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VRML 1

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Title: VRML 1


1
Virtual Reality Modeling Language (VRML)
  • Peter OGrady

2
VRML
  • Background
  • Example VRML
  • Versions
  • VRML language
  • Creating a VRML world

3
VRML - Background
  • Sometimes pronounced vermel.
  • A language for building 3-D worlds on the WWW.
  • Use a VRML browser to walk around virtual world.
  • Browser downloads file containing description of
    world (in VRML format).
  • Browser interprets scene descriptions and renders
    the resulting image.

4
VRML - Background (2)
  • Manipulation is performed on client (host)
    computer.
  • Use of 3-D cards can speed performance.
  • Rendering performed through lens of a virtual
    camera.
  • Can move, twist and twirl.
  • Can alter lighting.

5
Using VRML
VRML Renderer usually browser plug-in or
ActiveX control
VRML text file .wrl
6
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8
VRML - History
  • WWW conference in March 1994 - basic requirements
    defined.
  • WWW conference October 1994 - draft specification
    of VRML 1.0 presented.
  • Used language from a 3-D modeler
  • Version 1.0 introduced April 1995.
  • Version 97 now available and in use

9
VRML Versions
  • 1.0 Initial version. Static images.
  • 97 aims to be multi-user, objects defined their
    behavior, participants can see each other

10
VRML Language
  • VRML 97 provides these extensions and
    enhancements to VRML 1.0
  • Enhanced static worlds
  • Interaction
  • Animation
  • Scripting
  • Prototyping

11
VRML Language
  • Script-like language in ASCII text
  • Given extension .wrl
  • For easy identification of VRML files, every VRML
    97 file must begin with the characters
  • VRML V2.0 utf8
  • Scene graphs consist of nodes
  • Each node has attributes
  • See example on web site

12
VRML Working Process
  • Generation of a VRML file
  • Transmission of VRML file to viewer
  • Viewing of VRML world
  • Interacting with the VRML world

13
The Structure of VRML
  • VRML can be viewed at a high level of abstraction
    as a collection of objects which are called
    nodes.
  • These objects, or nodes, are defined for 3D
    graphics
  • Nodes are arranged in hierarchical structures
    called scene graphs, which define an ordering for
    the nodes.

14
The Structure of VRML
  • This was originally based on the Open Inventor 3D
    toolkit developed by SGI, for VRML 1.0.
  • The scene graph represents such aspects of a 3D
    world as geometry, materials, textures, geometric
    transformations, lights, viewpoints, and nesting
    structures.

15
Characteristics of a Node
  • A node might be a cube, a sphere, a texture map,
    a transformation, etc.
  • The node has parameters that distinguish the node
    from other nodes of the same type.
  • The node has a name.
  • The node can be part of a hierarchy.

16
Enhancement of VRML
  • VRML 97 adds five constructs to VRML 1.0 that can
    significantly improve a 3D world.
  • Four of these (namely node event field, routes,
    sensors, interpolators) connect and control
    animations, actions and reactions.
  • The fifth (script nodes) allows for the interface
    with JavaScript or Java programs.

17
Enhancement of VRML
  • In addition, VRML 97 allows for video images (in
    MPEG format) to be mapped to a surface, collision
    detection, fog, text that always points to the
    user, contoured terrains, and texture mapped
    backgrounds.

18
VRML Language -Nodes
  • Cylinder
  • bottom TRUE
  • height 2
  • radius 1
  • side TRUE
  • top TRUE

19
VRML Language -Nodes
  • Cone
  • bottomRadius 1
  • height 2
  • side TRUE
  • bottom TRUE

20
VRML Language -Nodes
  • Box
  • size 2 2 2

21
VRML Language -Nodes
  • Sphere radius 1

22
Coordinate Systems and Transformations
  • VRML uses a Cartesian, right-handed,
    3-dimensional coordinate system.
  • By default, objects are projected onto a
    2-dimensional display device by projecting them
    in the direction of the positive Z-axis, with the
    positive X-axis to the right and the positive
    Y-axis up.

