Title: EDB 566: Technological Change and Schools:
1ETE 566 Technological Change and Schools
Class Four Dr. Lih-Ching Chen Wang
Cleveland State University
2Class Agenda
- What is the unit of digital data representation?
- K G Chapter 3 H K Unit 1
- What are the components of Instructional
Technology (ITEC)? - Will ITEC improve students learning?
- Are computers worth the money?
- What are the Pros and Cons of Instructional
Television (ITV)? - What are the potentials of interactive video
(such as videodisc, and DVD) in education? - In-class activity 3 Second Life applications in
education
3Unit of Digital Data Representation
- bit ? byte ? kilobyte (KB) ? megabyte (MB) ?
gigabyte (GB) ? Terabyte (TB) ? Petabyte (PB) - bit (binary digit) smallest piece of data,
either 0 or 1 - Byte is used to represent a character. 1 byte can
be 8 bits (28 256, that is 256
representations), 16 bits, or 32 bits, or 64 bits
. . . - 1 KB 1,024 (210) bytes
- 1 MB 1,048,576 (220) bytes
- 1 GB 1,073,741,824 (230) bytes
- 1 TB 1,099,511,627,776 ( 240) bytes
- 1 PB 1,125,899,906,842,624 ( 250) bytes
4Before we get onward into the content, lets
watch a video clip online Give Education a
Second Life (http//www.youtube.com/watch?vIDB2rD
qfN4U, 333)
5Knapp Glen Chapter 3 - Foundations for Change
Student Performance and Classroom Structure
6I wont go back over the basic ideas in this
chapter you can read them just fine. In this
chapter, the authors mentioned a lot on
technology that can be used in the classroom. So
I will provide more current information on
instructional technology.
7Instructional Technology (ITEC)
- ITEC includes
- computers, telephone, cell phones, TVs, VCRs,
camcorders, cable, satellite, CD-ROMs, videodisc
players, DVD, iPod, Smart Board, etc.
8We will focus on the ITEC components in (1)
computers, (2) instructional television (ITV),
and (3) interactive videodisc in the following
slides.
9Will instructional technology (computer, ITV,
interactive video) improve students learning?
- Three inquiries are addressed further
- 1. Are computers worth the money?
- What is the power of computer technology?
10Will instructional technology improve students
learning? (continued . . .)
- 2. What are the Pros and Cons of Instructional
Television (ITV)? - 3. What are the potentials of interactive video
(such as videodisc and DVD) in education?
111. Are computers worth the money?
- The-technology-is-better group said YES
- There are two pieces of evidence that show
computers DO seem to be worth the money - Positive student attitudes
- Positive student performance
12Power of Computer Technology Positive Student
Attitudes
- Computers require interaction between the student
and the technology (as opposed to, say, TV).
13Positive Student Attitudes . . . (continued)
- Computers are also often the focus of small-group
activities requiring interaction among students. - The combination of the two has been found to
significantly improve student attitudes toward
learning and school activities, even in areas not
directly related to computers.
14Positive Student Attitudes . . . (continued)
- TV does what it wants to do. A computer does
what you want it to. Passive to active - Provides chances for learner control
- Feedback is quick, helpful, and doesnt subject
the student to embarrassment.
15Positive Student Attitudes . . . (continued)
- Students are more likely to come to school and
learn. - Attitudes improve in writing, reading,
mathematics, science, business, and computer
learning - Self-esteem and feelings of empowerment also
improve - Motivates students to attempt harder tasks
16Power of Computer Technology Positive Student
Performance (Cotton, 1991, p. 26)
- CAI leads to higher academic gains in science,
foreign languages, math, reading, and language
arts - CAI benefits lower-achieving, younger,
financially disadvantaged students - CAI is more effective teaching lower-cognitive
material than higher-cognitive material
17Positive Student Performance . . . (continued)
- Word processor leads to better writing outcomes
- Faster learning rate
- Better retention of content
- Similar results are beginning to become available
for software such as simulations and databases
which are targeted more at higher level thinking
skills
18Taylors 3T (tutor/tool/tutee) Framework
- They are so many roles that computers can play in
education. - No matter which role it plays, one cannot forget
Taylors (1980) framework of the computer as
either as a tutor (CAI), as a tool (utilities),
or as a tutee (programming). - The framework of tutor/tool/tutee is used
everywhere as major roles of computer use in
education.
