Title: Ballistics and Zeroing * * * * * * This is the mechanical
1Ballistics and Zeroing
2 Ballistics
- Definition
- Everything that happens to the projectile from
the - time the primer is struck by the firing pin
until the - projectile comes to a complete stop.
- There are three ballistic phases
- Internal
- External
- Terminal
3- Of the three phases, we will discuss one
- External ballistics.
- Gravity and air resistance have a constant and
continuous effect on a bullet passing through the
air. - This constant effect causes the flight
(trajectory) of the bullet to be a definitive and
uniform arc. - A common cylindrical bullet has no loft
capabilities, as does an airplane wing. - The sole purpose of the spin that is imparted
upon a bullet is to keep the projectile from
tumbling end over end. - A bullet fired from a true horizontal barrel
begins to slow down and fall towards the earth
immediately upon leaving the muzzle of the weapon.
4- Two basic concepts that are common to most of us
will help you to visualize how a bullet is sent
through the air when leaving a rifle barrel. - The flight of a football.
- A common childrens top.
5- Bullet Trajectory
- A bullet flying through the air is acted upon
primarily by two forces, which change the
direction and velocity of its motion. - These two forces are
- Gravity
- -Causes the bullet to fall towards the earth
- Air Resistance
- -Causes the bullet to slow down
- -Causes the bullet to fly erratically and tumble
6- Bullet Trajectory cont.
- We try and counter these forces on the bullet in
three basic manners. - (1) Increase the angle of departure (elevating
the muzzle) to counter the effects of gravity and
allow the bullet to reach further distances. - (2) Impart spin and (3) high velocities on the
bullet to counter air resistance and allow the
bullet to fly in an nose forward manner at far
distances.
7- Parts of a Trajectory
- Line of Sight
- This is what the shooter sees behind the sights
and can be illustrated by drawing an imaginary
line from your eye through the rear and front
sights out to infinity. This is how you aim.
8 Line of Bore This is an imaginary line that is
drawn from the chamber where the bullet lies
through the barrel out to infinity. It is also
the path a bullet would take if gravity and wind
resistance werent a factor. It would in effect
be a laser.
Line of Bore
9Trajectory or Path of Bullet The path of flight
that the bullet will take when it is fired from
the rifle. The following is an example of what
happens when a bullet leaves the bore of a rifle
in which the barrel is horizontal to the ground
and the line of sight is parallel to the line of
bore.
Path of Bullet
10What has to change to be able to engage this
target?
- Increasing the angle of departure will allow the
bullet to impact the target at the given
distance. - This causes us to lose sight of the target.
- To be able to aim at the target, the sights must
be adjusted.
11Parallel Sight and Bore relationship
Lowering the front sight post
Re-acquire proper SIGHT ALIGNMENT and you have
elevated the line of departure.
12Parallel Sight and Bore relationship
Raise the rear sight
Re-acquire proper SIGHT ALIGNMENT, and you have
elevated the line of departure.
13The diagram below shows us how the Army is able
to zero at 25m and still be center of mass on a
300m target.
Line of Bore
Line of Sight
25 meters
150 meters
300 meters
- The distance the muzzle is raised may not be
noticeable with the naked eye, but even at 25m,
the muzzle is slightly elevated.
14Minute of Angle (MOA)
- Unit of measure
- 1 minute of angle 1 inch per 100 yards
- Sights and scopes move in Minutes of Angle
- Wind is estimated in Minutes of Angle
1 moa
100
200
300
400
15Minute of Angle (MOA) worksheet
6/ (6)00m1 MOA
3 x (2)00 6 inches
6/4 1.5 MOA
4 x (3)00 12 inches
20/ 5 4 MOA
5 x 3 15 inches
16Value of clicks in MOA for iron sights
17300m
- Need to come down 12
- 12/3(00)m 4 4 MOA
- 1 click on front sight 1 ¼ MOA
- 4 MOA about 3 clicks on front sight
IMPACT
40
- Need to come left 21
- 21/3(00)m 7 MOA
- 1 click of windage ½ MOA
- 7 MOA 14 clicks of windage
19
18Zeroing What is the definition?
The average answer is Adjusting the sights so
that the bullets impact where we are aiming.
FM 3-22.9 states The purpose of battlesight
zeroing is to align the sights with the weapons
barrel given standard issue ammunition.
Both answers are correct.
19Zeroing continued
- The Army has developed methods for engaging
targets based on the following two scenarios - Unknown distanceBattle Sight Zero (BSZ)
- Known distanceBullet Drop Compensating (BDC)
20- Battle Sight Zero
- A Battle Sight Zero allows you to aim center mass
on a target and achieve a hit from zero to 300m.
