Software Projects - PowerPoint PPT Presentation

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Software Projects

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Software Projects CSC 394 / IS 376 Primary purpose Work in a team to complete a software project by delivering a good-sized, working, software system. – PowerPoint PPT presentation

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Title: Software Projects


1
Software Projects
  • CSC 394 / IS 376

2
Primary purpose
  • Work in a team to complete a software project
    by delivering a good-sized, working, software
    system.

3
Secondary purpose
  • Enable the next stage of the project --
    enhance or replace the delivered system.

4
A team is necessary because
  • the software project will be so large and so
    complex that a single individual cannot
    accomplish the work.

5
Criteria for a Successful Project
  • Meet business objectives
  • Meet requirements
  • Meet quality expectations
  • Stay within budget
  • Meet its time deadline
  • Deliver actual benefits
  • Provide the project team with professional
    satisfaction and an opportunity for learning

6
What if the environment is extreme
  • fast-paced
  • competitive
  • full of uncertainty

7
Criteria for a Successful Project (Extreme
environment)
  • The product gets shipped
  • The product approaches its mission profile
  • The project team is healthy at the end.

8
Project conceptualization
  • Develop a goal
  • some business objective worth doing.

9
Why search for a Goal?
  • Every project needs at least one good goal to
    exist.
  • Many projects have multiple goals.
  • The goals also are known as the
  • project mission.

10
Project Goals can come from
  • Brainstorming sessions among colleagues
  • Researching market trends and literature.
  • Analyzing the competition
  • Interviewing customers
  • Surveys at conventions or trade shows
  • Feedback from user groups

11
Lets Brainstorm some project goals
12
Goals are clear if they
  • are a deliverable
  • are measurable and testable
  • state the action needed to achieve the goal
    (build, deploy, etc.)
  • are conversational (can be explained).
  • are reasonable and doable.
  • are communicated and published as part of the
    project charter

13
The project goal becomes the project mission
  • Developers must determine whether the project
    mission
  • is purposeful
  • develops a sense of excitement and commitment
  • is clear (know what to do)
  • has other developers that can be good teammates
    (trust, collaboration, etc.).

14
The project goal becomes the project mission
  • Customers must determine whether the project
    mission
  • identifies the business functions to be automated
  • has clear benefits (fills a need or takes
    advantage of an opportunity).

15
The project goal becomes the project mission
  • The Executive Sponsor must get a good sense of
    the
  • intent of the project
  • project scope, schedule and resource utilization.

16
The Team should determinethe Scope of Work
  • Uncover hidden assumptions among team members
  • For each goal, brainstorm
  • what it is and make it a list
  • what it is not and make it a list
  • Use both lists to
  • clarify assumptions
  • set boundary conditions

17
The project mission also helps determine the
software requirements
  • A software requirement is a capability that
    someone wants

18
Good software requirements are
  • Correct (match customer needs)
  • Possible (feasible)
  • Necessary (rather than nice-to-have)
  • Prioritized (very important, important, optional)
  • Unambiguous (users language )
  • Concise
  • Verifiable (testable, measurable)

19
Since requirements will be used for development,
they should also be
  • Complete have all significant requirements
  • Consistent all documents internally consistent
  • Changeable changes are a fact of life
  • Traceable a requirement can followed from its
    source to its fulfillment in design and code.

20
A list of requirements further helps
  • Form agreement on what the system should do
  • Provide a basis for planning the technical
    content of software solutions
  • Give developers a better understanding of the
    system

21
Requirements are elicited from
  • Users
  • Stakeholders
  • Customers
  • Sponsors
  • Focus groups
  • Use-case scenarios

22
Output of requirements elicitation
  • a prioritized list organized by function
  • a set of use case scenarios and prototypes, where
    applicable

23
Creative teams have a mix of individuals with
different personality types
  • One Model of Personality types is the
    Myers-Briggs Type Indicator (MBTI)

24
MBTI Type Dimension
  • Introvert (I)
  • Extrovert (E)
  • Source and direction of energy
  • I From internal concentration (is drained of
    energy by being around others)
  • E From external contact (derives energy from
    others)

25
MBTI Type Dimension
  • Sensing (S)
  • iNtuitive (N)
  • Preferred method of information reception
  • S Sensory, empirical data
  • N Meaningful patterns and abstractions

26
MBTI Type Dimension
  • Thinking (T)
  • Feeling (F)
  • Way of processing information
  • T Makes decisions according to their impersonal
    logic
  • F Makes a decision according to their personal
    values

27
MBTI Type Dimension
  • Judging (J)
  • Perceiving (P)
  • Way of living out processed information
  • J Organizes all life events and acts strictly
    according to their plans
  • P Inclined to improvising and seeking different
    alternatives

28
Another model of Personality Types
  • Kahler Process Communication Model (PCM)

29
PCM Type -- Dreamer
  • Characteristics
  • Imaginative, reflective, calm, introspective,
    directable.
  • Motivated into action by others rather than self
  • Motivators
  • Solitude and Direction
  • Time alone to reflect and to be creative

30
PCM Type -- Workaholic
  • Characteristics
  • Logical, responsible, organized, time-oriented.
  • Perceptions through logic, things
  • Motivators
  • Work recognition awards, bonuses, pat on the
    back.
  • Structured time and a plan

31
PCM Type -- Reactor
  • Characteristics
  • Warm, sensitive, compassionate, kind, empathetic,
    nurturing.
  • Perceptions through feelings and emotions
  • Motivators
  • A pleasant environment (both places and people).
  • Comfort and relaxation

