Title: Wargaming and Military Culture: Education and Cohesion-Building
1Wargaming and Military Culture Education and
Cohesion-Building
- Eric M. Walters, MA MSSI
- Professor of Land Warfare, Military History, and
Intelligence - American Military University
2Agenda
- Some Definitions
- The Goals of Military Culture
- Symptoms of an Underdeveloped Military Culture
- The Cultural Paradox
- Wargaming Parables
- Wargaming and Education
- Wargaming and Cohesion
- Future Wargame Requirements
3Definitions
- Culture 4.a) development, improvement, or
refinement of the mind,b) the result of this,
refined ways of thinking, talking, acting,etc.6.
The ideas, customs, skills, arts, etc., of a
given people in a given period.
Websters New World Dictionary of the American
Language, Second College Edition, p. 345.
4Definitions
- Education 1. The process of training and
developing the knowledge, mind, character, etc.,
especially by formal schooling teaching
training 2. Knowledge, ability, etc., thus
developed 3.a) formal schooling at an
institution of learning b) a stage of this 4.
Systematic study of the methods and theories of
teaching and learning.
Websters New World Dictionary of the American
Language, Second College Edition, p. 444.
5Definitions
- Cohesion 1. The act of condition of cohering
tendency to stick together... - Cohere 1.a) to stick together, as parts of a
mass2. To be connected naturally or logically,
as by a common principle be consistent 3. To
become or stay united in action be in accord.
Websters New World Dictionary of the American
Language, Second College Edition, p. 276.
6Definitions
- Wargame 1. Same as KRIEGSPIEL 2. Practice
maneuvers involving actual troops and military
equipment. - Kriegspiel a game for teaching or practicing
military tactics by the use of small figures
representing troops, tanks, etc., moved about on
a large map or representation of the terrain.
Websters New World Dictionary of the American
Language, Second College Edition, pp. 783 1601.
7The Goal of Military Culture
- The essential thing is action. Action has three
stages the decision born of thought, the order
or preparation for execution, and the execution
itself. All three stages are governed by will.
The will is rooted in character, and for the man
of action, character is of more critical
importance than intellect. Intellect without
will is worthless, will without intellect is
dangerous.
Hans von Seeckt, Thoughts of a Soldier, p. 123
8Symptoms of an Underdeveloped Culture--in Planning
- The clearest evidence ofdeficiency is too much
communication--reams of orders and directives
which in the planning stage are little more than
generalities and exhortations, and which defer
too much to the moment of decision.
CAPT Wayne P. Hughes, Jr., USN (Ret.) Fleet
Tactics and Coastal Combat, Second Edition, p. 31
9Symptoms of an Underdeveloped Culture--in
Execution
- From A Band of Brothers? Multi-Player Games
- If you hold the chief command, among other
things you will learn that - 1) Your subordinates cannot read your
handwriting. - 2) Your subordinates cannot tell left from right.
- 3) Your subordinates cannot grasp the simplest
concepts of maneuver. - 4) Threats of physical violence are often
necessary to secure compliance with your orders.
S. Craig Taylor, Fighting Sails, The General
Magazine, Vol. 13, No. 2 (Jul-Aug 1976), p. 5.
10Symptoms of an Underdeveloped Culture--in
Execution
- If you hold a subordinate command, you will
learn that - 1) You cannot read the commanders handwriting.
- 2) The commander keeps issuing orders to turn
left when the situation obviously calls for
turning to the right. - 3) The commander must think you can read his mind
to even attempt such complex maneuvers. - 4) The commander has a nasty temper.
S. Craig Taylor, Fighting Sails, The General
Magazine, Vol. 13, No. 2 (Jul-Aug 1976), p. 5.
11The Cultural Paradox
- Draw any good naval leaderinto a conversation
on his experienceand it will quickly come out
that the tactical plan imposed by his seniors was
to his mind too rigid. He will tell you how he
maneuvered more cleverly and fired his weapons
more effectively thanprescribed.
CAPT Wayne P. Hughes, Jr., USN (Ret.) Fleet
Tactics and Coastal Combat, Second Edition, p. 31
12The Cultural Paradox
- In the next breath he will tell you how when he
was in command his units moved together like
clockwork. He will swear to you that all his
captains knew exactly what each teammate would do
as instinctively as a basketball player knows
from body language which way his teammate will
cut. It will never occur to the speaker that
there is the slightest inconsistency in his
account.
