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Designing

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Title: Designing


1
Designing Developing for Accessibility
Throughout the Life-CycleSession OTH-2055
  • CSUN Conference Los Angeles, California,
    21-March-2009
  • Olive Au - IBM Customer Facing Solutions
  • Bill Curtis-Davidson - IBM Human Ability
    Accessibility Center

2
Agenda
  • Purpose of this Paper
  • Accessibility Governance Standards
  • Integrating Accessibility into the Full Life
    Cycle
  • Pre-Design
  • Design
  • Development
  • Testing
  • Conclusion References

3
Purpose of this Paper
  • Offers activities that should occur throughout
    the development life cycle
  • Guidelines and standards are often referred to
    only in specific phases
  • There are many considerations that complement use
    of guidelines/standards
  • Targeted to practitioners such as architects,
    designers and developers
  • This is a pragmatic insertion of accessibility
    that adopts a software engineering approach via
    process methodology
  • Offer many good practice examples
  • IBMs own integrated approach to accessibility
    transformation
  • Experience with many other companies,
    organizations and government agencies

4
Agenda
  • Purpose of this Paper
  • Accessibility Governance Standards
  • Integrating Accessibility into the Full Life
    Cycle
  • Pre-Design
  • Design
  • Development
  • Testing
  • Conclusion References

5
The Importance of Accessibility Standards
  • Established accessibility standards are becoming
    more well known
  • US Section 508
  • W3C Web Content Accessibility Guidelines (WCAG)
  • Other legislation may be applicable in certain
    markets
  • Accessibility for Ontarians with Disabilities Act
    (AODA)
  • Americans with Disabilities Act (ADA)
  • UK Disability Discrimination Act (DDA)

6
The Advantages of Standards
  • Standards offer many advantages by outlining
  • Basic design principles
  • Development (coding) guidelines
  • Some pass/fail test criteria
  • Multiple vendors now provide accessibility
    standards compliance testing tools
  • However, standards and testing tools only address
    compliance at specific phases of development
  • Often provide no guidance on how to address
    compliance at all stages of development
    (governance)
  • This can give developers a false sense of having
    developed an accessible application

7
The Limitations of Standards
  • However, standards and testing tools only address
    compliance at specific phases of development
  • Often provide no guidance on how to address
    compliance at all stages of development
    (governance)
  • This can give developers a false sense of having
    developed an accessible application
  • Issues not usually addressed by standards
  • Can abide by all the guidelines but still be
    inaccessible (alt text that is inconsistent,
    wrong alt text)
  • Usability for people with disabilities
  • Decisions made by developers, architects before
    the application is even designed that affect the
    ability to implement some of the standards
  • Accessibility support/strategy for application
    once it is deployed to production

8
Agenda
  • Purpose of this Paper
  • Accessibility Governance Standards
  • Integrating Accessibility into the Full Life
    Cycle
  • Pre-Design
  • Design
  • Development
  • Testing
  • Conclusion References

9
Reasons for Integrating Accessibility into the
Full Development Life Cycle
  • Decisions made in each development phase will
    affect the accessibility of the application
  • Level of effort (and associated cost) to address
    accessibility increases if issues not addressed
    until late in the life cycle
  • Regardless of development method used, guidance
    presented herein can be applied by teams (we are
    not advocating any specific software process
    methodology)

10
Goals for Integrating Accessibility into General
Life Cycle Phases
Pre-Design
Design
Development
Testing
Goal Accessibility strategy is defined.
Goal Designing to support the strategy.
Goal Accessibility strategy is implemented.
Goal Assure the quality of implementation of the
accessibility strategy.
11
Pre-Design Phase Introduction
Pre-Design
  • Decisions here will have the largest impact
  • On ability of the application to be truly
    accessible, or create a barrier to full
    accessibility
  • Decisions once made are often irreversible once
    development begins
  • Technology and framework are huge
  • Any attempt at changing key technologies and
    framework will often be major surgery.
  • Good decisions made will cut down on cost of
    addressing accessibility / remediating
  • Maximizing accessibility
  • Minimizing defects and exceptions

Goal Accessibility strategy is defined.
12
Pre-Design Phase Key Considerations
Pre-Design
  • Does the technology selection or base framework
    have an impact on accessibility?
  • Some platforms may have accessibility modes that
    can be enabled/disabled that can have positive or
    negative effects on AT. These are constraints
    that the developers will need to work with.
  • Is there a certain demographic of users that will
    be using this particular application?
  • What kind of assistance will be provided to the
    assistive technology user beyond any built-in
    accessibility features or functions of the
    application?
  • Which accessibility standards are applicable and
    how will they be followed?

