Title: Advanced HCI Effective Interaction Pt 1
1Advanced HCIEffective Interaction Pt 1
- This lecture explores some of the theories used
to explain peoples behaviour when they interact
with technological products. - HCI theories are dealt with at various points in
- Preece, Sharp and Rogers, Benyon, Turner and
Turner, and Dix, Finlay, Abowd and Beale. (Refer
to these texts if you are seeking more detail) - There are also further notes on the website, in
addition to a copy of - Rogers, Y. (2004) New theoretical approaches for
HCI. ARIST Annual Review of Information Science
and Technology, 38, 2004. 87-143.
2Explaining behaviour
- Well look at two ways of explaining behaviour
that are relevant to interaction design (there
are several more). - Cognitive theory starting point is the
individual and what goes on in the individuals
head. (You did some of this in the second year
HCI module). - Activity theory starting point is the society,
of which the individual is a part. - Although these two ways of looking at interaction
behaviour have their origins in different
philosophical traditions they have some things in
common as you might expect since they are
directed at explaining the similar phenomena.
3Explaining behaviour hard information
processing models of cognition
- Mind as computer
- Cognitive Psychology
- how people perceive, understand, evaluate
think - brain as information processor
- receiving input
- encoding material
- storing material
- retrieving material
4Explaining behaviour hard information
processing models of cognition
- Similarity of models
- Shannon Weavers Communication Model
- 1950s
- Signal processing
Modal Model of Memory (Based on Atkinson
Shiffrin, 1968)
5Explaining behaviour softening the information
processing model of cognition
The conscious mind. This is where you do your
thinking, reasoning, reflecting. Often referred
to as short-term memory. This is associated
with reflective cognition
- But models can be quite simple
The greater part of the mental system. Massive
storehouse of everything you have learnt,
instinctive behaviour patterns, skills we have
learnt etc. Sometimes called long-term memory.
Associated with experiential cognition.
Interactions
Your inner Mental world
The outer world
Imagine an active, distorting simplifying
filter which forms the boundary between your
inner, mental, world and the outside
world.Filter shaped by personal experience and
learning.Causes interpretation of the world in
ways that are familiar, so you see what you
expect to see a familiar world is easier to deal
with. It causes everyone to interpret the world
differently.
6A model of cognition (still essentially
information processing)
- Criticisms of early models of cognition
- Assumes people use mental model to work out what
to do in a situation - Using mental models to explain behaviour
- Not much good outside controlled experiments
- Alternative view (Norman others)
- People use the situation to remind/indicate what
to do - External cognition
- Knowledge in the head (what we have learnt and
can recall) - Knowledge in the world (what we can recognise in
the environment)
Things in the world
You
Knowledge in the World Knowledge in the Head
Distributed Cognition
7Cognitive explanations of human error
- Models of users should acknowledge people make
errors - Errors are part of normal human behaviour
- People make errors frequently
- Sometimes trivial
- Sometimes serious.
- You have to take this into account in design.
- If you design something assuming the user wont
make errors then your model of the user is wrong - Inevitable consequence is failure.
- But errors are bound up problem solving and with
learning - So not only is it good to design things so that
errors are less likely - It is also important to allow people to
experiment, to play safely.
8Cognitive model of error - Mistakes, slips (or
lapses)
I have an objective in carrying out an activity,
but due to some action on my part I dont get
the intended result
Error
Arise from experiential cognition I wasnt
concentrating on the action, I dont usually need
to. (Implies skilled performance is involved)
Arise from reflective cognition I reflected on
the problem, but I made a wrong decision.
9Mistake or slip?
- Laura is editing some data on a spreadsheet.
- In the middle of doing one of the changes she has
to call up another database to find some
information. - She wonders if she can copy several fields at
once from the database and then paste them into
the spreadsheet. - She decides that this plan will work. When she
pastes the cells into the spreadsheet all the new
data is crowded into one cell and not distributed
across several cells as you had expected.
10Mistake or slip?
- Julie is writing her report.
- She reads through the 3000 word text and finds
nothing wrong with the phrase the results of
our tests were not as we had excepted.
11Explaining behaviour ACTIVITY THEORY (start point
SOCIETY)
- offer the possibility of integrating the micro
and macro concerns of those trying to improve
our understanding of how to support work with
technology. - micro - the detailed minute-by-minute
interaction between a user and a product (or
system) - macro - the wider social interaction with the
product, - The research problems which can be attacked more
successfully with the use of the conceptual tools
of Activity Theory, include the role of
contextual factors in human computer interaction,
the nature of cognitive artifacts, advantages and
limitations of affordances, and user interface
transparency, among others. (Bannon, 1997) - Activity theory is optimistic about the
potential for human development. (Nardi, 1998)
does this explain why it hasnt found wider
acceptance?.
12Some Activity theory concepts People
- Activity refers to human activity only.
- All human activity takes place in a social and
cultural context.. - Peoples activities are always directed to an
outcome. - You are what you do.
- People always use tools in their activities
(tools might have a physical form might be mental
constructs).
13Some Activity theory concepts People and tools
- People always use tools in their activities
(tools might have a physical form might be mental
constructs). - Tools shape the way people interact with the
world. - Tools have both an enabling and constraining
function. - All tools carry the history of their development
in their design. - If you design mediating tools for others (such as
computer hardware or software), you are also
responsible, in part, for the consciousness of
others.
14Some Activity theory concepts
- Differentiation between internal and external
activities - internal activities cannot be understood if they
are analysed separately, in isolation from
external activities, because there are mutual
transformations between. - Internalisation - transformation of external
activities into internal ones - Externalisation
- it is the constant transformation between
external and internal that is the very basis of
human cognition and activity. (Nardi, 1998).
15Some Activity theory concepts
- Hierarchical scheme that describes the structure
of an activity. - Activity
- Action
- Operation
- Activities are motivated by human desires
- Actions can be operationalised, that is turned
into operations. - Operations can be conceptualized (Bodker, 1991)
which means we think about what we are doing.
end
16Some Activity theory concepts
- Breakdown situations
- experienced as tensions, problems or
contradictions in how we understand the
situation. - This is the central dynamic of activity theory
and, according to Nardi (1998), distinguishes it
from superficially similar approaches such as
distributed cognition.
end
17Sources
- Atkinson, R.L. and Shiffrin, R.M., 1968. Human
memory A proposed system and its control
processes. In K.W. Spence and J.T. Spence (eds.),
The psychology of learning and motivation. Vol.2.
London Academic Press. - Bentley, R., Hughes, J.A., Randall, D., Rodden,
T., Sawyer, P., Shapiro, D. and Sommerville, I.,
Ethnographically-Informed Systems Design for Air
Traffic Control. In Proceedings of ACM CSCW'92
Conference on Computer-Supported Cooperative Work
(Toronto, Canada, 1992) ACM Press, 123-129. - Dourish, P. (2001). Where the Action Is The
Foundations of Embodied Interaction. Cambridge
MIT Press. - Heath, C. and Luff, P. (1991). Collaborative
Activity and Technological design Task
Coordination in London Underground Control Rooms.
In Proceedings of the Second European Conference
on Computer-Supported Cooperative Work, Kluwer,
Dordrecht, 65-80. - Norman, D. A. (1988). The psychology of everyday
things. New York, NY Basic Books.Subsequently
published under the title The design of everyday
things. - Shannon, C. E. (1948). A mathematical theory of
communication, Bell System Technical Journal,
vol. 27, pp. 379-423 and 623-656, July and
October, 1948. - (not complete but see notes on web site)