Title: Networking Cognitive Radios
1Networking Cognitive Radios
- Interaction Problem
- Role of Policy
- Techniques for designing network
- Commercial standards
2The Interaction Problem
- Outside world is determined by the interaction of
numerous cognitive radios - Adaptations spawn adaptations
3Dynamic Spectrum Access Pitfall
- Suppose
- g31gtg21 g12gtg32 g23gtg13
- Without loss of generality
- g31, g12, g23 1
- g21, g32, g13 0.5
- Infinite Loop!
- 4,5,1,3,2,6,4,
2
3
1
Interference Characterization
Chan. (0,0,0) (0,0,1) (0,1,0) (0,1,1) (1,0,0) (1,0,1) (1,1,0) (1,1,1)
Interf. (1.5,1.5,1.5) (0.5,1,0) (1,0,0.5) (0,0.5,1) (0,0.5,1) (1,0,0.5) (0.5,1,0) (1.5,1.5,1.5)
0 1 2 3 4 5 6 7
4Implications
- In one out every four deployments, the example
system will enter into an infinite loop - As network scales, probability of entering an
infinite loop goes to 1 - 2 channels
- k channels
- Even for apparently simple algorithms, ensuring
convergence and stability will be nontrivial
5Locally optimal decisions that lead to globally
undesirable networks
- Scenario Distributed SINR maximizing power
control in a single cluster - For each link, it is desirable to increase
transmit power in response to increased
interference - Steady state of network is all nodes transmitting
at maximum power
Power
SINR
Insufficient to consider only a single link, must
consider interaction
6Network Analysis Objectives
- Steady state characterization
- Steady state performance
- Convergence
- Stability/Noise
- Scalability
Steady State Characterization Is it possible
to predict behavior in the system? How many
different outcomes are possible?
Performance Are these outcomes desirable?
Do these outcomes maximize the system target
parameters?
Convergence How do initial conditions impact
the system steady state? What processes will
lead to steady state conditions? How long
does it take to reach the steady state?
Stability/Noise How do system
variations/noise impact the system? Do the
steady states change with small
variations/noise? Is convergence affected by
system variations/noise?
Scalability As the number of devices
increases, How is the system impacted?
Do previously optimal steady states remain
optimal?
7Cognitive Radio Network Modeling Summary
- Radios
- Actions for each radio
- Observed Outcome Space
- Goals
- Decision Rules
- Timing
- i,j ?N, N n
- AA1?A2?????An
- O
- ujO?? (ujA??)
- djO?Ai (djA? Ai)
- TT1?T2?????Tn
8Comments on Timing
- Decision timing classes
- Synchronous
- All at once
- Round-robin
- One at a time in order
- Used in a lot of analysis
- Random
- One at a time in no order
- Asynchronous
- Random subset at a time
- Least overhead for a network
- When decisions are made also matters and
different radios will likely make decisions at
different time - Tj when radio j makes its adaptations
- Generally assumed to be an infinite set
- Assumed to occur at discrete time
- Consistent with DSP implementation
- TT1?T2?????Tn
- t ? T
9Variety of game models
- Normal Form Game ltN,A,uigt
- Synchronous play
- T is a singleton
- Perfect knowledge of action space, other players
goals (called utility functions) - Repeated Game ltN,A,ui,digt
- Repeated synchronous play of a normal form game
- T may be finite or infinite
- Perfect knowledge of action space, other players
goals (called utility functions) - Players may consider actions in future stages and
current stages - Strategies (modified di)
- Asynchronous myopic repeated game
ltN,A,ui,di,Tgt - Repeated play of a normal form game under various
timings - Radios react to most recent stage, decision rule
is intelligent - Many others in the literature and in the
dissertation
10Cognitive radios are naturally modeled as players
in a game
Goal
Establish Priority
Immediate
Normal
Urgent
Outcome Space
\
Negotiate
Adapted From Mitola, Cognitive Radio for
Flexible Mobile Multimedia Communications , IEEE
Mobile Multimedia Conference, 1999, pp 3-10.
