Title: Effective Programming
1Effective Programming
2Why test?
- The new US stealth fighter, the F-22 Raptor, was
deployed for the first time to Asia earlier this
month. On Feb. 11, twelve Raptors flying from
Hawaii to Japan were forced to turn back when a
software glitch crashed all of the F-22s
on-board computers as they crossed the
international date line...every fighter
completely lost all navigation and communications
when they crossed the international date line.
They reportedly had to turn around and follow
their tankers by visual contact back to
Hawaii...if they had not been with their tankers,
or the weather had been bad, this would have been
serious.
http//slashdot.org/index.pl?issue20070225
3Program design
- In preparing for battle I have always found that
plans are useless, but planning is
indispensable.
--Dwight D. Eisenhower - The same is true in programming
- You must plan out your program in advance, so you
know where you are trying to go--but expect many
changes along the way - Dont just jump into coding with the first
approach that occurs to you, but consider
alternate plans - Always be ready to refactor as needed
- How far you can go without destroying from
within what you are trying to defend from
without?
--Dwight D. Eisenhower - Actually, I dont think this quote has any
relevance to programming
4Why refactor?
- Refactoring Making changes to your program that
dont affect what the program does - Some refactorings
- The name of a method no longer accurately
describes what it does, so you want to rename it - You need more control over what a method does, so
you want to add a parameter - You need to use only part of what a method does,
so you extract that part into a separate method - You realize that a method is in the wrong class,
so you move it to a different class - Eclipse makes these and other refactorings
relatively safe--that is, they are unlikely to
break your program - Not all refactorings are as easy
5Regression testing
- Regression testing Testing whether the program
still works, after you have made a change to it - JUnit tests are extremely useful for regression
testing - A thorough set of tests gives you the confidence
to refactor - Debugging is dangerous--fixing a bug is very
likely to introduce new bugs - It is a general rule that the difficulty of
debugging a program goes up as the square of the
program size
6Programming discipline
- To write impressively good programs, here are
some rules to follow - Plan ahead--consider more than one design before
you start programming - Refactor early and often
- Test everything you can as thoroughly as you
can--dont let the code get out of control - Writing tests before you write the code isnt the
only way to program, but it improves your program
design as well as your code - Start with the simplest thing that could
possibly work - Insofar as possible, make only small changes to
your program - Dont add features until the code you already
have is completely debugged - It takes discipline to follow these rules--its
easier to just jump in and start writing
code--but a methodical approach greatly increases
your chance of success
7Dealing with I/O
- We can (in some cases) test our output methods
- PrintStream originalOut System.out
OutputStream os new ByteArrayOutputStream()
PrintStream ps new PrintStream(os)
System.setOut(ps) - We can even test our input methods
- InputStream originalIn System.in
byte buf "Some input string".getBytes()
InputStream is new ByteArrayInputStream(buf)
System.setIn(is)
8Dealing with GUIs
- GUIs are not easy to test with JUnit-like
software - There are programs that attempt to provide
automatic JUnit tests for GUIs, but I havent
found any I like - If you want to write a GUI testing framework, you
should explore java.awt.Robot - There is a reasonably good, albeit not perfect,
solution to the problem of testing GUIs... - Dont do any work in the GUI class!
- Use the MVC (Model-View-Controller) approach
- The GUI should only communicate between the user
and the model - Of course, this is easier said than done, but
still.... - Even if a GUI works, that doesnt make it easy
to use - Of course you think your GUI is obvious
- You should always have at least one other person
try it out without help from you--you will
probably be surprised at the result
9Creeping featurism
- Perfection is achieved, not when there is
nothing more to add, but when there is nothing
left to take away.
--Antoine de Saint-Exupery - In my opinion (as you already know), the highest
praise you can give to a program is to say it
just works - Unfortunately, most software competes on the
basis of how many features it offers - Sometimes you need those features
- When you dont need them, you are better off
without them
10The End
The original study that showed huge variations in
individual programming productivity was conducted
in the late 1960s by Sackman, Erikson, and Grant
(1968). They studied professional programmers
with an average of 7 years' experience and found
that the ratio of intitial coding time between
the best and worst programmers was about 201
the ratio of debugging times over 251 of
program sizes 51 and of program execution speed
about 101. They found no relationship between a
programmer's amount of experience and code
quality or productivity.
-- Code Complete, page
548