19To Successfully Use Computers as an Interactive
Learning Resource (1)
- Communication support and skill building
- Word processing for writing, spelling, and
publishing - PowerPoint for presentations
- Multimedia presentations with sound, pictures,
images, and animation - E-mail . . .
20To Successfully Use Computers as an Interactive
Learning Resource (2)
- Developing research skills
- Electronic databases in encyclopedias (e.g.
http//www.wikipedia.org) - Web searching
- Probeware Transforms the computer into a mini
science lab (p. 28). E.g., uses the computer
timer to compare the speed of falling objects
such as a basketball, a tennis ball, and a golf
ball - Probeware success in Earth Science
(http//www.youtube.com/watch?vPIHO5aDBRZY, 428)
21To Successfully Use Computers as an Interactive
Learning Resource (3)
- Increasing problem-solving abilities
- Uses MS Excel to change numerical data into
graph(s) and chart(s) to help to solve the
problem - Learning through simulated environments
- Virtual Reality (e.g. Second Life) helps the
students to simulate the planning of the actual
setting, e.g., a state park, a car drive, a
building design
22To Successfully Use Computers as an Interactive
Learning Resource (4)
- Distance learning
- Sharing ideas, joint reports or newsletters with
distant colleagues/classmates from different
countries all over the world - Teacher as a role model
- Uses the computer and large screen as an
electronic chalkboard
23How many computers are enough?
- A single classroom computer can be used as an
effective tool for class demonstrations and
whole-class learning experiences, e.g., how trees
sprout from seeds, how whales have babies, how
bees make honey, how astronauts walk on the moon. - One computer per student helps students learn to
be more competent writers, researchers, and
problem-solvers when they use computers on a
daily basis.
24Central point
- The teacher must believe in and model such uses
of technology if the message is to reach the
students. - This means
- Teachers themselves must have computers (even if
students dont) - Teachers must have training
- Teachers must have practice
- It also means that the old model of the computer
priest/priestess in the corner classroom is not
appropriate.
25Summaries
- The good results come from settings where the
teacher and the technology work as partners
within a curriculum designed to make the optimal
use of both the human and the computer
applications - Its not computer replaces teacher. Its
computer and teacher become fundamental members
of the same team.
26Next . . .Pros and Cons of Instructional
Television (ITV)
- How can ITV benefit us?
- Understanding TV, as opposed to just "watching
it - How does ITV affect school?
27- TV has been used in education for more than 50
years (since 1950s). Its effects are more
positive than negative.
28Positive Effects (1)
- ITV is a window to the world
- For example, through news programs, documentaries
(such as CNN), instructional channels (such as
PBS, Learning, Discovery), and specialized
channels (such as Lifetime on health, C-Span on
politics), we can view the world through TV.
29Positive Effects (2)
- ITV is a window to the world
- It can help to introduce other countries'
cultures to students. - It can help to introduce the solar system,
weather phenomena, stages of plant growth,
geometry concepts, etc. - It helps teachers to teach what they may feel is
hard to explain.
30Positive Effects (3)
- It is a "mirror" of our society.
- It has the values of a "hidden curriculum".
- It can transmit the instructional values of
politics, human relations, lifestyle, religion,
etc.
31Positive Effects (4)
- It can provide an opportunity to teach cultural
literacy. For example - PBS transmits the arts (concerts, drama, dance)
- MTV transmits pop music
- ESPN transmits sports
- HBO transmits movies
-
- We can teach the students "common themes by the
presentation of art, music, sports, myths,
literature, poetry . . .
32Positive Effects (5)
- It can enhance visual literacy through critical
viewing skills. - For example, analyzing whether the program is
realistic, stimulating, or stereotypical.
33Positive Effects (6)
- It can enhance students visual learning because
- It is a concrete form of information. Students
can learn unfamiliar material, clarify an
abstract idea, or visualize processes in this
way. This is especially important for young
children. - It is more intrinsically interesting than text
because it can simulate reality more closely and
be perceptually pleasing.
34Positive Effects (7)
- It can enhance students visual learning because
- For the "TV generation", it is a good learning
orientation because they are used to learning
from TV, and they are more attracted to material
presented via TV. - The TV learning environment is more lively than a
"visually impoverished" classroom.
35Positive Effects (8)
- TV is a "fabrication of reality.
- TV controls information such as news that had
been selected prior to broadcast. - Students participation can develop a variety of
skills through creative challenges, thereby
encouraging them to join the "video explosion". - Media literacy is critical, especially for kids.