11Interaction is naturally modeled as a game
Radio 1
Radio 2
Actions
Actions
Action Space
Decision Rules
Decision Rules
Informed by Communications Theory
u2
Outcome Space
u1
12Some differences between game models and
cognitive radio network model
- Assuming numerous iterations, normal form game
only has a single stage. - Useful for compactly capturing modeling
components at a single stage - Normal form game properties will be exploited in
the analysis of other games - Repeated games are explicitly used as the basis
for cognitive radio algorithm design (e.g.,
Srivastava, MacKenzie) - Not however, focus of work
- Not the most commonly encountered implementation
Player Cognitive Radio
Knowledge Knows A Can learn O (may know or learn A)
f A ?O Invertible Constant Known Not invertible (noise) May change over time (though relatively fixed for short periods) Has to learn
Preferences Ordinal Cardinal (goals)
13Cognitive Radios Dilemma
- Two radios have two signals to choose between
n,w and N,W - n and N do not overlap
- Higher throughput from operating as a high power
wideband signal when other is narrowband
14Potential Problems with Networked Cognitive Radios
- Distributed
- Infinite recursions
- Instability (chaos)
- Vicious cycles
- Adaptation collisions
- Equitable distribution of resources
- Byzantine failure
- Information distribution
- Centralized
- Signaling Overhead
- Complexity
- Responsiveness
- Single point of failure
15Price of Anarchy (Factor)
Performance of Centralized Algorithm Solution
Performance of Distributed Algorithm Solution
? 1
- Centralized solution always at least as good as
distributed solution - Like ASIC is always at least as good as DSP
- Ignores costs of implementing algorithms
- Sometimes centralized is infeasible (e.g.,
routing the Internet) - Distributed can sometimes (but not generally) be
more costly than centralized
9.6
7
16Implications
- Best of All Possible Worlds
- Low complexity distributed algorithms with low
anarchy factors - Reality implies mix of methods
- Hodgepodge of mixed solutions
- Policy bounds the price of anarchy
- Utility adjustments align distributed solution
with centralized solution - Market methods sometimes distributed, sometimes
centralized - Punishment sometimes centralized, sometimes
distributed, sometimes both - Radio environment maps centralized information
for distributed decision processes - Fully distributed
- Potential game design really, the panglossian
solution, but only applies to particular problems
17The Role of Policy
- How does policy impact network performance?
18Policy
- Concept Constrain the available actions so the
worst cases of distributed decision making can be
avoided - Not a new concept
- Policy has been used since theres been an FCC
- Whats new is assuming decision makers are the
radios instead of the people controlling the
radios
19Policy applied to radios instead of humans
mask
- Need a language to convey policy
- Learn what it is
- Expand upon policy later
- How do radios interpret policy
- Policy engine?
- Need an enforcement mechanism
- Might need to tie in to humans
- Need a source for policy
- Who sets it?
- Who resolves disputes?
- Logical extreme can be quite complex, but logical
extreme may not be necessary.
frequency
Policies
20Example Policies from WNAN
- No harmful interference to non-WNaN systems
- Perhaps not practical (then again, only a
principle) - Interference Limitation Maintain 3dB of SNR at
a Protected Receiver. - More practical, though perhaps not measurable
- Possible to estimate with built in environment
models - Abandon Time Abandon a Frequency 500 ms
- Easily measured
- Depending on precise policy, easily implemented
too - Probably should be augmented with detection
21802.22 Example Policies
- Detection
- Digital TV -116 dBm over a 6 MHz channel
- Analog TV -94 dBm at the peak of the NTSC
(National Television System Committee) picture
carrier - Wireless microphone -107 dBm in a 200 kHz
bandwidth. - Transmitted Signal
- 4 W Effective Isotropic Radiated Power (EIRP)
- Specific spectral masks
- Channel vacation times
C. Cordeiro, L. Challapali, D. Birru, S. Shankar,
IEEE 802.22 The First Worldwide Wireless
Standard based on Cognitive Radios, IEEE
DySPAN2005, Nov 8-11, 2005 Baltimore, MD.
22Designing Well-Behaved Cognitive Radio Networks
- Repeated Games, Potential Games, Markets
23Repeated Games
- Same game is repeated
- Indefinitely
- Finitely
- Players consider discounted payoffs across
multiple stages - Stage k
- Expected value over all future stages
24Impact of Strategies
- Rather than merely reacting to the state of the
network, radios can choose their actions to
influence the actions of other radios - Threaten to act in a way that minimizes another
radios performance unless it implements the
desired actions - Common strategies
- Tit-for-tat
- Grim trigger
- Generous tit-for-tat
- Play can be forced to any feasible payoff
vector with proper selection of punishment
strategy.