32
PCM Type -- Rebel
  • Characteristics
  • Spontaneous, creative, playful, expressive,
    energetic.
  • Reactions through likes and dislikes
  • Motivators
  • Frequent interaction with others
  • Personal contact and fun

33
PCM Type -- Persister
  • Characteristics
  • Dedicated, observant, conscientious, tenacious.
  • Evaluates through opinions
  • Motivators
  • Recognition of achievements due to strong
    commitment to a mission or goal

34
PCM Type -- Promoter
  • Characteristics
  • Adaptable, persuasive, charming, resourceful.
  • Action-oriented
  • Motivators
  • Risk taking,
  • high finance

35
Models of Individual Motivation Expectancy
Theory
  • Victor Vroom
  • An effort-performance relationship exists.
  • People perform if they expect rewards

36
Models of Individual MotivationPath-Goal Model
  • Robert House
  • Clarify the path to a performers perceived goal
    and they will work to achieve it

37
Models of Individual MotivationGoal-Setting
Theory
  • Edwin Locke
  • Commitment increases if performers set their own
    goals.

38
Models of Individual MotivationHawthorne Effect
  • Elton-Mayo
  • Just the act of measuring influences the outcome
    of social experiments.
  • When watched, people perform as the watchers
    expect them to.

39
Models of Individual MotivationForce Field
Analysis
  • Kurt Lewin
  • Status quo is maintained by driving and
    restraining forces in opposition.

40
Models of Individual MotivationTheory X / Theory
Y
  • Douglas McGregor
  • Attitudes towards people
  • X People are inherently lazy and must be forced
    to work.
  • Y People will be self-directed and creative if
    favorably motivated.

41
Models of Individual MotivationTheory Z
  • William Ouchi
  • A combination of American and Japanese humanistic
    management

42
Models of Individual MotivationMotivator/Hygiene
Theory
  • Frederick Herzberg
  • Motivator
  • An element of work that satisfies a performers
    needs.
  • Hygiene
  • Factors that must be present for any motivation.

43
Models of Individual MotivationHierarchy of Needs
  • Abraham Maslow
  • People have a needs hierarchy
  • Physiological (food)
  • Safety (security, shelter)
  • Love (social belonging)
  • Self-esteem (ego)
  • Self-actualization (fulfillment)

44
A team needs individuals with a variety of skills
and work experiences
  • HCI, domain programmers, database programmers,
    architects, system analysts, technical writers,
    work group leaders, customers, etc

45
Functional Responsibility Matrix
  • A team can sing at the same time but not talk at
    the same time.
  • A framework is needed for working together.

46
Team Formation Model
  • Bruce Tuckman
  • Teams go through developmental stages when forming

47
Team StagesForming
  • Members find out what they will be doing, the
    styles of acceptable leadership and possible
    kinds of interpersonal and task relationships.
  • Characterized by courtesy, confusion, caution
    and commonality.

48
Team StagesStorming
  • Members begin resisting the influence of the
    group. There is conflict over competing
    approaches to reaching the groups goals.
  • Characterized by tension, criticism and
    confrontation.

49
Team StagesNorming
  • Resistance is overcome as the group establishes
    its rules and standards, develops intragroup
    cohesiveness and delineates task standards and
    expectations.
  • Characterized by cooperation, collaboration,
    cohesion and commitment.

50
Team StagesPerforming
  • The group is ready to focus attention on task
    accomplishment. Issues of interpersonal
    relations, member status and division of tasks
    are settled.
  • Characterized by challenge, creativity, group
    consciousness and consideration of members

51
Team StagesAdjourning
  • The group has fulfilled its purpose
  • Characterized by compromise, communication,
    consensus and closure

52
Software Engineering Ethics and Professional
Practices
  • Established by an IEEE-CS/ACM joint task force,
    the code is on the web at (computer.org/tab/code11
    .htm).

53
Your Team Formation
  • introduce yourselves,
  • pick 1 or more project goals that you would be
    interested in working on
  • explain how you can help a team build the
    software
  • give other relevant background -- schooling, work
    experience, relevant domain experience, etc

54
Your Team Formation
  • Two 10 minute sessions (20 minutes altogether)
    will be set aside so to meet with others
    interested in working on the same projects
  • Teams will be made up of 5 (1 or 1) individuals

55
By next week, each team should develop
  • Project Charter
  • Prioritized list of software requirements
  • Responsibility Assignment Matrix
  • A web site containing all the above

56
Before leaving today, each individual should hand
in a card with
  • Team name
  • Team members name
  • List the tasks the team member is responsible for
    accomplishing by the next session.

57
Project Charter
  • Describe the environment that the project will
    affect directly or indirectly
  • Objectives seize an opportunity solve a
    problem, increase revenue, decrease costs, etc.
  • Product name and category
  • Customers Who are they what are their needs
    and how will the product help them.

58
Project Charter (Continued)
  • Features major functionality and benefits of
    the product. Classify features as
  • Strategic
  • -- operating systems and hardware platforms
  • Competitive
  • -- stuff the competition has or might implement
  • Customer satisfying
  • usually requested by customers
  • Paradigmatic
  • changes the way people work

59
Project Charter (Continued)
  • Performance Generalized specifications
  • Constraints Limitations outside the teams
    control
  • Scope Boundaries of the project
  • Costs/benefits Rough order of magnitude
    estimates
  • Uniqueness of the product (does competition have
    anything comparable?)
  • Risks to successful project completion
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