Goal Accessibility strategy is defined.
13
Technology Selection Example Creating Accessible
Widgets with Dojo
Pre-Design
  • A key open source Javascript toolkit for
    developing Web 2.0 applications
  • The Book of Dojo describes the strategies Dojo
    uses to support accessibility
  • High contrast settings
  • Images off settings
  • Device-independent interaction
  • ARIA specification support
  • Key browsers and assistive technologies are
    improving support for ARIA
  • An excellent article by IBM Dojo Accessibility
    leader Becky Gibson is a great starting place

Goal Accessibility strategy is defined.
14
Base Framework Example Creating Accessible
WebSphere Portals
Pre-Design
  • Many vendors such as IBM offer product
    accessibility statements for many products upon
    request (http//www.ibm.com/able/). These should
    be looked at as basic statements of accessibility
    of the framework.
  • IBM WebSphere Portal is used for IBMs own
    award-winning w3 intranet, to implement
    enhanced accessibility features
  • Hidden Landmarks are used in core view layouts
    (e.g., masthead, global navigation, start of main
    content area, footers) using HTML heading
    elements that are hidden from most users using
    CSS classes.
  • Portlet page indexes that are dynamically
    rendered (and hidden using CSS classes) to offer
    blind users a quick way to understand complex
    pages and navigate.
  • Skip to Main Content links that allow users to
    jump over the masthead and repetitive navigation
    elements.

Goal Accessibility strategy is defined.
15
User Assistance Built-In Accessibility Example
BBC Web Site
Pre-Design
  • BBC Web site offers comprehensive accessibility
    support for end users from a prominent link at
    the top of each page.
  • Help is more exhaustive than most Web sites
    accessibility assistance.
  • Offers some good guidance for users who use
    different kinds of operating systems and who have
    different kinds of access needs.

Goal Accessibility strategy is defined.
16
Design Phase Introduction
Design
  • Defining an accessibility strategy during
    Pre-Design maximizes the possibility of the
    application being accessible
  • But in Design Phase, proper technical and
    usability design decisions need to be made which
    will affect accessibility.
  • If accessibility not addressed during Design,
    cost for resolving any issues will be higher

Goal Designing to support the strategy.
17
Design Phase Key Considerations
Design
  • Accessible Design Technology
  • How is the accessibility strategy supported in
    use cases and other technology, functional and
    non-functional requirements?
  • How do the selected accessibility standards
    impact technical aspects of design?
  • How will technical team members be trained and
    share knowledge related to accessibility?
  • Accessible Design Usability
  • How is the accessibility strategy supported in
    interaction design work products (e.g.
    wireframes, templates, visual style, tables,
    forms, sorting etc.)?
  • Have the special needs of people with
    disabilities been taken into account in specific
    work products (e.g. personas)?

Goal Designing to support the strategy.
18
Team Collaboration Example Accessibility
Information Sharing
Design
  • Accessibility information discovered during
    pre-design of chosen technologies should be
    shared among user experience designers and
    developers
  • This information should include
  • Accessibility constraints and/or accessibility
    attributes of a technologys API
  • List of widgets/components that are accessible
    and can be used by the team and list of
    widgets/components that are inaccessible and
    should be avoided
  • In sharing this information, developers and user
    experience designers can be more able to produce
    an accessible solution

Goal Designing to support the strategy.
19
User Interaction Design Example Content
Consistency
Design
  • Many sites have images that require ALT text.
  • Surprisingly, the responsibility of defining ALT
    text to developers whose strength may not be
    communication!
  • In addition, the same images may appear on
    multiple pages where each page is developed by a
    different developer.
  • Accessibility specialist working with an IA can
    define a list of images and the ALT text that
    should be associated with a particular image.
    This will solve both problems proper wording AND
    consistency!

Goal Designing to support the strategy.
20
User Interaction Design Example Accessible UI
Patterns
Design
  • User interaction designers are often not trained
    to look for accessibility issues such as
  • Color and contrast
  • Dynamic content including error messages
  • Keyboard access
  • Tables
  • Forms
  • Cursor focus (for screen readers, other AT)
  • These issues should be thought about so that UI
    designers can incorporate accessible UI patterns
    in wireframes.
  • The accessible UI patterns should be shared
    among the design development team (e.g. using
    a wiki)

Goal Designing to support the strategy.
21
Development Phase Introduction
Development
  • During Development, many practices can be
    employed to help make sure developers are enabled
    to produce accessibility standards conforming
    code in a collaborative manner.
  • By doing so, a level of consistency can be
    maintained.
  • The number of accessibility defects found in the
    Testing Phase can be minimized.