CAPT Wayne P. Hughes, Jr., USN (Ret.) Fleet
Tactics and Coastal Combat, Second Edition, p. 31
13Coping with the Paradox
- Education Learning about the game (i.e., War)
- Cohesion Learning about the team (i.e., the
unit) - What does wargaming/kriegspiel offer?
14What wargaming offers
- Individual experience Education
- The environment
- The opposition
- What works, what does not work (?)
- Self-confidence
- Collective experience Cohesion
- Collective knowledge wisdom resulting from
individual education - Trust in each other
15A Wargaming Parable Available in Military
Literature
- Daniel P. Bolgers The Battle For Hunger Hill
The 1st Battalion, 327th Infantry Regiment at the
Joint Readiness Training Center (1997) - Laser tag team competitions used to train all
hands - Two JRTC rotations demonstrate improvements in
individual education and collective cohesion
16A Wargaming Parable Available in Science Fiction
- Orson Scott Cards Nebula and Hugo Award Winner
Enders Game (1977) - Computer wargames and 3-D zero-G laser tag team
competitions used to train future commanders - Used for individual education and building
collective cohesion
17Wargaming and Education
- Nine-tenths of tactics are certain, and taught
in books but the irrational tenth is like the
kingfisher flashing across the pool....It can
only be ensured by instinct, sharpened by thought
practicing the stroke so often that at the crisis
it is as natural as a reflex.
Colonel T. E. Lawrence, The Science of Guerrilla
Warfare, 1926.
18Wargaming and Education One Problem To Be Solved
- I have often seen how pathetic those general
staff officers are who draw their advice from
their own observed data, how indecisive and timid
they are to accomplish anything thatthe
circumstances demand. Such people do not know
the risks which must be taken in warThey
probably never risk a bold idea, since no similar
situation crowned with success in the past give
them the necessary self-confidence.
General Gerhard Scharnhorst, quoted in Rudolf
Stadelman, Scharnhorst Schicksal und geistige
Welt, ein Fragment, pp. 155-156
19Wargaming and Education And Another.
- art can be developed, but like hitting a curve
ball, it takes a bit of innate talent, too. One
day, if you have it, you look at a situation and
you get the picture. Some folks, even very
senior officers, never get it. These men, often
very bright, insist upon learning all the proper
buzz words, and chant them repeatedly, as if
saying them enough would somehow impart
understanding. Despite Benning, Leavenworth, and
all the books, such people never quite bridge the
gap between theory and practice. They look, but
do not see.
Daniel P. Bolger, The Battle For Hunger Hill, p.
88.
20Historical Antecedents Wargaming and Education
- Ancient Games Chess and Go
- The Prussian Army game Reisswitzs kriegspiel
- Its not a game at all--its training for war!
Army Chief of Staff, Gen. Von Muffling - Lots of rules and tables
- Verdy du Vernoiss Simplified War Game
- Relied on umpire experience/judgment
21Historical Antecedents Wargaming and Education
- Commercial Games/Miniatures (H.G. Wells, Fred
Jane, Fletcher Pratt, Charles Roberts, Jim
Dunnigan, et. al.) - Naval War College wargames
- WW II wargames
- German wargames
- Soviet wargames
- Japanese wargames
22Educational Wargaming Today
- Commercial Gaming
- Paintball and Laser Tag
- Board wargames and miniatures
- Computer wargames
- Department of Defense Gaming
- Field Laser Tag NTC, JRTC, and CTC (USA)
- Red Flag (USAF)/Top Gun (USN)/WTI FINEX
(USMC) - Adapted commercial games
- Command Post Exercise (CPX) drivers
23Educational Wargaming Issues
- Entertainment versus realism
- Commercial paintball, laser tag, and many
computer games suffer here - Game design bias versus realism
- DoD games most prone
- Acquisition imperatives
- C4I system limitations
- Difficulties in translating experience obtained
from artificial environments to real situations
in the future
24Wargaming and EducationWorst Case Outcome
- Attempts at realism can be a distraction for
contemporary situations - It worked when we did it in substitute exercise
name here, so it will work again. - Insert exercise name here validated our
concepts. - To mitigate this, include many variables on
conditions, weapons performance, unit morale, and
a host of other imponderablesand play it more
than once!
