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Learning theory

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Social learning and media U-learning Informal learning M-learning Distributed learning Learning theory Micro learning Huang Yue The 3rd Presentation – PowerPoint PPT presentation

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Title: Learning theory


1
Learning theory
Social learning and media
U-learning
Informal learning
M-learning
Distributed learning
Micro learning
  • Huang Yue
  • The 3rd Presentation
  • (Oct.17, 2011)

Connectivism
E-learning
Connectionism
Learner Autonomy
Social learning
Base on, build upon, combine the best of this and
that
2
Chinese proverb
  • Tell me, I forget.
  • Show me, I remember.
  • Involve me, I understand.

3
(No Transcript)
4
A Review of Learning TheoryLEI Mo, Journal of
Education Study
  • Key points
  • Review of cell learning theory to get learning
    mechanism
  • Review of learning theory to get object
    experience
  • Comments
  • Help me to have a primary sort of learning theory
    and knowledge
  • Cant involve some modern and new learning theory

5
A Study of The Rise, Fall and Revelation of
Behaviorism SUI Mei-rong, GAO Feng-qiang , Pan
Guang-hua, Journal of Shandong Education College
  • Key points
  • Analyze the internal, external origin of the rise
    of behaviorism
  • Develop of behaviorism
  • Analyze the fall of behaviorism from the
    philosophy, immanent contradiction and challenge
    of humanism and cognition
  • Emphasis on the understanding of humanity by
    Banduras social learning theory
  • Comments
  • Help me to realize the weakness of behaviorism
  • Think about the difference of behaviorism and
    humanism by comparison
  • Treat social learning theory as a new start of
    behaviorism

6
A Review of Banduras Social Learning Theory Li
Jing-jing, Journal of Shayang Teachers College
2009, 10(3)
  • Key points
  • Observational learning and learning process
  • Triadic reciprocal determinism (behavior,
    cognition, environment)
  • Self-regulating and Self-efficacy
  • Positive meaning and limit
  • Comments
  • Have a clear outline of the context of social
    learning theory
  • Be inspired by observational learning,
    self-efficacy and the factors. (E.g. design of
    game module and tasks)

7
Cognitive Factors in Banduras Social Theory of
learning CHENG Xiao-guang, Journal of Liaoning
Normal University (Social Sciences Edition)
2003, 26(6)
  • Key points
  • Review the difference of social learning theory
    and behaviorism(4 points)
  • Develop of social learning theory
  • Context of social learning
  • Inspiration (Modeling, Self-efficacy and
    self-regulating)
  • Comments
  • Have some different words to describe the same
    subject (E.g. learning process Attention,
    Representation, Behavioral Production, Motivation
    VS
  • Attentional processes, Retention processes,
    Motoric reproduction process and Incentive or
    motivational processes)

8
Rogers Humanistic Educational Thought and Its
Significance ZENG De-qi, Journal of Sichuan
Normal University (Social Sciences Edition)
2003, 30(1)
  • Key points
  • Humanistic Educational Thought
  • Educational goal
  • Learner
  • Teaching
  • Teacher
  • Significance----The principle of attitude and
    belief to learners
  • Comments
  • Learner-centered means treat every learner as an
    unique individual
  • Everybody has his/her internal motivation for
    learning
  • Significant learning

9
Principle of Instructional Design on HumanismWEN
Dong, YANG Jiu-ming, Audio-visual Education Study
  • Key points
  • Emphasis on student-centered and individual
    significant learning
  • Create real problem situation
  • Make full use of various learning resources
  • Open learning process
  • Collaborative learning
  • Emotional interaction between facilitator and
    learner
  • Comments
  • How to supply a proper learning way for different
    individual
  • Game could involve the real problem situation
  • How to construct the resources for the player of
    game
  • How to construct a collaborative environment in a
    game

10
Discussion on the theory of humanistic learning
and its impact on the teaching of design
inspiration XU Sui, Technological Development of
Enterprise 2008, 27(12)
  • Key points
  • Humanism learning theory
  • View point of learning
  • Nonsignificant and significant learning
  • Pedagogics
  • Be a facilitator, not a teacher
  • Inspiration
  • Change educational view
  • Respect personality
  • Inspire and maintain motivation
  • Harmonic relationship between facilitator and
    learner
  • Comments
  • Probably too Idealize especially when there are
    many learners, but still have significance for me
    to think about traveler-centered or
    player-centered