Goal Accessibility strategy is implemented.
22
Development Phase Key Considerations
Development
  • Which accessibility testing tools will be used to
    perform unit testing of developed code?
  • To help ensure that it conforms to the given
    standards as early in development as possible
  • How will designers and developers be trained to
    use these tools?
  • And understand the rationale and importance of
    accessibility standards conformance and usable
    access
  • What processes will developers use to manage
    their code builds?
  • Checking units into the repository after they
    have performed accessibility unit testing to
    minimize the need for retroactive bug fixes

Goal Accessibility strategy is implemented.
23
Developer Training Example Routine IBM Project
Developer Training
Development
  • Quick accessibility lunch learn sessions are
    used on IBM projects to provide invaluable
    initial training on topics such as
  • Accessibility Rationale Why accessibility is
    important
  • IBM Accessibility Resources/Portal Intranet
    portal offering resources for developers and
    testers
  • Checklist Testing Tools Outlining specific
    tools being used for design and testing
  • Usability Accessibility Usable Access, Design
    Methods, Testing Methods
  • Specific guidance is often also included in
    Development Guides (core reference for team)

Goal Accessibility strategy is implemented.
24
Unit Testing Example IBM Accessibility Unit
Testing Process
Development
  • Code can be unit tested for accessibility
    (along with functional unit testing) before it is
    checked into the repository.
  • Can be as simple as running a browser add-on or
    plug-in such as the AIS Web Accessibility
    Toolbar.
  • Helps ensure a certain level of conformance to
    the selected accessibility standard.
  • Consistent with Agile development practices.
  • Will not eliminate all potential accessibility
    defects
  • But will likely minimize the number of
    retroactive bug fixes that are required for
    defects not discovered until the Testing Phase.

Goal Accessibility strategy is implemented.
25
Unit Testing Example IBM Accessibility Unit
Testing Process
Development
Goal Accessibility strategy is implemented.
26
Testing Phase Overview
Testing
  • Accessibility tests conducted during a Testing
    Phase are one of the most familiar activities
    related to accessibility
  • Many developer resources exist for how to perform
    accessibility tests (methods, tools, techniques)
  • However, the process of testing itself as a
    project activity is not frequently discussed.
  • Successful accessibility test require not only
    test execution, but consideration of a number of
    factors

Goal Assure the quality of implementation of the
accessibility strategy.
27
Testing Phase Key Considerations
Testing
  • How thorough will the testing be?
  • What types of tests will be performed?
  • What methods will be used to document the tests
    so they can be repeated exactly the same way by
    another developer assigned to fix the defect?
  • What methods will be used to document and
    communicate accessibility defects
  • To the developers such that defects are
    effectively tracked to resolution?
  • Communicating general information about defects
    at a higher level to garner management support
    for additional resources to fix the defects, or
    to generalize issues being found for the whole
    team.

Goal Assure the quality of implementation of the
accessibility strategy.
28
Repeatable Test Example IBM Project with
Government Client
Testing
  • List of key information from pre-design phase
  • In this case, US Section 508 Web Standards
    conformance is required, and JAWS compatibility
  • Standards-aligned checklist outlining test tools
    and methods for specific checkpoints
  • Includes use of syntax-checking tools, code
    inspectors/plug-ins and assistive technologies
  • Creation of step-by-step accessibility test
    scripts that can be repeated by team members

Goal Assure the quality of implementation of the
accessibility strategy.
29
Accessibility Defect Tracking Example Using
Rational ClearQuest
Testing
  • Determining and agreeing to detailed test scope
    (sample set to be tested)
  • For example, key screens/templates, portlets or
    sub-applications, user assistance, etc.
  • Documenting detailed test results
  • Spreadsheets are excellent tool to summarize the
    defects found in the tested component
  • Also summarize the details of test (date, build
    ID, test ID, file names, etc.)
  • Severity assigned for prioritization
  • Entering defect records into Rational
    ClearQuest for tracking to resolution
  • Defect record created for each component tested
  • Spreadsheet attached to each defect record

