strategies
Matrix
- http//chd.gse.gmu.edu/immersion/knowledgebase/
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