11
Summary of Constructivism Learning Theory CHEN
Wei, Academic Exchange
  • Key points
  • Psychology origin of constructivism learning
    theory
  • Piagets Theory of Cognitive Development
  • Vygotskys Zone of Proximal Development
  • Basic viewpoints of Constructivism
  • Knowledge is one kind of explanation and suppose,
    it isnt a final answer
  • Learners build upon current and past knowledge to
    construct new ideas or concept
  • Teaching is a transform rather than a transfer of
    knowledge
  • Inspiration
  • Teaching idea
  • Teaching activity
  • Comments
  • Learning is social and occurs from interactions
    between people in the environment

12
The Perplexity of Constructivism Learning Theory
TAN Ding-liang, WANG Hua-rong, Journal of
Nanjing Normal University (Social Science)
  • Key points
  • Not only the individuality, but also the
    universality should be seek for knowledge
  • Student play a role of body, but a teacher should
    not be despised
  • Emphasizing the significance construct doesnt
    mean refusing significance accept
  • Emphasizing the creation of situation doesnt
    mean refusing abstract and summary
  • Comments
  • Let the learner decide to accept or construct, we
    supply the possibility and suggestion

13
Key Comparison between Constructivism, Humanism
and CognitivismYE Zeng-bian, Modern Distance
Education Reserach
  • Key points
  • About knowledge
  • About nature and process of learning
  • About learning condition
  • Inspiration
  • Comments
  • There is no one learning theory could explain all
    the learning
  • Design learning should base on the learners
    demand and ability, learning content and target

14
Connectivism A Learning Theory for the Digital
Age George Siemena, http//www.elearnspace.org/Ar
ticles/connectivism.htm
  • Key points
  • Introduction (some significant trends in
    learning), background
  • Limitations of Behaviorism, Cognitivism, and
    Constructivism)
  • An Alternative Theory (I store my knowledge in my
    friends Chaos)
  • Networks, Small Worlds, Weak Ties
  • Connectivism
  • the integration of principles explored by chaos,
    network, and complexity and self-organization
    theories
  • Learning is focused on connecting specialized
    information sets, and the connections that enable
    us to learn more and more important than our
    current state of knowing
  • Principles of connectivism
  • Learning and knowledge rests in diversity of
    opinions
  • Learning is a process of connecting specialized
    nodes or information sources
  • Learning may reside in non-human appliances
  • Capacity to know more is more critical than what
    is currently known
  • Nurturing and maintaining connections is needed
    to facilitate continual learning
  • Ability to see connections between fields, ideas,
    and concepts is a core skill
  • Decision-making is itself a learning process.
  • Knowledge needs to be connected with the right
    people in the right context
  • Social network analysis
  • Implications

15
From Connectionism to Connectivism A New
Orientation of Learning Theory WANG You-mei, ZHU
Zhi-ting, China Audio-visual Education Study
  • Key points
  • Connectionism from behaviorism to cognitivism
  • Connectivism connection viewpoint of digital age
  • An analysis and comparison framework
  • Revolution in the connection between environment
    and individual
  • Distributed resources
  • Social nature of learning
  • Group cognition and sharing
  • Comments
  • Helps me to understand last journal and
    emphasizes the social nature, group cognition and
    sharing. Probably, learning design should based
    on social network.

16
A Study on Building Strategies of Network
Learning Community Based on Connetivism Zhang
Hao-feng, LI Chun-yan, Software Guide(
Instructional Technology)
  • Key points
  • Network learning community under the traditional
    learning theory
  • Connotation analysis of network learning
    community
  • Connetivism anaysis
  • Building strategies
  • Breed one or several core nodes
  • Keep the smooth connection within nodes
  • Clear the expression of information
  • Make sure the availability of information and
    promote the evolution of it
  • Comments
  • It reminds me the significance of core nodes and
    smooth connection with them. How to breed them?
    Is there any tips or rules to keep such
    connection?

17
Growing Up Digitalhow the web changes work,
education, and the ways people learn John Seely
Brown, United States Distance Learning
Association USDLA Journal Vol.16 No.2
  • Key points
  • A new medium
  • Digital learners
  • Creating knowledge
  • Case repairing photocopiers
  • Building knowledge assets
  • Toward a learning ecology
  • Regional learning
  • Comments
  • Informal learning is more effective even in a
    formal organization. People would like to have it
    than formal learning.
  • If we could build a learning ecology, knowledge
    could breed and grow up ecologically.

