Title: Collaborative Visualization Environments
1Collaborative Visualization Environments
- Edward J. Wegman
- Center for Computational Statistics
- George Mason University
2Collaborative Visualization Environments
- Immersive Environments
- CAVE and PlatoCAVE
- Design Issues
- MiniCAVE
- Further Design Considerations
3Immersive Environments
4Immersive Environments
- Immersive
- Multisensory
- Vision 3-D Stereo
- Sound
- Sometimes tactile
- Visually Large
- Not a computer screen
- Not VRML
5Immersive Environments
- We have tended to see VR in three generic
categories - Individual Immersive Environments
- Group Immersive Environments
- Augmented Reality
6Immersive Methods
7Immersive Methods
Our system originally consisted of Virtual
Research Head Mounted Displays (HMD), Flock of
Birds Tracking Unit, and a SGI Crimson VGXT. This
was eventually replaced with a Onyx RE2 and later
with a SGI Onyx II with infinite reality engine.
8Immersive Methods
9Immersive Methods
- Problems with HMD
- Low resolution
- High tracking latency
- No group interaction
- PlatoCave
- Motivated by Platos Republic
- Motivated by Star Trek Holodeck
- Motivated by from ONR, ARO, NSF
10Immersive Methods
11Immersive Methods
12Immersive Methods
13Immersive Methods
14Immersive Methods
15PlatoCAVE
- PlatoCAVE Construction
- Room 20 ft each side
- 1 Projection Wall - 15 ft Diagonal
- SGI Onyx II with Infinite Reality Graphics
- Stereographics Projector
- 120 Frames per second
- CrystalEyes Shutter Glasses
16PlatoCAVE
17PlatoCAVE
18PlatoCAVE
19PlatoCAVE
The PlatoCAVE is an example of an augmented
reality environment. We say augmented reality
because the shutter glasses are transparent when
being used. So not only is the wearer able to see
the computer generated images in stereoscopic
3-D, but also the real environment including
others in the PlatoCAVE and also his or her own
body. This is generally not possible with HMDs.
20CAVE
- CAVE Construction
- Carolina Cruz-Neira
- 12 Foot Cube
- 3 Walls Floor
- SGI VGX
- 4 CRT Projectors
- CrystalEyes Shutter Glasses
- Head TRacking
21CAVE
22Design Considerations
23Design Considerations
24Design Considerations
25Design Consideration
26Design Considerations
27Design Considerations
28Design Considerations
- Angular Parallax
- Large parallax impedes stereo fusion
- Synchronization of Focus and Parallax
- Placement Behind Screen Improves Both Issues
29Design Considerations
- Head Tracking
- 6 degrees of freedom for HMD
- 3 degrees of freedom for Projection Systems
- Optimal for one viewer only
- Distortion and Latency
- Not good for group interaction
- Compromise
- Select one nominal viewpoint
30Design Considerations
31Design Considerations
32MiniCAVE
- Replace SGI with PC running NT and AGP graphics
card with ?-channel - Replace CRT projector with stereo pairs LCD
Projector - Add voice recognition
33MiniCAVE
34MiniCAVE
35MiniCAVE
36MiniCAVE
37MiniCAVE
38MiniCAVE
39Acknowledgements
- Funding ARO, ONR, NSF
- Principal Collaborators Qiang Luo, Jürgen
Symanzik - Other Collaborators Patrick Vanderluis, Xiaodong
Fu, Ying Zhu, Rida Moustafa, Nkem-Amin Khumbah,
Fernando Camelli, Antoinette Dzubay, Robert Wall
40Present Status
- MiniCAVE is awaiting permanent installation.
- U.S. Patent has been issued for MiniCAVE
environment. - Implemented for lt20,000.
41Inside a Metal Matrix
42Inside a Human Head
43Fractal Virtual Landscapes
44Flying through a Virtual World
45References
Wegman, E. J., Poston, W. L. and Solka, J. L.
(1996) Immersive methods for mine warfare,
MASEVR 95 Proceedings of the Second
International Conference on the Military
Applications of Synthetic Environments and
Virtual Reality, 203-218 Wegman, E. J., Luo, Q.,
Chen, J. X. (1998) Immersive methods for
exploratory analysis, Computing Science and
Statistics, 29(1), 206-214 Wegman, E. J., J.
Symanzik, J.P. Vandersluis, Q. Luo, F. Camelli,
A. Dzubay, X. Fu, N-A. Khumbah, R. Moustafa, R.
Wall and Y. Zhu, (1999) The MiniCAVE - A
voice-controlled IPT environment, Proceedings of
the Third International Immersive Projection
Technology Workshop, (H.-J. Bullinger and O.
Riedel, eds.), Springer-Verlag, Berlin, 179-190
46References
Wegman, E. J. (2000) Affordable environments for
3D collaborative data visualization, Computation
in Science and Engineering, 2(6), 68-72,
74 Wegman, E. J. and Symanzik, J. (2001) Data
visualization and exploration via virtual
reality An overview, Bulletin of the
International Statistical Institute, LIX(2),
76-79 Wegman, E. J. and Symanzik, J. (2002),
Immersive projection technology for visual data
mining, Journal of Computational and Graphical
Statistics, 11(1)