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Advanced HCI Effective Interaction Pt 1

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This lecture explores some of the ... Heath, C. and Luff, P. (1991) ... A mathematical theory of communication, Bell System Technical Journal, vol. 27, ... – PowerPoint PPT presentation

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Title: Advanced HCI Effective Interaction Pt 1


1
Advanced HCIEffective Interaction Pt 1
  • This lecture explores some of the theories used
    to explain peoples behaviour when they interact
    with technological products.
  • HCI theories are dealt with at various points in
  • Preece, Sharp and Rogers, Benyon, Turner and
    Turner, and Dix, Finlay, Abowd and Beale. (Refer
    to these texts if you are seeking more detail)
  • There are also further notes on the website, in
    addition to a copy of
  • Rogers, Y. (2004) New theoretical approaches for
    HCI. ARIST Annual Review of Information Science
    and Technology, 38, 2004. 87-143.

2
Explaining behaviour
  • Well look at two ways of explaining behaviour
    that are relevant to interaction design (there
    are several more).
  • Cognitive theory starting point is the
    individual and what goes on in the individuals
    head. (You did some of this in the second year
    HCI module).
  • Activity theory starting point is the society,
    of which the individual is a part.
  • Although these two ways of looking at interaction
    behaviour have their origins in different
    philosophical traditions they have some things in
    common as you might expect since they are
    directed at explaining the similar phenomena.

3
Explaining behaviour hard information
processing models of cognition
  • Mind as computer
  • Cognitive Psychology
  • how people perceive, understand, evaluate
    think
  • brain as information processor
  • receiving input
  • encoding material
  • storing material
  • retrieving material

4
Explaining behaviour hard information
processing models of cognition
  • Similarity of models
  • Shannon Weavers Communication Model
  • 1950s
  • Signal processing

Modal Model of Memory (Based on Atkinson
Shiffrin, 1968)
5
Explaining behaviour softening the information
processing model of cognition
The conscious mind. This is where you do your
thinking, reasoning, reflecting. Often referred
to as short-term memory. This is associated
with reflective cognition
  • But models can be quite simple

The greater part of the mental system. Massive
storehouse of everything you have learnt,
instinctive behaviour patterns, skills we have
learnt etc. Sometimes called long-term memory.
Associated with experiential cognition.
Interactions
Your inner Mental world
The outer world
Imagine an active, distorting simplifying
filter which forms the boundary between your
inner, mental, world and the outside
world.Filter shaped by personal experience and
learning.Causes interpretation of the world in
ways that are familiar, so you see what you
expect to see a familiar world is easier to deal
with. It causes everyone to interpret the world
differently.
6
A model of cognition (still essentially
information processing)
  • Criticisms of early models of cognition
  • Assumes people use mental model to work out what
    to do in a situation
  • Using mental models to explain behaviour
  • Not much good outside controlled experiments
  • Alternative view (Norman others)
  • People use the situation to remind/indicate what
    to do
  • External cognition
  • Knowledge in the head (what we have learnt and
    can recall)
  • Knowledge in the world (what we can recognise in
    the environment)

Things in the world
You
Knowledge in the World Knowledge in the Head
Distributed Cognition
7
Cognitive explanations of human error
  • Models of users should acknowledge people make
    errors
  • Errors are part of normal human behaviour
  • People make errors frequently
  • Sometimes trivial
  • Sometimes serious.
  • You have to take this into account in design.
  • If you design something assuming the user wont
    make errors then your model of the user is wrong
  • Inevitable consequence is failure.
  • But errors are bound up problem solving and with
    learning
  • So not only is it good to design things so that
    errors are less likely
  • It is also important to allow people to
    experiment, to play safely.

8
Cognitive model of error - Mistakes, slips (or
lapses)
I have an objective in carrying out an activity,
but due to some action on my part I dont get
the intended result
Error
Arise from experiential cognition I wasnt
concentrating on the action, I dont usually need
to. (Implies skilled performance is involved)
Arise from reflective cognition I reflected on
the problem, but I made a wrong decision.
9
Mistake or slip?
  • Laura is editing some data on a spreadsheet.
  • In the middle of doing one of the changes she has
    to call up another database to find some
    information.
  • She wonders if she can copy several fields at
    once from the database and then paste them into
    the spreadsheet.
  • She decides that this plan will work. When she
    pastes the cells into the spreadsheet all the new
    data is crowded into one cell and not distributed
    across several cells as you had expected.