25Impact of Communication on Strategies
- Players agree to play in a certain manner
- Threats can force play to almost any state
- Breaks down for finite number of stages
C
N
Nada
-5,5
0,0
nada
-100,0
c
-1,1
5,-5
-100,-1
-100,-100
n
-1,-100
0,-100
26Improvement from Punishment
- Throughput/unit power gains be enforcing a common
received power level at a base station - Punishment by jamming
- Without benefit to deviating, players can operate
at lower power level and achieve same throughput
A. MacKenzie and S. Wicker, Game Theory in
Communications Motivation, Explanation, and
Application to Power Control, Globecom2001, pp.
821-825.
27Instability in Punishment
- Issues arise when radios arent directly
observing actions and are punishing with their
actions without announcing punishment - Eventually, a deviation will be falsely detected,
punished and without signaling, this leads to a
cascade of problems
V. Srivastava, L. DaSilva, Equilibria for Node
Participation in Ad Hoc Networks An Imperfect
Monitoring Approach, ICC 06, June 2006, vol 8,
pp. 3850-3855
28Comments on Punishment
- Works best with a common controller to announce
- Problems in fully distributed system
- Need to elect a controller
- Otherwise competing punishments, without knowing
other players utilities can spiral out of
control - Problems when actions cannot be directly observed
- Leads to Byzantine problem
- No single best strategy exists
- Strategy flexibility is important
- Significant problems with jammers (they nominally
receive higher utility when punished - Generally better to implement centralized
controller - Operating point has to be announced anyways
29Cost Adjustments
- Concept Centralized unit dynamically adjusts
costs in radios objective functions to ensure
radios operate on desired point - Example Add -12 to use of wideband waveform
30Comments on Cost Adjustments
- Permits more flexibility than policy
- If a radio really needs to deviate, then it can
- Easy to turn off and on as a policy tool
- Example protected user shows up in a channel,
cost to use that channel goes up - Example prioritized user requests channel, other
users cost to use prioritized users channel
goes up (down if when done)
31Global Altruism distributed, but more costly
- Concept All radios distributed all relevant
information to all other radios and then each
independently computes jointly optimal solution - Proposed for spreading code allocation in
Popescu04, Sung03 - C cost of computation
- I cost of information transfer from node to
node - n number of nodes
- Distributed
- nC n(n-1)I/2
- Centralized (election)
- C 2(n-1)I
- Price of anarchy 1
- May differ if I is asymmetric
32Improving Global Altruism
- Global altruism is clearly inferior to a
centralized solution for a single problem. - However, suppose radios reported information to
and used information from a common database - n(n-1)I/2 gt 2nI
- And suppose different radios are concerned with
different problems with costs C1,,Cn - Centralized
- Resources 2(n-1)I sum(C1,,Cn)
- Time 2(n-1)I sum(C1,,Cn)
- Distributed
- Resources 2nI sum(C1,,Cn)
- Time 2I max (C1,,Cn)
33Example Application
- Overlay network of secondary users (SU) free to
adapt power, transmit time, and channel
- Without REM
- Decisions solely based on link SINR
- With REM
- Radios effectively know everything
Upshot A little gain for the secondary users
big gain for primary users
From Y. Zhao, J. Gaeddert, K. Bae, J. Reed,
Radio Environment Map Enabled Situation-Aware
Cognitive Radio Learning Algorithms, SDR Forum
Technical Conference 2006.
34Comments on Radio Environment Map
- Local altruism also possible
- Less information transfer
- Like policy, effectively needs a common language
- Nominally could be centralized or distributed
database
35Potential Games
- Existence of a function (called the potential
function, V), that reflects the change in utility
seen by a unilaterally deviating player. - Cognitive radio interpretation
- Every time a cognitive radio unilaterally adapts
in a way that furthers its own goal, some
real-valued function increases.
?(?)
time
36Exact Potential Game Forms
- Many exact potential games can be recognized by
the form of the utility function
37Implications of Monotonicity
- Monotonicity implies
- Existence of steady-states (maximizers of V)
- Convergence to maximizers of V for numerous
combinations of decision timings decision rules
all self-interested adaptations - Does not mean that that we get good performance
- Only if V is a function we want to maximize
38Interference Reducing Networks
- Concept
- Cognitive radio network is a potential game with
a potential function that is negation of observed
network interference - Definition
- A network of cognitive radios where each
adaptation decreases the sum of each radios
observed interference is an IRN - Implementation
- Design DFS algorithms such that network is a
potential game with ? ? -V
?(?)
time
39Bilateral Symmetric Interference
- Two cognitive radios, j,k?N, exhibit bilateral
symmetric interference if
- ?k waveform of radio k
- pk - the transmission power of radio ks waveform
- gkj - link gain from the transmission source of
radio ks signal to the point where radio j
measures its interference, - - the fraction of radio ks
signal that radio j cannot exclude via processing
(perhaps via filtering, despreading, or MUD
techniques).
