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A puzzle game with a sense of humor

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... a sense of humor. An onClick adventure featuring ninjas, zombies and cupcakes ... You're a ninja mercenary, hired to take care of a zombie situation in a small ... – PowerPoint PPT presentation

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Tags: game | humor | ninja | puzzle | sense | zombies

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Title: A puzzle game with a sense of humor


1
  • A puzzle game with a sense of humor
  • An onClick adventure featuring ninjas, zombies
    and cupcakes
  • Simple design, original graphics and clever
    commentary

2
Captain Danielle Dyer
  • CAS Senior
  • Journalism major
  • Computer Applications and Creative Writing minor
  • 2 semesters of Java programming, 1 semester of
    Javascript
  • Very familiar with HTML. Familiar with XML, and
    CSS. Has been designing web pages and sites for 8
    years. Proficient with Adobe PhotoShop and
    ImageReady, as well as Macromedia Dreamweaver.
  • Responsibilities Team captain. Chief script
    monkey and maker of pretty pictures.

3
Allison Bean
  • CAS Senior
  • Journalism major
  • Cinema Studies minor, pending Computer
    Applications minor
  • 1 semester of Java programming
  • 8 years of HTML and web design experience.
    Familiar with CSS. Proficient with Adobe
    PhotoShop and ImageReady, as well as Macromedia
    Dreamweaver.
  • Responsibilities PowerPoint presentations,
    writer of HTML and CSS, and assistant script
    monkey.

4
Eblyn Felix
  • CAS Junior
  • Computer Science major (no minor)
  • 5 semesters of programming (4 of Java, 1 of C,
    some Assembly)
  • 1.5 years of experience with HTML and web design.
    Somewhat familiar with CSS. Familiar with Adobe
    PhotoShop and Frontpage.
  • Responsibilities Assistant script monkey and
    graphic maker, and journal writer.

5
Game Overview
Youre a ninja mercenary, hired to take care of a
zombie situation in a small town just outside of
Boston. You discover that while most of the town
has been destroyed by the zombies, one building,
Coffee Of Doom, remains untouched. You decide to
investigate the premises. Drawing your sword,
you slip inside the establishment, ready to cut
up any lurking zombies. Suddenly the door slams
shut behind you, trapping you inside--at least
until the zombies figure out how to break through
the windows and turn you into one of their own.
6
Game play
  • Click the map to move and click the room to find
    objects
  • Use items in inventory to solve puzzle and
    advance game
  • Uses lots and lots of functions onClick and via
    hyperlink

7
Diagram of Game Play
8
Victory Conditions
  • You win the game when you solve the puzzle.
  • If you win, you get to add your name to the hall
    of fame, see a pretty picture, and find out what
    happens afterwards.
  • If you give up the zombies win and take over the
    world.
  • The fate of the world is in your hands, gamer.

9
Group Dynamic
As Captain, Danielle kept group members on task,
assigned duties, created most of the graphics,
coded a large portion of the game and checked
everyones work. Ph33r her.
Allison was responsible for the Intro/victory
pages, most of the CSS and HTML, finding item
images music and basic coding.
Eblyn coded the journal and did some other basic
coding. He also helped create the graphics and
argued with Danielle about code efficiency.
10
Challenges
  • Using Objects how the heck do we do this?
  • Showing that Objects are selected why is CSS
    evil?
  • Cross-browser compatibility IE is stupid and
    FireFox hates scrollbars!
  • Trying to get all of our ideas into the game no,
    there are no yetis in Boston.
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