Title: Basic Visual Design Principles
1Basic Visual Design Principles
2What is Visual Literacy?Educational Purposes
- Critical Thinking
- - Heightened awareness of hyper-mediated visual
culture (media literacy) - Communication
- - Support effective teaching and learning
3Learning Instruction
- Connection between visual imagery, sound, memory
perception - Theories about how memory works
- Information processing theory
- Dual-coding theory
4Information Processing Theory
Sensory Working
Visual Auditory
Short Term Memory
Selecting Organizing
Long Term Memory
Visual Language
Integration
5Dual-Coding Theory
- Separate memory systems for different types of
information - Verbal language systems (auditory/speech)
- Imaginal (picture, sound, taste, nonverbal
thoughts imagination) - Concrete (cat) vs. Abstract ideas/emotions
(fickle) which is easiest to remember?
6Learning Instruction
- Design visuals to support cognitive processes of
selection, organization integration - Choose colors, typefaces visual symbols
- Use visual design principles of figure/ground,
hierarchy gestalt
7Three Principles
- Hierarchy Helping learners organize information
- Figure/Ground Helping learners select important
information - Gestalt Helping learners integrate information
8Principles of Visual Design
Principles of Perception Visual Design
- Hierarchy The perception principle that
communicates the relative importance of elements
in a display - Chunking groups of related information using
visual cues - Imaginary vertical, horizontal diagonal planes
- Visually stratify layers of information
9Types of Symbols
10Rule of Thirds
11Graphs Visualization of Data
Napoleons March on Moscow (1812-1813)
Charles Joseph Minard
12Principles of Perception Visual Design
- Figure/Ground The perception principle that
describes how the mind seeks figure and ground
distinctions - Figure Information that stands out
- Ground Information that recedes or supports
13Figure
Ground
14Labyrinths
- Labyrinths, usually in the form of a circle, have
a meandering but purposeful path, from the edge
to the center and back out again, large enough to
be walked into. - Each has only one path, and once we make the
choice to enter it, the path becomes a metaphor
for our journey through life.
15Labyrinths
Labyrinths, usually in the form of a circle, have
a meandering but purposeful path, from the edge
to the center and back out again, large enough to
be walked into. Each has only one path, and once
we make the choice to enter it, the path becomes
a metaphor for our journey through life.
16Labyrinths
Labyrinths, usually in the form of a circle, have
a meandering but purposeful path, from the edge
to the center and back out again, large enough to
be walked into. Each has only one path, and once
we make the choice to enter it, the path becomes
a metaphor for our journey through life.
17Principles of Perception Visual Design
- GestaltThe whole (a total learning environment)
is greater than the sum of its parts (successful
design and integration of all visual/instructional
elements) - A/symmetry, balance, proximity, similarity,
contrast contiguity - Closure minds tendency to seek completion
18Contrast and Proximity
Hare
CONtrast
Hare
19Three Types of Balance
20Color Schemes
Grey scale Black, grey, white Monochromatic
different tints (added white) or shades (added
black) of same color Complementary directly
opposite on color wheel (e.g. red-green,
yellow,-violet, orange-blue) Primary red, blue,
yellow Secondary purple, green, orange
21How to Choose Colors
- Be inspired by art and nature
- Explore color palettes of templates
- Use psychological associations (color and
mood/meaning) - Red passion, bloodshed, power, zeal
- Blue serenity, tranquility
- Green growth, hope, disease, terror
22Color Contrast and Legibility
23Example of a Color Schema
24Typeface as an Expressive Form
25(No Transcript)
26Process of Visual Design(Unique Thematic Visual
Schema)
- Elements selection and assemblage of text/visual
elements - Pattern determine underlying pattern (harmony or
gestalt) for consistency - Arrangement how individual elements arranged
within the underlying pattern
27Eport Visual Schema
Theme -- idea/topic Metaphor
symbol/simile Icon image/sign
Telling a Story
28Imaging Technology
Professional Electronic Portfolio Jenny Sweetwater
CV Transcripts Philosophy Teaching Standards
Educational Links
29Patterns
Professional Electronic portfolio CV
Transcripts Philosophy Teaching Standards
Educational Links
Jennifer Sweetwater
30Jenny Sweetwater Professional Electronic
Portfolio
CV Transcripts Teaching Standards Philosophy
Statement Educational Links
31EPortfolio Examples
- http//students.ed.uiuc.edu/jlin/ePort/homepage.ht
ml - http//students.ed.uiuc.edu/kariott/eport/index.ht
m - http//students.ed.uiuc.edu/blackstn/eport/index.h
tm - http//students.ed.uiuc.edu/jbruton/eport/eporthom
epage.htm - http//students.ed.uiuc.edu/rklawson/eport
32Bibliography
- Lohr, Linda (2003). Creating Graphics for
Learning and Performance. Upper Saddle River,
NJ Merrill Prentice Hall. - Smaldino, S. E., Russell, J. D., Heinich, R.
Molenda, M. (2005). Instructional Technology and
Media for Learning. Upper Saddle River, NJ
Merrill Prentice Hall.