Whats good for the goose, is good for the gander
Source http//radio.weblogs.com/0120124/Graphics/
geese2.jpg
40Bilateral Symmetric Interference Implies an
Interference Reducing Network
- Cognitive Radio Goal
- By bilateral symmetric interference
- Rewrite goal
- Therefore a BSI game (Si 0)
- Interference Function
- Therefore profitable unilateral deviations
increase V and decrease ?(?) an IRN
41An IRN 802.11 DFS Algorithm
- Suppose each access node measures the received
signal power and frequency of the RTS/CTS (or
BSSID) messages sent by observable access nodes
in the network. - Assumed out-of-channel interference is negligible
and RTS/CTS transmitted at same power
42Statistics
Reduction in Net Interference
- 30 cognitive access nodes in European UNII bands
- Choose channel with lowest interference
- Random timing
- n3
- Random initial channels
- Randomly distributed positions over 1 km2
Asynchronous
Round-robin
Legacy Devices
Reduction in Net Interference
43Ad-hoc Network
- Possible to adjust previous algorithm to not
favor access nodes over clients - Suitable for ad-hoc networks
44Comments on Potential Games
- All networks for which there is not a better
response interaction loop is a potential game - Before implementing fully distributed GA, SA, or
most CBR decision rules, important to show that
goals and action satisfy potential game model - Sum of exact potential games is itself an exact
potential game - Permits (with a little work) scaling up of
algorithms that adjust single parameters to
multiple parameters - Possible to combine with other techniques
- Policy restricts action space, but subset of
action space remains a potential game (see J.
Neel, J. Reed, Performance of Distributed
Dynamic Frequency Selection Schemes for
Interference Reducing Networks, Milcom 2006) - As a self-interested additive cost function is
also a potential game, easy to combine with
additive cost approaches (see J. Neel, J. Reed,
R. Gilles, The Role of Game Theory in the
Analysis of Software Radio Networks, SDR
Forum02) - More on potential games
- Chapter 5 in Dissertation of J. Neel, Available
at http//scholar.lib.vt.edu/theses/available/etd-
12082006-141855/
45Token Economies
- Pairs of cognitive radios exchange tokens for
services rendered or bandwidth rented - Example
- Primary users leasing spectrum to secondary users
- D. Grandblaise, K. Moessner, G. Vivier and R.
Tafazolli, Credit Token based Rental Protocol
for Dynamic Channel Allocation, CrownCom06. - Node participation in peer-to-peer networks
- T. Moreton, Trading in Trust, Tokens, and
Stamps, Workshop on the Economics of
Peer-to-Peer Systems, Berkeley, CA June 2003. - Why it works its a potential game when theres
no externality to the trade
46Comments on Network Options
- Approaches can be combined
- Policy potential
- Punishment cost adjustment
- Cost adjustment token economies
- Mix of centralized and distributed
- Potential game approach has lowest complexity,
but cannot be extended to every problem - Token economies requires strong property rights
to ensure - Punishment can also be implemented at a choke
point in the network
47Commercial Cognitive Radio Standards
- 802.11h,y, 802.16h, 802.22
48802.11j Policy Based Radio
2.4 GHz
Lower Upper
U.S. 2.402 2.48
Europe 2.402 2.48
Japan 2.473 2.495
Spain 2.447 2.473
France 2.448 2.482
- Explicitly opened up Japanese spectrum for 5 GHz
operation - Part of larger effort to force equipment to
operate based on geographic region, i.e., the
local policy
5 GHz
US UNII Low 5.15 5.25 (4) 50 mW UNII Middle
5.25 5.35 (4) 250 mW UNII Upper 5.725-5.825
(4) 1 W 5.47 5.725 GHz released in Nov
2003 Europe 5.15-5.35 200 mW 5.47-5.725 1
W Japan 4.9-5.091 5.15-5.25 (10 mW/MHz)
unlicensed
49802.11e Almost Cognitive
- Enhances QoS for Voice over Wireless IP (aka
Voice over WiFi ) and streaming multimedia - Changes
- Enhanced Distributed Coordination Function (EDCF)
- Shorter random backoffs for higher priority
traffic - Hybrid coordination function (orientation)
- Defines traffic classes
- In contention free periods, access point controls
medium access (observation) - Stations report to access info on queue size.