18
Discussion of Essential Factor Model on
Connetivism Network Collaborative Learning ZHANG
Li, China Audio-visual Education Study
  • Key points
  • Background
  • Introduction to Connectivism
  • Network collaborative learning under the view of
    connectivism
  • Essential factor model
  • Network ecology
  • Factor to effect connection
  • Trust
  • Sharing view
  • Homogeny and neterogeny
  • Open
  • Cohesion and bonding
  • Connective amount
  • Active level
  • relevance
  • Promotion strategy
  • Create network ecological environment
  • Promote nodes value
  • Find and raise core nodes

19
The Theoretical Roots of Learner AutonomyQI
Hong-bo, Shandong Foreign Language Education
  • Key points
  • Implication and strategy of Learner Autonomy
  • Be responsible for learning by themselves
  • To decide the goal, methodology and evaluation by
    themselves
  • The individual-centered approach
  • The group-centered approach
  • The project-centered approach
  • Theoretical Roots
  • Humanism ( Maslow and Rogers)
  • Cognitivism (Bruner and Ausubel)
  • Constructivism (Piaget and Vygotsky)
  • Conclusion
  • Comments
  • Learning Autonomy isnt just a learning ability,
    it should be a educational goal, idea and
    strategy.
  • It explains why we should have learner-centered

20
The Informal Learning-New Field of Study and
Practice in E-learningYU Sheng-quan, Mao Fang,
Audio-visual Education Study
  • Key points
  • Informal learning follows the development of
    times
  • Definition and feature of informal learning
  • Self start, control and responsible for
  • Social learning resources
  • Various forms
  • More collaborative
  • Theoretical Roots
  • Knowledge management and tacit knowledge
  • Social Constructivism and Social Constructionism)
  • Typical form
  • Action-learning
  • Network learning
  • Guide
  • Learning Partner
  • Collaboration
  • Promotion and implementation strategy of informal
    learning
  • Comments

21
The Microlearning-Applied Model of Informal
LearningZHU Zhi-ting, Zhang Hao, GU Xiao-qing,
China Audio-visual Education
  • Key points
  • Informal learning and formal learning
  • Informal learning is a important learning form
    rather than a complementary learning
  • Microcontent, microterminal and micromedia
  • Text, image, audio, video, link, email, small
    game etc
  • Ipad, Iphone etc
  • Twitter, Blog, Podcast etc
  • Concept and background of Microlearning
  • New learning based on micro content and media
  • Theory base Connectivism ( Siemens)
  • Popular culture
  • Applied Model
  • Simply interface and low technology obstacle
  • Adapt learners Discontinuous Partial Attention
  • Structured micro content
  • Inspire random learning
  • Comments
  • Realize and accept Discontinuous Partial
    Attention and random learning, probable it means
    more thinking on engagement of visitors or
    learners.

22
Mobile learning and Its Theoretical
FoundationsYE Chen-lin, XU Fu-meng, Open
Education Study
  • Key points
  • M-learning and M-education
  • A new learning way ( Anytime, Anywhere,
    Anydevice)
  • Theoretical Foundations
  • Informal learning
  • Situation cognizing and learning
  • Contextual learning
  • Action learning
  • Experiential learning
  • Comments
  • Connect this journal to the real situation in
    China and think about which kind of people would
    like to use mobile to access information,
    resources and services
  • Learning is socialized and lifelong
  • Learning could be informal, and could occur at
    anytime if you have a mobile

23
Mobile learning in review Opportunities and
challenges for learners, teachers, and
institutionsRachel Cobcroft, Stephen Towers,
Proceedings Online Learning and Teaching (OLT)
Conference 2006, page pp.21-30
  • Key points
  • Review of existing literature
  • The changing learning teaching landscape
  • Learner changes
  • Technological changes
  • Institutional changes
  • Social software, social networks social
    construction of learning
  • Creative, collaborative, critical, and
    communicative engagement of learners
  • Towards an m-learning conceptual framework
  • Is it significantly different from current
    theories of classroom, workplace or lifelong
    learning?
  • Does it account for the mobility of learners?
  • Does it cover both formal and informal learning?
  • Does it theorise learning as a constructive and
    social process?
  • Does it analyze learning as a personal and
    situated activity mediated by technology?
  • Comments
  • Connect this journal to the real situation in
    China and think about which kind of people would
    like to use mobile to access information,
    resources and services
  • Consider the conceptual framework in the future
    design of learning