36Summaries (1)
- ITV can inform, instruct, entertain, and relax
students. - It can be a focal point for socializing, such as
a Super Bowl party. - It can present consumer products such as fashions
and lifestyle.
37Summaries (2)
- It can serve as a babysitter.
- It is cheap and affordable to schools.
- It is convenient to use and can be used over and
over again. - It can be a powerful ITEC if it is used
appropriately and efficiently.
38Negative Effects (1)
- TV can be a "funhouse" mirror, e.g.,
- distorted pictures of reality
- under-representation and stereotyping of
minorities and women - unrealistic and inappropriate role models
- unrelated to everyday life . . .
39Negative Effects (2)
- Some programs encourage aggressiveness
- Some programs expose audiences to disturbing
phenomena such as violence and sex - Some programs transmits negative social messages
subconsciously - Some commercials are mystified
40Negative Effects (3)
- TV distracts the students from worthwhile
activities such as reading and socializing. - It is intellectually un-stimulating. The audience
can easily become passive, think less, and have a
short attention span. - It provides stereotyped characters and poor role
models.
41Summaries
- It is not the television that is at fault.
Indeed, TV is an extremely effective teaching
tool. The problem is how TV has been used.
However, if used wisely, TV can be a positive and
powerful teaching and learning resource (p. 36). - To select appropriate TV programs for kids in
this confusing information age is important for
both parents and teachers.
42So . . .What are the Pros and Cons of
Instructional Television (ITV) in education?
(Hold that thought . . .)
43ITV on the Web (1)
- Sesame Street
- C is for Cookie (http//www.youtube.com/watch?vYe
8mB6VsUHwfeaturechannel_page, 133) - Homepage http//www.sesamestreet.org
- The Oregon Trail (http//www.youtube.com/watch?vY
jPL9jwDdhAfeaturerelated, 652) - CBS Survivor - Full Episode (http//www.cbs.com/pr
imetime/survivor/video/?season17)
44ITV on the Web (2)
- Ohio University Visit (http//www.youtube.com/watc
h?vh-TAmbTVcBYfeaturerelated, 331) - theU.com - MIT "Admissions" (http//www.youtube.c
om/watch?v_BTS_WGA25oNR1, 048) -
- theU.com - MIT "The Setting" (http//www.youtube.
com/watch?v0x3z2FkuloI, 109)
45Lastly . . .What are the potentials of
interactive video in education?
What is interactive video?
46Interactive Video
- Digital Video Disk (DVD)
- Online Interactive Streaming Video
47Digital Video Disc (DVD)
- DVD, which once stood for Digital Video Disc or
Digital Versatile Disc, is optical disc storage
technology. It's essentially a bigger, faster CD
that can hold video as well as audio and computer
data. - DVD aims to encompass home entertainment,
computers, and business information with a single
digital format, eventually replacing audio CDs,
videotapes, laser-discs, and CD-ROMs. - The latest is Sony Blu-ray disc (BD) with a
capacity of 25GB (single layer) and 50GB (dual
layer). BD is an optical disc storage medium. Its
main uses are high-definition video and data
storage (http//en.wikipedia.org/wiki/Blu-ray).
48Examples of DVD Movies
- Pleasantville This movie is a good example of
computer graphic technology implemented into a
movie. - Other examples include Star Wars Toy Story Toy
Story 2 Dinosaur Cast Away Crouching Tiger
Hidden Dragon.
49Online Interactive Streaming Video
- Real Time
- Panda Cam - Live from the San Diego Zoo
(http//www.sandiegozoo.org/pandacam/index.html) - Non-real Time
- San Diego Zoo (http//www.youtube.com/watch?vH2Ea
rd_prNY, 243) - San Diego Zoo Pandas, Kangaroo, Binturong,
Kookaburra! (http//www.youtube.com/watch?vvRREv_
xn5gA, 623)
50Significance of Interactive Videos in
Restructuring Schools with Technology
- Computer has changed our society in many aspects.
Of course, schools need to be changed with
technology. - Training teachers to use the technology is the
first step in restructuring schools with
technology.
51So, what are the potentials of interactive video
(e.g. DVD and online streaming video) in
education?
(Please hold that thought . . .).
52Computer, ITV, Interactive Video can be great --
when they are used to draw students into highly
interactive learning activities, that is, they
are used wisely and efficiently they can become
powerful instructional technologies to help
teachers teaching and to improve students
learning.