(Distributed sensing)
50802.11h Unintentionally Cognitive
- Dynamic Frequency Selection (DFS)
- Avoid radars
- Listens and discontinues use of a channel if a
radar is present - Uniform channel utilization
- Transmit Power Control (TPC)
- Interference reduction
- Range control
- Power consumption Savings
- Bounded by local regulatory conditions
51802.11h A simple cognitive radio
- Observe
- Must estimate channel characteristics (TPC)
- Must measure spectrum (DFS)
- Orientation
- Radar present?
- In band with satellite??
- Bad channel?
- Other WLANs?
- Decision
- Change frequency
- Change power
- Nothing
- Action
- Implement decision
- Learn
- Not in standard, but most implementations should
learn the environment to address intermittent
signals
Decide
Orient
Observe
Learn
Act
Outside World
52IEEE 802.22
- Wireless Regional Area Networks (WRAN)
- Aimed at bringing broadband access in rural and
remote areas - Takes advantage of better propagation
characteristics at VHF and low-UHF - Takes advantage of unused TV channels that exist
in these sparsely populated areas - 802.22 is to define
- Physical layer specifications
- Policies and procedures for operation in the
VHF/UHF TV Bands between 54 MHz and 862 MHz - Cognitive Wireless RAN Medium Access Control
53802.22 Status and Objectives
- Objectives
- Specify PHY and MAC for fixed point-to-multipoint
wireless regional area networks operating in the
VHF/UHF TV broadcast bands between 54 MHz and 862
MHz. - Strict non-interference with incumbent licensed
services. - Aimed at bringing broadband access in rural and
remote areas
- Status
- 10 proposals merged into 1 draft proposal at
March Plenary (March 5-10, Denver CO) - Still working on bringing to ballot
PAR http//www.ieee802.org/22/802-22_PAR.pdf
54802.22 Deployment Scenario
- Devices
- Base Station (BS)
- Customer Premise Equipment (CPE)
- Master/Slave relation
- BS is master
- CPE slave
- Max Transmit CPE 4W
Figure from IEEE 802.22-06/0005r1
55Proposed PHY Features of 802.22
- Data Rates 5 Mbps 70 Mbps
- Point-to-multipoint TDD/FDD
- DFS, TPC
- Adaptive Modulation
- QPSK, 16, 64-QAM, Spread QPSK
- OFDMA on uplink and downlink
- Use multiple contiguous TV channels when
available - Fractional channels (adapting around microphones)
- Space Time Block Codes
- Beam Forming
- No feedback for TDD (assumes channel reciprocity)
- 802.16-like ranging
56Possible MAC Features of 802.22
- 802.16 MAC plus the following
- Multiple channel support
- Coexistence
- Incumbents
- BS synchronization
- Dynamic resource sharing
- Clustering support
- Signal detection/classification routines
- Security based on 802.16e security
57Cognitive Aspects of 802.22
- Observation
- Signal strength and feature detection
- Aided by distributed sensing (CPEs return data to
BS) - Digital TV -116 dBm over a 6 MHz channel
- Analog TV -94 dBm at the peak of the NTSC
(National Television System Committee) picture
carrier - Wireless microphone -107 dBm in a 200 kHz
bandwidth. - Possibly aided by spectrum usage tables
- Orientation
- Infer type of signals that are present
- Decision
- Frequencies, modulations, power levels, antenna
choice (omni and directional) - Policies
- 4 W Effective Isotropic Radiated Power (EIRP)
- Spectral masks, channel vacation times
C. Cordeiro, L. Challapali, D. Birru, S. Shankar,
IEEE 802.22 The First Worldwide Wireless
Standard based on Cognitive Radios, IEEE
DySPAN2005, Nov 8-11, 2005 Baltimore, MD.