23
VRML Language -Nodes
  • Transform
  • children
  • scale 1 1 1
  • translation 0 0 0

24
VRML Language -Nodes
  • Coordinate
  • point

25
VRML Language -Nodes
  • Color
  • color

26
VRML Language -Nodes
  • PointSet color NULL coord
    NULL

27
VRML Language -Nodes
  • IndexedFaceSet
  • color NULL
  • coord NULL
  • coordIndex
  • normalIndex
  • normalPerVertex TRUE
  • solid TRUE

28
VRML Language -Nodes
  • Appearance
  • material NULL
  • texture NULL
  • textureTransform NULL

29
VRML Language
  • Material - with attributes such as diffuseColor,
    and shininess
  • diffuseColor 0 0 0 is black, 1 1 1 is white
  • shininess 1.0 is highly reflective
  • Translation - to specify position of object
  • Level of Detail (LOD) nodes allow varying level
    of detail with distance
  • WWWAnchor creates link to another VRML world

30
Example 1 - source code
VRML V2.0 utf8 DEF Machine3 Transform
translation 2 0 0 rotation 0 1 0 0 children
Shape geometry Box size 6
10 6 appearance Appearance
material Material diffuseColor 0.2 0
0.8
31
Example 2 - source code
32
Example 2 - VRML World
33
Creating VRML Worlds
  • Free formed surfaces, such as that arising from
    imaging, are not included in the VRML
    specification.
  • Therefore, a set of polygons should approximate
    to a free-formed surface or curve.

34
Creating VRML Worlds
  • For the purpose of rendering and shading the
    created polygons, their normal vectors are
    calculated and given to the respective polygons.
  • Suppose that the surface is an imaging object.
    Then, the surface is translated into a VRML file
    format.

35
Creating VRML Worlds - One Proposal
36
Working With VRML
  • Native code
  • Converters
  • Software that produces VRML code
  • Can be large files - problem is to make the code
    efficient
  • IIL work gives about 1001 reduction from
    original data set.

37
Examples - See IIL Site
  • Data from MRI
  • Data from CT
  • Lung
  • Lung and tumor

38
VRML and Medical Applications
  • Visualization over WWW
  • Need advanced methods to map from data to VRML.
  • Acceleration
  • 3D boards
  • Better software

39
Medical Applications - Creation of Virtual
Reality Worlds from Medical Imaging Data
  • Image Segmentation
  • VRML Mapping

40
Literature on Medical Image Segmentation
  • Manually
  • Automatically
  • Semi-automatically
  • Thresholding
  • Boundary finding
  • Mathematical Morphology
  • Region Growing

41
Literature on Medical Image Segmentation
  • Segmentation is a challenging task, especially
    considering an organ like the lung.
  • Much of the work on lung segmentation has
    involved manual segmentation (Naidich et al,
    1993) but this involves considerable labor and
    can be prone to bias.

42
Literature on Medical Image Segmentation
  • Two Dimensional (2D) images require that the
    physician mentally determine 3D images from 2D
    slices, and this is difficult and error prone.
  • The fundamental problems with current approaches
    to 3D display of scans are that they are not
    interactive once reported.

43
Boundary Identification (2D Segmentation)
  • Grouping Analysis
  • Vx(Px,y,z) ABS((MEAN (Px-p,y,z ,. Px-2,y,z ,
    Px-1,y,z )-MEAN (Px1,y,z , Px2,y,z , Pxp,y,z
    ))

44
Case Study - Lung/Tumor
45
Case Study - Lung/Tumor
46
Other Considerations
  • Variety of VRML browsers available.
  • Netscape uses Cosmo player (from SGI, CA) for
    VRML
  • Microsoft new browser with IE 4
  • For Windows 9x, Direct3D has been defined.
  • 3D Boards now have Direct3D drivers
  • Need to have VRML browser with Direct3D support.
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