A correctly zeroed rifle will impact within 10
inches of your point of aim.
21Battle Sight Zero
- 350m 10 below point of aim
- 400m 20 inches below point of aim
Trajectory
Line of Sight
300m
400m
350m
10 inches
22- Bullet Drop Compensating
- The elevation wheel on the rear sight is known as
a Bullet Drop Compensator. - The numbers on the wheel represent distances in
meters. - How it works
- Bottom out the rear sight and click up to 8/3 or
6/3. The BDC is now set for 300 meters. - Clicking up to 4,5,6,7 or 8 adjusts the
trajectory of the round to engage targets at the
corresponding distance (i.e. 4400m, 5500m). - One full revolution up from 300 correlates to the
number on the left side of 3. For a 6/3 BDC the
elevation would be set at 600 meters. This is
why it is essential that the elevation wheel is
bottomed out and then clicked up to 6/3 or 8/3
before zeroing. - Elevation changes at 25 meters are made with the
front sight post so that the Bullet Drop
Compensator can be used to engage targets beyond
300 meters.
23Sight is bottomed out therefore the right number
is used (3), which indicates 300 meters.
Gap is noticeable, the sight is up one
revolution from (3) so the left number is used
(6), which now indicates 600 meters.
24Representation of M16 Bullet Path
150m
300m
350m
7-10
25 m
ZEROING AT 25 METERS
M16A2/A3 Up 1 click
M16A4 Up 2 clicks
25M16 Rear Sights
M16A4
M16A2/A3
- The difference can be seen in the thread pitch
between a rear sight on a fixed carrying handle
and that of a detachable. This is why you have
to come up only one click on the M16A2/A3 and two
clicks on the M16A4. - (Reference Army TM9-1005-319-10 Pg. 0011 00-7 4)
Difference in Thread Pitch
26Representation of M4 Bullet Path
150m
300m
350m
25m
M4 ZeroingThe M4 and M16A4 share the same
carrying handle, however the M4s shorter barrel
produces less muzzle velocity. The line of sight
and path of the bullet cross at 25m AND at 300m.
27Pre-range departure/post weapons draw checks
Small rear sight aperture is up and windage
index lines are centered.
BDC is bottomed out and on 300 meter setting
Front sight post is not bent or damaged and the
base of the sight post is flush with the front
sight base.
28 Which is CENTER MASS?
Center Mass Including head
Center Mass NOT Including the head
29Modified zeroing target
30Emphasize zeroing in the lower half of the 4 cm
circle. This will ensure a higher probability
of hits from 150-250 meters.
31- If possible, 5 shot groups are recommended
- Makes triangulation more accurate
3 Shot vs 5 Shot
32INTRODUCTION TO THE TA01NSN ACOGNSN
1240-01-412-6608
33CHARACTERISTICS of TA01NSN
- 4x magnification.
- 32mm objective lens.
- Waterproof to depth of 66 feet.
- Eye relief 1.5 inches.
- Field of view at 100 yds. 36.8 feet
- Adjustments 1/3 MOA per click (clicks/in _at_ 100
m.) 3
34ZEROING the TA01NSN
- Two methods
- 100 meter zero (most accurate)
- Use center cross hair
- Point of aim/ point of impact
- 25 meter combat zero
- Use 300m reticle
- Point of aim/ point of impact
35Reticle/silhouette relationship _at_ 100 meters
100m
200m
300m
36INTRODUCTION TO THE TA31F ACOG SCOPENSN
1240-01-514-8428
37CHARACTERISTICS OF TA31F
- 4x magnification.
- 32mm objective lens.
- Waterproof to depth of 66 feet.
- Eye relief 1.5 inches.
- Field of view at 100 yds. 36.8 feet
- Adjustment 1/3 MOA per click(3 clicks 1 inch _at_
100m)
38100m
Aiming points for
200m
300m
39For rapid engagement of targets less than 300m
use this hold
40ZEROING the TA31F
- Two methods
- 100 meter zero (most accurate)
- - Use point of red chevron
- - Point of aim/ point of impact
- 25 meter combat zero
- - Use top of 300m post (underneath chevron)
- - Point of aim/ point of impact
41ZEROING the TA31F cont.
100 meter POA/POI
3 clicks 1 MOA For both elevation and windage
42ZEROING the TA31F cont.
25 meter- POA/POI Use top of 300m post
12 clicks 1 For both elevation and windage
9 clicks 1 For both elevation and windage
43If red chevron is too bright- cover fiber optic
with tape.
44What are your questions?