Conclusions
53Activity time!
54A Prominent Virtual Reality Example Second Life
55The Birth of Second Life
- Second Life was opened to the public in 2003,
and became popular in 2006. - It is a 3-D online virtual world in which
individuals (i.e. residents) interact both with
the world itself and with other individuals in
the world.
56The Birth of Second Life
- Each individual is represented in the online
world by an avatar - There are entire university campuses in Second
Life. For example - Ohio University Second Life Campus
(http//www.youtube.com/watch?vaFuNFRie8wAfeatur
erelated, 233)
57Examples of Second Life
- Harvard Law school has offered a class in the
Second Life environment http//cyber.law.harvard.
edu/cyberone/videos/CyberOne.mp4 - Sweden has opened an embassy in Second Life
source CNN.com - http//www.iphpbb.com/board/ftopic-30652567nx6161
0-3147.html - Second Life Apple Store (http//www.youtube.com/wa
tch?vovL4pZod_gwfeaturerelated, 216)
58To Use Second Life
- A basic membership is free at http//www.secondlif
e.com - Linden dollars are the money used in Second Life
(a limited supply is free, but you must earn most
of them by working in Second Life)
59To Use Second Life
- Participants in Second Life can own virtual land
(an acre, an island, a mountain) and conduct
virtual business (e.g. creating clothing for
other avatars, and selling it for Linden dollars
to other participants) - Participants are residents in an online community
- There are some things one cannot do with the
basic membership but its fine for learning
purposes
60To Use Second Life
- You will need to download and install free
software - You will need a moderately fast Internet
connection such as DSL, cable modem, or LAN (no
telephone modems need apply)
61Why Use Second Life?
- Since Second Life is a virtual world, spending
extensive time there involves a great deal of
creation one creates an avatar, and, if one
remains, one gradually creates a physical setting
62Why Use Second Life?
- This process of design and creation is an
extended exercise in creative thinking - In the process, one is part of a large online
community which is a central aspect of Type II
63Lets watch some videos online . . .
64Introduction to SL
- Introduction to Second Life (http//www.youtube.co
m/watch?vb72CvvMuD6Qfeaturerelated, 413) - second life (http//www.youtube.com/watch?vflkgNn
50k14NR1, 101)
65Second Life in Education
- Second Life in Education (http//www.youtube.com/w
atch?vueAcz7ZyFpMfeaturerelated, 12049) - Educational Uses of Second Life
(http//www.youtube.com/watch?vqOFU9oUF2HA,
659) - Education in Second Life Explore the
Possibilities (http//www.youtube.com/watch?vTMGR
9q43dag, 601)
66SL Applications in Education
- Science Learning Opportunities in Second Life
(http//www.youtube.com/watch?vEfsSGBraUhcNR1,
324) - Training Simulations in Second Life
(http//www.youtube.com/watch?vDJTzNSV8pb0NR1,
534) - EdTech Island on Second Life (Revised)
(http//www.youtube.com/watch?vw07GtOvnIU0NR1,
424)
67SL Construction Tutorial
- Second Life Construction Tutorial
(http//www.youtube.com/watch?vmVSzh_QTE00featur
erelated, 440) - Second Life Construction Tutorial 2
(http//www.youtube.com/watch?v_jCACZtFCuwfeatur
erelated, 518) - Construction Tutorial Second Life!
(http//www.youtube.com/watch?vrLNkGJvH7eMfeatur
erelated, 1011)
68Open a Second Life account as you wish . . .
- SL homepage
- http//www.secondlife.com
69In-class Activity 3
- What are the potentials of Second
- Life in education?
70Your task
- Now it is your turn to think about the following
question -
- What are the potential applications of Second
Life that can facilitate my teaching and enhance
my student learning? - Please take a few minutes to think of examples of
ways in which Second Life can facilitate your
teaching and student learning. - Please explore other SL websites or watch other
SL videos online, if necessary.
71When you are done
- Submit your notes within our class area in CE 8
- Put them in the discussions area, under the
label In-class Activity 3 Second Life
Applications in Teaching and Learning - I will ask some of you to share in class, and we
will discuss.
72Class 4 Reading Assignments
- K G Chapter 4
- H K Unit 2
- Class 5 PowerPoint class materials
- Preparation for the next class discussion
73Thats it for tonight!