58Sensing Aspects of 802.22
- Region based sensing
- Remote aided sensing
- Algorithm
- Partition cell into disjoint regions
- For each region assign a remote (Customer Premise
Equipment) - Example considered squares with 500 m sides
- CPE feeds back what it finds
- Number of incumbents
- Occupied bands
Source IEEE 802.22-06/0048r0
59802.16h
- Draft to ballot Oct 06, 67 approve, resolving
comments) - Improved Coexistence Mechanisms for
License-Exempt Operation - Basically, a cognitive radio standard
- Incorporates many of the hot topics in cognitive
radio - Token based negotiation
- Interference avoidance
- Network collaboration
- RRM databases
- Coexistence with non 802.16h systems
- Regular quiet times for other systems to transmit
From M. Goldhamer, Main concepts of IEEE
P802.16h / D1, Document Number IEEE
C802.16h-06/121r1, November 13-16, 2006.
60General Cognitive Radio Policies in 802.16h
- Must detect and avoid radar and other higher
priority systems - All BS synchronized to a GPS clock
- All BS maintain a radio environment map (not
their name) - BS form an interference community to resolve
interference differences - All BS attempt to find unoccupied channels first
before negotiating for free spectrum - Separation in frequency, then separation in time
61DFS in 802.16h
- Adds a generic algorithm for performing Dynamic
Frequency Selection in license exempt bands - Moves systems onto unoccupied channels based on
observations
Generic DFS Operation Figure h1 (fuzziness in
original)
62Adaptive Channel Selection
- Used when BS turns on
- First attempt to find a vacant channel
- Passive scan
- Candidate Channel Determination
- Messaging with Neighbors
- Second attempt to coordinate for an exclusive
channel - If unable to find an empty channel, then BS
attempts to join the interference community on
the channel it detected the least interference
Figure h37 IEEE 802.16h-06/010 Draft IEEE
Standard for Local and metropolitan area networks
Part 16 Air Interface for Fixed Broadband
Wireless Access Systems Amendment for Improved
Coexistence Mechanisms for License-Exempt
Operation, 2006-03-29
63Collaboration
- BS can request interfering systems to back off
transmit power - Master BS can assign transmit timings
- Intended to support up to 3 systems (Goldhammer)
- Slave BS in an interference community can bid
for interference free times via tokens. - Master BS can advertise spectrum for rent to
other Master BS - Bid by tokens
- Collaboration supported via Base Station
Identification Servers, messages, and RRM
databases - Interferer identification by finding power, angle
of arrival, and spectral density of OFDM/OFDMA
preambles - Every BS maintains a database or RRM information
which can be queried by other BS - This can also be hosted remotely
64802.16h
- Improved Coexistence Mechanisms for
License-Exempt Operation - Explicitly, a cognitive radio standard
- Incorporates many of the hot topics in cognitive
radio - Token based negotiation
- Interference avoidance
- Network collaboration
- RRM databases
- Coexistence with non 802.16h systems
- Regular quiet times for other systems to transmit
From M. Goldhamer, Main concepts of IEEE
P802.16h / D1, Document Number IEEE
C802.16h-06/121r1, November 13-16, 2006.
65802.11y
- Ports 802.11a to 3.65 GHz 3.7 GHz (US Only)
- FCC opened up band in July 2005
- Ready 2008
- Intended to provide rural broadband access
- Incumbents
- Band previously reserved for fixed satellite
service (FSS) and radar installations including
offshore - Must protect 3650 MHz (radar)
- Not permitted within 80km of inband government
radar - Specialized requirements near Mexico/Canada and
other incumbent users
- Leverages other amendments
- Adds 5,10 MHz channelization (802.11j)
- DFS for signaling for radar avoidance (802.11h)
- Working to improve channel announcement signaling
- Database of existing devices
- Access nodes register at http//wireless.fcc.gov/u
ls - Must check for existing devices at same site
Source IEEE 802.11-06/0YYYr0
66802.11s
- Modify 802.11 MAC to create dynamic
self-configuring network of access points (AP)
called and Extended Service Set (ESS) Mesh - Status
- Standard out in 2008
- Numerous mesh products available now
- Involvement from Mitre, NRL
- Features
- Automatic topology learning, dynamic path
selection - Single administrator for 802.11i (authentication)
- Support higher layer connections
- Allow alternate path selection metrics
- Extend network merely by introducing access point
and configuring SSID
IP or Ethernet
67Networking Summary
- Many different solutions
- Inferring context to select appropriate solution
is important - Centralized solutions always present the option
of the optimal solution, but may not find the
solution in a useful amount of time or may be
overly complex - Distributed solutions (generally) find solutions
faster and with less complexity but may be
suboptimal - Techniques for designing cognitive networks
rapidly migrating into commercial standards - REMs 802.11y, 802.16h
- Token economy 802.22
- Policy 802.16h, 802.11, 802.22