Goal Assure the quality of implementation of the
accessibility strategy.
30
Accessibility Defect Tracking Example Using
Rational ClearQuest
Testing
Goal Assure the quality of implementation of the
accessibility strategy.
31
Agenda
  • Purpose of this Paper
  • Accessibility Governance Standards
  • Integrating Accessibility into the Full Life
    Cycle
  • Pre-Design
  • Design
  • Development
  • Testing
  • Conclusion References

32
Conclusion
  • Project team members have the same overall goal,
    which is to develop an application
  • However, each team within the project has a
    different goal.
  • Developers need training to understand
    accessibility standards, development techniques
    and testing methods.
  • Application architects, interaction designers and
    project managers also need training in order to
    know
  • What questions to ask and how to plan for
    accessibility activities.
  • How to engage in a rational succession of
    accessibility activities that will hopefully
    result in development of an accessible solution.
  • When teams implement the accessibility practices
    described herein, there can be better
    communication that can lead to more efficient
    development of a truly accessible application.

33
References From the Full Paper
  • Government of Alberta, Canada Alberta Website
    Accessibility, 2008.
  • Apple, Inc. Introduction to Accessibility
    Programming Guidelines for Cocoa, 2008.
  • British Broadcasting Corporation (BBC), My Web
    My Way Site, 2008.
  • Dojo Foundation, The Dojo Toolkit Dojo
    Accessibility Strategy, 2008.
  • GNOME Project, GNOME Accessibility Toolkit (ATK),
    2008.
  • IBM Corporation, IBM Human Ability
    Accessibility Center Web site, 2008.
  • IBM Corporation, Dojo an accessible JavaScript
    toolkit, 2007.
  • IBM Corporation, Usable Access Conducting User
    Evaluations with People with Disabilities, 2005.
  • IBM Corporation, Developing accessible portals
    and portlets with IBM WebSphere Portal, 2006.
  • Keates, Simeon. Designing for Accessibility A
    Business Guide to Countering Design Exclusion.
    Routledge, 2006.
  • Linux Foundation, iAccessible2 API, 2008.
  • Microsoft Corporation, Microsoft Active
    Accessibility (MSAA) v2.0, 2008.
  • Quantcast, Quantcast Audience Profile
    GlobeAndMail.com, 2008.
  • Sun Microsystems, Inc. Java SE Desktop
    Accessibility, 2008.
  • United States Internal Revenue Service (IRS), IRS
    Web site Accessibility, 2008.
  • United States Access Board, US Section 508
    Website, 2008.
  • WebAIM, Articles on Training Others, 2008.
  • World Wide Web Consortium (W3C), Web Content
    Accessibility Guidelines, 2008.
  • World Wide Web Consortium (W3C), Accessible Rich
    Internet Applications (ARIA) specification, 2008.

34
Contact Information
  • Please email us if there are questions
  • Olive Au, IBM Customer Facing Solutions
    (oau_at_ca.ibm.com)
  • Bill Curtis-Davidson, IBM Human Ability
    Accessibility Center (wacurtis_at_us.ibm.com)

IBMs View of Accessibility To enable human
capability through innovative technology and
solutions so that all people can maximize their
capacity to contribute, regardless of age or
ability.
35
Accessing the Future A global collaborative
exploration for accessibility in the next decade
July 20-21, 2009 Boston, MA
  • Conference tracks
  • Universal Design and Accessibility Standards
  • Patient-centered Collaborative Care
  • Accessible Online Workplaces and Communities
  • Travel Transportation

36
Legal Disclaimer
  • IBM reserves the right to change specifications
    or other product information without notice. This
    publication could include technical inaccuracies
    or typographical errors. References herein to IBM
    products and services do not imply that IBM
    intends to make them available in other
    countries. IBM makes no representations or
    warranties regarding third-party products or
    services. IBM PROVIDES THIS PUBLICATION "AS IS"
    WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR
    IMPLIED, INCLUDING THE IMPLIED WARRANTIES OF
    MERCHANTABILITY OR FITNESS FOR A PARTICULAR
    PURPOSE. SOME JURISDICTIONS DO NOT ALLOW
    DISCLAIMER OF EXPRESS OR IMPLIED WARRANTIES IN
    CERTAIN TRANSACTIONS THEREFORE, THIS DISCLAIMER
    MAY NOT APPLY TO YOU.
  • IBM, the IBM logo, WebSphere, and Rational
    ClearQuest are trademarks or registered
    trademarks of the IBM Corporation in the United
    States, other countries or both.
  • Other company, product, or service names may be
    trademarks or service marks of others.
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