10
Mistake or slip?
  • Julie is writing her report.
  • She reads through the 3000 word text and finds
    nothing wrong with the phrase the results of
    our tests were not as we had excepted.

11
Explaining behaviour ACTIVITY THEORY (start point
SOCIETY)
  • offer the possibility of integrating the micro
    and macro concerns of those trying to improve
    our understanding of how to support work with
    technology.
  • micro - the detailed minute-by-minute
    interaction between a user and a product (or
    system)
  • macro - the wider social interaction with the
    product,
  • The research problems which can be attacked more
    successfully with the use of the conceptual tools
    of Activity Theory, include the role of
    contextual factors in human computer interaction,
    the nature of cognitive artifacts, advantages and
    limitations of affordances, and user interface
    transparency, among others. (Bannon, 1997)
  • Activity theory is optimistic about the
    potential for human development. (Nardi, 1998)
    does this explain why it hasnt found wider
    acceptance?.

12
Some Activity theory concepts People
  • Activity refers to human activity only.
  • All human activity takes place in a social and
    cultural context..
  • Peoples activities are always directed to an
    outcome.
  • You are what you do.
  • People always use tools in their activities
    (tools might have a physical form might be mental
    constructs).

13
Some Activity theory concepts People and tools
  • People always use tools in their activities
    (tools might have a physical form might be mental
    constructs).
  • Tools shape the way people interact with the
    world.
  • Tools have both an enabling and constraining
    function.
  • All tools carry the history of their development
    in their design.
  • If you design mediating tools for others (such as
    computer hardware or software), you are also
    responsible, in part, for the consciousness of
    others.

14
Some Activity theory concepts
  • Differentiation between internal and external
    activities
  • internal activities cannot be understood if they
    are analysed separately, in isolation from
    external activities, because there are mutual
    transformations between.
  • Internalisation - transformation of external
    activities into internal ones
  • Externalisation
  • it is the constant transformation between
    external and internal that is the very basis of
    human cognition and activity. (Nardi, 1998).

15
Some Activity theory concepts
  • Hierarchical scheme that describes the structure
    of an activity.
  • Activity
  • Action
  • Operation
  • Activities are motivated by human desires
  • Actions can be operationalised, that is turned
    into operations.
  • Operations can be conceptualized (Bodker, 1991)
    which means we think about what we are doing.

end
16
Some Activity theory concepts
  • Breakdown situations
  • experienced as tensions, problems or
    contradictions in how we understand the
    situation.
  • This is the central dynamic of activity theory
    and, according to Nardi (1998), distinguishes it
    from superficially similar approaches such as
    distributed cognition. 

end
17
Sources
  • Atkinson, R.L. and Shiffrin, R.M., 1968. Human
    memory A proposed system and its control
    processes. In K.W. Spence and J.T. Spence (eds.),
    The psychology of learning and motivation. Vol.2.
    London Academic Press.
  • Bentley, R., Hughes, J.A., Randall, D., Rodden,
    T., Sawyer, P., Shapiro, D. and Sommerville, I.,
    Ethnographically-Informed Systems Design for Air
    Traffic Control. In Proceedings of ACM CSCW'92
    Conference on Computer-Supported Cooperative Work
    (Toronto, Canada, 1992) ACM Press, 123-129.
  • Dourish, P. (2001). Where the Action Is The
    Foundations of Embodied Interaction. Cambridge
    MIT Press.
  • Heath, C. and Luff, P. (1991). Collaborative
    Activity and Technological design Task
    Coordination in London Underground Control Rooms.
    In Proceedings of the Second European Conference
    on Computer-Supported Cooperative Work, Kluwer,
    Dordrecht, 65-80.
  • Norman, D. A. (1988). The psychology of everyday
    things. New York, NY Basic Books.Subsequently
    published under the title The design of everyday
    things.
  • Shannon, C. E. (1948). A mathematical theory of
    communication, Bell System Technical Journal,
    vol. 27, pp. 379-423 and 623-656, July and
    October, 1948.
  • (not complete but see notes on web site)
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