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InfoSculpture

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Title: InfoSculpture


1
Info-Sculpture
An effort towards heritage preservation
A.Chatterjee,Sr.Research Engineer Dr.Sanjay
G.Dhande, Professor Indian Institute of
Technology,Kanpur, India
2
Introduction
  • An approach of digitally mapping of geometry of
    sculpture is unique in our country.
  • Information Technology in India has come a long
    way during last decade but its applications are
    yet to reach different areas of our society and
    one such area is heritage preservation.
  • Sculpture in any museum or in art gallery is the
    heart of the cultural-heritage of a country.

3
Contd
  • It is always found that cultural-heritage is in
    constant danger due to environmental aging and
    man made disasters.
  • So a new need has been felt for the documentation
    and obtaining the geometrical models in this
    field.
  • Advancement of new Scanning Technologies combined
    with advanced Reverse Engg. tools and Rapid
    Prototyping has offered us an opportunity to do
    this.
  • Info-Sculpture project is an effort of
    IIT-Kanpur towards this direction.

4
Objective
  • To record and archive the morphological features
    of heritage artifacts from the past culture,
  • Process these features using modern software
    tools and to create a knowledge based information
    system,
  • Exploring the potential of 3D vision for
    application in heritage or as input to virtual
    reality environment, and
  • Geometric modeling for reconstruction and
    regeneration of artifacts.

5
Kausambi School of Art Department of Ancient
History, Allahabad University
  • Kausambi was the capital of Vamsa and the scene
    of several important events in the Buddha's life.
    It has one of Asoka's pillar and a little further
    on the ruins of the Ghositarama, first built
    during the Buddha's lifetime. The huge ancient
    ramparts of the city though now all in ruins are
    also interesting.
  • Department of Ancient History, Allahabad
    University, has an extensive collection of the
    minor antiquities found at Kosambi.

6
Mathura Museum
  • The museum enjoys an enviable position among
    the museums of India.The rich collection of art
    preserved in the galleries of this museum,
    furnishes Indian cultural ethos and aesthetic
    excellence.
  • Mathura museum is situated in Uttar Pradesh,
    150 Kms from New Delhi.

7
Methodology
  • Point cloud capturing using digital optical
    scanner
  • Point cloud processing Alignment,
    polygonization, hole filling, healing, etc,
  • Prototyping using Rapid prototyping technology

8
System used
ATOS Standard Digital Optical Scanner
9
Stratasys FDM 1650
10
Physical Model
Digitized Model
RP Model
11
Findings
12
From Mathura Museum
  • Point cloud data of
  • Surya

(b) Related information of Surya
13
Contd.
(b) Related information of Buddha
  • Point cloud data of
  • Buddha

14
Contd.
  • Point cloud data of
  • Squeezing Lady

(b) Related information of Squeezing Lady
15
Contd.
(b) Related information of Mother Goddess
  • Point cloud data of
  • Mother Goddess

16
From Allahabad University Museum
  • Point cloud data of
  • The Lamp of Lord Buddha

(b) Related information of Lamp
17
(b) Related information of Standing Buddha
  • Point cloud data of
  • Standing Buddha

18
1,85,86,250
(b) Related information of Gajlaxmi
  • Point cloud data of
  • Gajlaxmi

19
(b) Related information of Hariti
  • Point cloud data of
  • Hariti

20
Effect on Society
  • The database of artifacts in digital form can be
    used in future modification work and replication.
  • The technology under study will allow artists,
    sculptors, archaeologists, and researchers to
    view, analyze, and even reproduce artifacts
    digitally.
  • The models thus created can form archives, which
    could be manipulated at any time to view, edit or
    fabricate.

21
Contd
  • The future generations will have the records in
    digital form which is not subject to environment
    decay and vulnerable for deterioration as
    original sculpture is and thus it would be a
    permanent record in years to come.
  • The work of this kind will be immensely helpful
    to the researchers in history and archeology now
    and in future.

22
Research issues
  • How do you store 1000 Giga Bytes?
  • If we take cost Rs. 100 per GB
  • Total cost to store, let us say 1000 GB will
    be
  • 1000 GB Rs 100 per GB
  • Rs. 1,00,000
  • And no library can afford to spend so much
    money for single
  • work. So it is proposed that 3D data must
    be stored centrally with Government aid.

23
Contd
  • How should the 3-D work be catalogued?
  • In case of 2D Images indexing may be done by
    catalogue
  • containing thumbnail images. But in case of
    3D,thumbnails
  • should be interactive allowing the library
    user to examine the
  • work from all the angles.

24
Contd
  • Can bytes live longer than marbles?
  • In case of 2-D works the images can be
    printed on paper at
  • high resolution. In the event the digital
    archive becomes un-
  • readable, it can be re-constructed.
  • 3-D models have no natural printed
    representation. RP technology
  • could be used to make physical replica but
    cost of such
  • replica is high and size of large
    prototype is limited also.Thus it
  • is important to preserve model digitally .

25
Contd
  • 3D digital watermarking
  • There is small growing body of literature on
    3D digital
  • watermarking as proposed for 2D images.

26
Contd
  • Piracy detection
  • If we have technology that will search for
    specific 3D
  • models on the web and 3D watermarking
    technique is
  • available, piracy for 3D models can then be
    detected.

27
References 1The Great Buddha Project
Modeling Cultural Heritage through
Observation CAD Center, Tokyo,
Japan. 2Digital Michel Angelo Project,
Stanford University. 3Master Pieces from
Mathura Museum- Jitendra
Prasad 4Digital Sculpture( www.sculpture.org
) 5 http//www.iitk.ac.in/MLAsia/infosculpt.htm
6 ATOS Users Manual
28
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