25Wargaming and EducationBest Case Outcome
- Fighters gain self-confidence from their
successes and learn from their failures/mistakes. - Unintended bias is kept to a minimum. Compare
outcomes to history/combat experience.
26Wargaming and Cohesion
- Four brave men who do not know each other will
not dare attack a lion. Four less brave, but
knowing each other well, sure of their
reliability and consequently of their mutual will
attack resolutely.
Colonel Charles Ardant du Picq. Battle Studies,
p. 110
27Wargaming and Cohesion One Problem To Be Solved
- The men lacked true battle drills to act on
contact. Again, home station training, heavily
laden with live-fire exercises, exacerbated this
tendency. On the range one could merely leapfrog
along, with one group shooting while neighbors
alongside inched forward. The fixed targets
always obediently remained to the front. Real
enemies do not so oblige. A big bold flank cures
that.
Daniel P. Bolger, The Battle For Hunger Hill, p.
132.
28Wargaming and Cohesion And Another.
- Tiger and Griffin soldiers were reduced to
chanting catcalls, while their commanders argued
about whether to try to use their overwhelming
force to attack Dragon Army.Momoe was all for
attacking--we outnumber him two to one--while
Bee said, sit tight and we cant lose, move out
and he can figure out a way to beat us.
Orson Scott Card, Enders Game, p. 152.
29Historical Antecedents Wargaming and Cohesion
- Admiral Horatio Nelson, his captains, and his
victories - Tactical wargaming/seminars
- Prussian reformers and the victories of 1813,
1815, 1866, and 1870 - Kriegspiel
- Staff rides
- Tactical Decision Games
30Contemporary Efforts Wargaming and Cohesion?
- National Training Center (NTC), Combat Training
Center (CTC), and Joint Readiness Training Center
(JRTC)? - Top Gun (USN), Red Flag (USAF), and Weapons
Tactics Instructor Course (USMC)? - GAUNTLET training at Fort Knox U.S. Army Armor
School? - Computer-driven CPXs
31 Wargaming Cohesion Issues
- Training objectives lead to scripted/canned
scenarios - The group is not sufficiently stressed
- Opportunities to practice are limited
- Resource limitations (time, space, tools)
- Simulation availability
- Training area/range availability
- The tyranny of the unit training schedule
- Keeping the team together
- Personnel system doesnt encourage this
32Wargaming and CohesionWorst Case Outcome
- The game is rigged for success each time--the
team is not seriously stressed. - Small local teams can win at home, but it doesnt
always mean they are ready to win the
championship in the Big Leagues.
33Wargaming and CohesionBest Case Outcome
- Individuals within the unit learn under stress
how each other think and perform they begin to
trust all members of the team IAW this
understanding. - Close personal bonding makes it harder for
individuals to let down their teammates.
34Future Wargame Requirements
- Strive towards realism (especially for historical
situations), but include entertainment where you
can - Allow changes in performance parameters and
algorithms, especially in contemporary scenarios - Include a wide variety of scenario/situation
types across all conflict spectrums and
environments - Land, Air, SeaStrategic, Operational, Tactical
- Ancient through Near Future, even Sci-Fi
35Future Wargame Requirements
- Ensure free play force-on-force
- Always maximize fog and friction
rheostat/toggle down enemy strength and
capabilities to work up new units at first - Maximize available resources
- Obtain commercial solutions put them to work
- Integrate competitive team wargames training
- Allow unstructured practice and play
- Stabilize the unit
- Identify the playing season and keep the team
together throughout
36Best References/Resources
- Rudolf M. Hofmann, General der Infanterie.
German Army War Games. Carlisle, PA US Army War
College, 1983. - Peter P. Perla. The Art of Wargaming A Guide
for Professionals and Hobbyists. Annapolis, MD
Naval Institute Press, 1990. - James F. Dunnigan, MILGAMES listserv
http//members.aol.com/jfdunnigan/private/index.ht
m. Also check out his Professional Wargamers
Page at URL http//www.strategypage.com/prowg/de
fault.asp - Annual CONNECTIONS conferences, coordinated by
Matthew Caffrey e-mail at ltMatthew.Caffrey_at_MAXWEL
L.AF.MILgt
37QUESTIONS??