24
Discussion on the Theory of Distributed
LearningLIU Dong-xue, Modern Educational
Technology
  • Key points
  • Whats distributed Learning
  • Distributed resources, not have a central
    resource
  • Structure of distributed learning
  • Feature of distributed learning
  • Distributed resources
  • Learner-centered
  • Teacher is resource as same as content
  • Comments
  • Can all the existing tourism resources be
    distributed resources
  • How to construct these distributed resources

25
Revolution in Learning and G11ZHU Zhi-ting, HU
Hai-ming, GU Xiao-qing, China Audio-visual
Education Study
  • Key points
  • Introduction of G11
  • Revolution
  • Learner is the network nod of learning activity
  • U-learning
  • Microlearning Environment
  • Random Learning Environment
  • Chance and challenge
  • Technological completion
  • Educational and social renovation
  • Transfer teaching technology to learning
    technology
  • Comments
  • U-learning, Microlearning and Random learning
    environment could be blended. And it reminds me
    of adapting learners Discontinuous Partial
    Attention.

26
A Review of Ubiquitous Learning PAN Ji-xin, LEI
Yao-zeng, CHEN Lu-lu, SHI Hua, Journal of
Distance Education
  • Key points
  • Research status
  • Overview in Ubiquitous learning
  • The reason and related concept
  • Definition and connotation( Anything, Anytime,
    Anywhere, Anyone, Anydevice)
  • Feature of U-learning
  • Theoretic foundation
  • Humanism
  • Cognitivism
  • Constructivism
  • Post-modern learning theory
  • Situational cognitive learning theory
  • Comments
  • Demand, real-time, optimum, interactive and
    situated learning could be the design principle.

27
A Study of Learning Resource Evolution in
Ubiquitous Learning EnvironmentAnalysis of some
key issues and the solutionsYANG Xian-min , YU
Sheng-quan, Program of National Natural Science
Fund (No.61073100)
  • Key points
  • Introduction
  • Out of order in the open knowledge community,
    E.g. Wikipedia
  • Resources of e-learning cant meet the demand of
    continual development of U-learning
  • Concept and model of learning resource evolution
  • Learning resources could complete and adjust
    their content and structure to meet the dynamic
    and personal demand of learners
  • Evolution of content, relevance
  • Key problem and solution
  • Modeling semantics of learning resources
  • Dynamic semantics relevance of learning resources
  • Dynamic semantics aggregation of learning
    resources
  • Well-organized revolution of learning resources
  • Comments
  • Show the mathematical thinking of learning
    resource.
  • Have an initial outline about it
  • Construction of learning resources will decide
    the learning process and way

28
Learning Resource Designing and Sharing in
Ubiquitous Learning Environment-The concept and
Architecture of Learning CellYU Shengquan, YANG
Xiamin, CHENG Gang, Open Education Research
  • Key points
  • U-learning and new demand of resources
    construction
  • How to construct ubiquitous space of learning
    resources
  • How to meet the personal learning demand of
    infinite group
  • How to realize the dynamic produce and evolution
    of learning resources
  • How to support the situational cognition of
    informal learning
  • How to realize the natural polymerize of various
    microcontent
  • How to share the social network and social
    cognition network in the learning process
  • Concept and structure of learning cell
  • Learning cell and revolution of learning pattern
  • Revolution on publishing and sharing
  • Comments
  • To design and structure Learning cell is
    important to U-learning. Learning cell should be
    co-creation, open, connective, order,
    developmental, smart, micro and self-track

29
Summary
  • Game position Tourism game could be informal
    learning
  • Player engagement Players have different purpose
    and demand. Such difference should be considered
    to the level of engagement
  • Player community Players could construct
    different network collaborative community
    according to their demand, ability, social role
    and relationship.
  • Open game Can we design a microgame and put it
    in the internet as a core node? Then players
    could connect each other through it and have some
    co-creation for it even design some new parts.
    For this meaning, its also a ecological game.
  • Open platform game situation, role play, real or
    virtual trade, experience sharing, information
    seeking
  • Social network make full use of it
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